Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Color Control

by EvoGenGames - Jam Entry

TLDR: You are red, make your color spread by CLICKING on tiles that are red enough, BUILD AND TARGET.

Hi there,
We are a new team called EGG (Evolutionary and Genetic Games). We will make several games with AI based on machine learning techniques.
This LD35 is our first try at making a basic game and we are looking forward to continue the project. For now please enjoy our submission for LD35 jam. Below are some explanations for the game since we had no time to implement a ‘how to play’ section in the game.

Main goal:

Each tile has a value for red, green and blue. You are player red so your goal is to get the red value of each tile as high as possible while getting the other values as low as possible. You can use buildings that to help you with this goal.

Basic trickle:

Neighboring tiles execute influence on each other. This means that color values spread naturally during the game via some magic math function.

Controlling tiles:

Whenever your color value exceeds 50% + enemy %’s of the tile, the tile gets under your control. This is made visible by a black hexagon on the hex. You can only build buildings on a hex that is controlled by you. Only buildings that are on hexes that you control are active and will function as normal.

Building types:

• Fertilizer: The fertilizer improves friendly trickle (see section Basic trickle) in the tile you build it AND its surrounding tiles. This helps you to regain control of lost tiles faster.
• Tower: This building has a construction time and won’t be active while under construction. This building also needs a target. You can select a target by right-clicking on it while the tower-hex is selected. This building will then fire at its target and reduce enemy values on that tile.
• Deadly Ballista: This building also needs to set a ‘target’ but only it’s direction is important. This building rapidly destroys enemy values in that direction within a range of 3.
• Friendly Ballista: This building works the same as the deadly ballista but instead of destroying enemy values it increases your own color in each tile within a range of 3 in the direction of the target you choose. (Remember that you need to right click on a hex to set it as a target)
• Lighthouse: This building works the same as a deadly ballista but within a range of 2 and it changes direction every X seconds clockwise, just a like a real lighthouse.

If you have any questions, please feel free to ask here in the comments or contact us at:

Downloads and Links




redcubegames says ...
Apr 19, 2016 @ 9:45am

Pretty nice, like the use of machine learning!

Le_Sarus says ...
Apr 19, 2016 @ 9:57am

Very cool idea, a little bit of a tutorial would have been a nice extra

ccglp says ...
Apr 19, 2016 @ 10:46am

Cool idea, but yeah, please implement a tutorial xD

brainybeard says ...
Apr 19, 2016 @ 12:54pm

Not entirely sure what I was meant to be doing to be honest. Although that's a shame because it looks like a game I definitely would play! Maybe develop it further with a tutorial? :)

Sean says ...
Apr 19, 2016 @ 3:30pm

It's an interesting concept and there seems to be quite a lot of depth to it, but I found the actual gameplay kind of boring.

Apr 19, 2016 @ 6:38pm

I like the idea, but had trouble getting into the game. In game tooltips would be nice.

Kifuga says ...
Apr 19, 2016 @ 6:46pm

Promising Concept, but because I didn't see that right-clicking and trying to set the aim does anything I wasn't able to figure out what was going on and adjust my moves... more feedback on the user actions and what the buildings do is really necessary.

Arvydas says ...
Apr 20, 2016 @ 2:10pm

Good idea, though needs proper tutorial. Took me awhile to figure out what was happening.

Geckoo1337 says ...
Apr 20, 2016 @ 9:06pm

Interesting concept and great gameplay for a nice entry. Some tooltips could be useful at start. Overall, I like it. Well done ++

Freank says ...
Apr 21, 2016 @ 2:18pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Soron says ...
Apr 25, 2016 @ 11:56am

Neat idea, but I found it a bit overwhelming due to the combination of having barely any feedback about what's going on, fast-paced actions, and no pause functionality.

Still, I look forward to seeing what you can do next time around!

Rock Eaters says ...
May 2, 2016 @ 8:05pm

Seems really a good strategic game, but i need a tutorial to understand better the strategy.

lkr says ...
May 9, 2016 @ 5:48pm

Nice to see another strategy game!
As pointed out though, a tutorial would be nice :)

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