Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Beneath a killing moon

by Holtenice - Jam Entry

In the middle of a vast desert, a small village is located. It’s midnight and the full moon is shining.

You play as the evil full moon, which is desperate to end the life of the humans.

The killing is accomplished by pushing down the buildings of the city to get the full moon to shine on the citizens. If you’re lucky you’ll then expose a Werewolf who’ll start the killing. But you need to hurry, cause otherwise the citizens will go home to sleep. If you kill enough of humans you’ll get rewarded.

Good luck, it’s not an easy quest to keep track of the Werewolf and at the same time trying stop the people from going in to their houses.

Idea: Viktor and Gustaf
Programming: Viktor
Art and Music: Gustaf

see more of Gustafs things at
More of Viktors stuff at

NOTE(initial plan was that a second player plays the werewolf and tries to hide from the evil moon, let's see if we can get that in in the future :) )

Downloads and Links




Firephoenix says ...
Apr 18, 2016 @ 10:39pm

Pretty nice idea of the houses, but it takes quite a few tries to make the werewolf appear, as there is only one and you can't just rapidly push all the buildings down.

dvdfu says ...
Apr 19, 2016 @ 3:50am

The visual style in this game is FANTASTIC! I also love the eerie piano and concept. Trying to get endings besides "No Good".

Matzigon says ...
Apr 19, 2016 @ 12:49pm

Kind of a strange game, but in a good way. :) Did not get rewarded in the end, sadly.

fprawn says ...
Apr 19, 2016 @ 6:49pm

I had fun with this one, but always lost. Is it possible to win? It seemed like I was doing well.

Toonhawk says ...
Apr 19, 2016 @ 6:53pm

The gameplay is perhaps a bit too barebones and it's not very satisfying to have to rely on an AI you can't control. The visual design was really good though, fairly unusual and it made you want to try the game.

JOK says ...
Apr 19, 2016 @ 6:54pm

Cool idea. The graphics and the sound is an awesome match! Good job.

Apr 19, 2016 @ 7:03pm

Can't run this, i get "The browser could not allocate enough memory for the WebGL content" error. Probably a firefox issue.

kestrelgames says ...
Apr 19, 2016 @ 7:08pm

I really liked this! lots of tries playing and still haven't beaten the game argh :) timing comes naturally from the building anims which is a smart idea.

LudumAnthony says ...
Apr 19, 2016 @ 7:31pm

Hard for me to beat, I tried at least 15 times :(

The idea was great, graphics were good, sound suited the game quite well - I really liked it.

Like stated below, you should be able to control the werewolf because the AI is pretty bad at killing people!

Arvydas says ...
Apr 20, 2016 @ 1:01am

Really great art in a classical way, the mood and overall immersion is fantastic and the gameplay is really original, good job!

megalukes says ...
Apr 20, 2016 @ 1:03am

Really liked the idea and loved the music, it definitely puts you in the mood! The problem is that it gets boring too fast.

And btw, I always lost, haha, even killing almost all the citizens. Is it possible to win?

RafaSKB says ...
Apr 20, 2016 @ 1:07am

Love the concept, and it's challenging in a way. I couldn't beat it though. Great sounds too.

Nolocality says ...
Apr 20, 2016 @ 3:08am

Very nice.

The landscape, moon and art in general is just beautiful. Your 'take' on the werewolf/moon thing is great...the friggin moon itself reaches down and ensures the wolf gets some rays.

Nice entry guys.

ThommazK says ...
Apr 20, 2016 @ 5:15am

I really like the art style, and what an interesting concept! Very nice use of shapeshifting. As mentioned, I found the AI very tricky and, perhaps, we should be able to control the werewolf.

Raptorij says ...
Apr 20, 2016 @ 5:46am

слишком пресно

Weeping Rupee says ...
Apr 20, 2016 @ 7:26am

This game has absolutely my favorite art design yet. Kudos to whoever did that. The architecture of those buildings with the moody music and this really strange idea for a game really was a worth-while if short experience. It kinda seems though that this would have fit better in the "the light hurts you" theme that got voted out final round. Still, wow. I wanna be in this world you made, and cant wait to see the next/first big one you create. I think your strength is in creating this magical uncanny looking universe-- maybe try a game about exploration and light puzzle solving one day (ala Hohokum)

Suggestion: Im pretty sure this runs on a timer and I think it would be more strategic if it worked on a number of moves and gave you that information up front.

zillix says ...
Apr 20, 2016 @ 7:37am

what a neat concept! the gameplay was very original and the art style was very pretty. well done :)

rodobodolfo says ...
Apr 20, 2016 @ 8:02am

Visuals and music are top notch but I found it too difficult to kill enough humans as the controls didn't seem fast enough and too hard to see if they are going into the houses. Would be nice to have an indicator that they were about to enter a house, if that doesn't make it too easy. Solid effort nonetheless.

pjimmy says ...
Apr 20, 2016 @ 8:32am

Awesome! The visuals are very good.

Pestel Crew says ...
Apr 20, 2016 @ 9:49am

I liked the game. Well-chosen music, the atmospheric graphics and intuitive gameplay. Good job

bryGPO says ...
Apr 20, 2016 @ 10:13am

I love the all the art and animation going on here. Shoving down the buildings has a really good weight to it. Also, the music adds a lot to the atmosphere.
It would be nice if there was some more options for identifying the werewolf. Having the 2 player mode would add a lot to the experience.
Great work!

pavel_insight says ...
Apr 20, 2016 @ 11:12am

You have your own style. Interesting entry.

sylveax says ...
Apr 20, 2016 @ 12:49pm

It's good, has nice sounds to it, looks good... but the gameplay lacks a lot of flesh...

KairosXIII says ...
Apr 20, 2016 @ 1:54pm

Interesting game, love the graphics and animations.

SengiG says ...
Apr 20, 2016 @ 7:15pm

Neat concept, you've mannaged to deliver nice exprerience with this one. Looking forward for your future works!

DevDad says ...
Apr 20, 2016 @ 11:10pm

Interesting and original concept. Very nice graphics and sound.

Freank says ...
Apr 23, 2016 @ 3:19pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

urfbound says ...
Apr 23, 2016 @ 5:33pm

Great music and fantastic art. Aside from looking pretty and having a unified style, the animations are smooth and don't get old. The style is imaginative and adds to the mood of the game. I like the reverse-whack-a-mole idea a lot.

The only suggestion I would have about the gameplay would be that maybe the humans could be split into different types (e.g. height, colour, dress) that conferred well-understood walking patterns (left-to-right, zig-zag, crossing a particular section of the screen, loops, etc.), speeds, and so on. This would make it easier to predict where they are going to be and add an element of strategy. Then, to build on this, perhaps multiple people could be converted at once, allowing for more damage. Maybe comboed werewolves would stick around longer or move faster or something.

Overall I think this is a really polished game with a great sense of style and mood. Original concept and good use of the theme. I had a lot of fun playing and hope that you had fun putting this game together!

Apr 24, 2016 @ 4:56pm

Really liked the visual style and colour palette, a very original idea.

Freank says ...
Apr 26, 2016 @ 8:48am

i'm still waiting it ! :D

AinoraZ says ...
Apr 29, 2016 @ 10:44pm

Graphics are well done, the game idea is there but it's pretty hard to understand what's happening at start. Still, a great entry!

themadknights says ...
May 8, 2016 @ 12:36pm

The mood and the graphics are awesome!. I saw a bug where part of the player is on a house, and you can't get it.

themadknights says ...
May 8, 2016 @ 12:40pm

For some reason, I joined the second part of the comment (that one about the part of the player) which I wanted to say in another game. Sorry.

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