Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Haximus Maximus

by whitephoenix - Jam Entry

My first Ludem Dare entry, made using Pygame. Although it's not a full game yet, most of the concepts are there. W and D to move, F to open the terminal. The idea of the game is that you are playing a generic RPG, but discover a hidden debug tool the developer has left on and use it to exploit the game, angering the developer who tries to make your journey more difficult. Chaos ensues...

In the terminal toggled using F, you can press the up arrow key or type '!!' to repeat the last command. 'Human' and 'Dragon' commands are used to shape shift into either form respectively.

Gif of morphing here:

You MUST have python and pygame installed to play. Install using pip, your operating system's package manager, or get the binaries for windows here:
Once installed, simply run, you may need to open it in python's IDLE to run it.

Downloads and Links




Saiodin says ...
Apr 19, 2016 @ 10:45pm

The graphics look alright and the console idea sounds very interesting, haven't actually tried it tho cause of the python/pygame barrier.

ruchirbapat says ...
Apr 21, 2016 @ 8:46am

cool game, liked the idea! =)
play and rate my game here:

whitephoenix says ...
Apr 21, 2016 @ 2:31pm

Saiodin, I'm going to be rewriting it in C++/SDL soon. I have gotten a few messages about pygame being accessible.

fafastudio says ...
Apr 21, 2016 @ 2:58pm

Actually, i couldn't play, but graphics are looking pretty good !

Freank says ...
Apr 24, 2016 @ 4:22pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 30, 2016 @ 5:13am

I really like the color palette you used, very nice. Your game is pretty minimal, it is a shame you did not get to implement any goals or game logic, the idea is neat and suits the theme well.

From a coding perspective, the frame rate is inconsistent because you call pg.image.load and transform for each update. Creating new image contexts is expensive, so you should load and scale the images once, and store them for re-use in your draw method.

It is nice that you used PyGame, I have a couple PyGame entries myself and wish more people would use it :)

BOBBICHON says ...
May 4, 2016 @ 12:46pm

Pretty Cool

Good luck !!

TeamScripta says ...
May 4, 2016 @ 12:51pm

I love the idea of a using a bug left by the dev to explore!

whitephoenix says ...
May 15, 2016 @ 4:21pm

Thanks for the feedback everyone! As the first game I've ever made, I think I did alright even though it has some problems. I will be rewriting this game in C++/SDL eventually, it will all be free and open source. If you are interested in the development of this game, I suggest you follow me on github for updates:

Once again, thanks everyone!

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