Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Boomerang Pong

by FanieG - Compo Entry

Pong played with a boomerang, by shapeshifting paddles on a soccer-like field of battle. Score 4 goals before your opponent to win. 2 Player game, played on a single keyboard. Although, due to freaky boomerang physics you should be able to play by yourself.

Downloads and Links




w1n5t0n says ...
Apr 17, 2016 @ 8:36pm

Fun game! I played it for about 20 minutes. The controls are a bit weird, but you get used to them.

mutonizer says ...
Apr 19, 2016 @ 12:09pm

Think I left half my brain on that field...

Took a while to get that it's the boomerang doing all the shifting and to be honest, goals were more lucky based than anything else, but ok, it does what it should do I guess!

Interesting take on it, no idea where all that came from but kudos :)

rossborchers says ...
Apr 19, 2016 @ 4:45pm

It would be great to see a way to counter the chaos that comes out of the changing shapes plus the boomerang. Also, I would consider how these mechanics could be applied to a non-standard context.

hijomo says ...
Apr 19, 2016 @ 7:02pm

This is a fun game. nice twist on pong. its not too clear how the shaped affect the boomerang.

mooncalf says ...
Apr 21, 2016 @ 6:14am

I didn't feel in control as the player. The boomerang was too erratic imo.

blockdroppers says ...
Apr 21, 2016 @ 6:16am

Fun game, enjoyed the multiplayer component!
Not certain, but it didn't look like changing shape had any real effect

bazkur98 says ...
Apr 22, 2016 @ 5:58pm

Not bad by any means but I do dislike games that are 2 player with no AI option for LD, to difficult to test when there is nobody around to help (which is always). Playing by myself wasn't really great. Needed sound, even crappy sound would have been great but I understand how time can get away.

Conceptually I like what I saw though!

Reyn says ...
Apr 22, 2016 @ 8:37pm

I'm trying to figure out what determines the boomerang movement. It looks like it is being attracted by the players. Is it attracted to one shape and not the other?Well done on your first ludum dare, it only gets better from here :)

Hempuli says ...
Apr 23, 2016 @ 10:03pm

Very interesting boomerang physics! I had hard time trying to get it to go where I wanted, though, and it was hard to say how the shapeshifting affected the gameplay. Still, very nice!

CodeNMore says ...
Apr 24, 2016 @ 4:19pm

This is weird...but cool!

TheMightyTeam says ...
Apr 26, 2016 @ 12:18pm

Good idea. A little info about the physics of te boomerang would be nice.

davor10105 says ...
May 5, 2016 @ 9:21pm

probably should make the palyer move faster, otherwise, nice job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]