Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Cat Shapestift

by guckstift - Compo Entry

Unfortunately unfinished.

This is a platformer game with a cute cat that can crunch some cat food on its journey to get fatter. Being fat enables the cat to break through crumbly walls, but also makes her slower and lazier. Running and jumping is like working out and gets it thin again.

Controls: ArrowLeft and ArrowRight to run, Space/ArrowUp to jump and ArrowDown to eat from a full bowl.

Downloads and Links




ccglp says ...
Apr 18, 2016 @ 8:03am

Cats. Goty.

bigpan says ...
Apr 18, 2016 @ 12:29pm

Nice interpretation of the theme, the cat animations and sprites are really funny, well done!

mountainstorm says ...
Apr 18, 2016 @ 12:31pm

Really nice interpretation of the theme and your cat animation is great.

hunttis says ...
Apr 18, 2016 @ 12:33pm

Cat mechanic was funny :D

Gametery says ...
Apr 19, 2016 @ 3:17am

Love the interpretation and Cat walking animation is cool.

rahulparihar says ...
Apr 21, 2016 @ 1:59am

Hey. Nice concept for the game. Pretty funny. The game mechanics were good, also the animations. Levels could be better though. :)

Erkberg says ...
Apr 21, 2016 @ 8:12pm

That kitty is so adorable! I love the animation and the gameplay idea could've resulted in something really awesome if only you'd have had more time and less problems with the collisions. Next time I expect great things from you! :)

Oh, and one thing that really bothers me: Where in this game is the stift that gucks?

(Also, not a single meow was heard that day...)

Gord10 says ...
Apr 26, 2016 @ 3:23pm

Nice idea.

Udell Games says ...
May 2, 2016 @ 1:04am

Nice interpretation. Jumps might feel a little better if you added downward momentum every frame to simulate gravity, instead of having a set up/down speed.

madk says ...
May 7, 2016 @ 1:45pm

Not much to see but it could've been a clever little entry with just a little more content

h2n0 says ...
May 8, 2016 @ 8:50am

Interesting representation of the theme. The jump movement felt very "floaty", but I think with more to show it could be a fun little game.

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