Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
It's a round based 2 player game. Players must add shapes to the grid to build a tower. If a shape falls onto the floor (outside from the platform) the game is over.
This game was made with haxe, openfl, nape physics and babylonhx.
**********************
UPDATE:
I made an updated post build.
fixed time waiting bug (players had to wait until the tower stops "wobbling").
That was just 3 lines of added code. So the build is exactly the same, just with the fix.
*******************
UPDATE2:
New Version added. That's an post compo update and doesn't represent the LD35 entry. It has slightly better graphics and a TILT function, where players can tilt the table once per game. To tilt, hit the Space Bar.
I changed the game mechanics, I think it's much better than the original build.
UPDATE3:
Updated new version again. Game now has a bot to play against. You have no chance.
Downloads and Links
Ratings
![]() | Coolness | 67% |
#225 | Fun | 3.47 |
#251 | Innovation | 3.48 |
#360 | Overall | 3.33 |
#377 | Humor | 2.45 |
#504 | Graphics | 2.94 |
#586 | Mood | 2.74 |
#827 | Theme | 2.66 |
Comments
This is fun! Kind of like reverse Jenga. The constraint on placement in the grid really makes you think a bit. Definitely could be a lot of fun to play with a friend.
That's a really cool concept :) Just had a go with my daughter and she really enjoyed it too. We both started out just placing square blocks in a hope that we wouldn't lose... then we both started going on the offensive! >:D
Quite nice. Haven't seen this kind of take on tetris/falling tower before.
I actually had quite a bit of fun with this, seeing which shapes would support each other and trying to get a tall stack. The only ugly thing about the game to me was the text, which would be an easy fix.
I'd like to see this developed more, as I think it has the potential to be a fun two player game - something we don't get much of on LD. Well done! :)
I like the idea. It's like some kind of inverted jenga-tetris. Good job!
Thanks for the comments. What annoys me at most on my game is that the player have to wait until the program "knows" that the tower will not fall. That's frustrating sometimes, but I totally overlooked the possibility that I can "look into the future" with the physics engine. So this waiting forever could be reduced to zero.
nice gameconcept, had fun playing this with a friend for a while
Great! I only played it one player but it is entertaining. At first I thought it was ugly but when I realized there was physics it won me over. Great little game, I love the safety ledge and keeps it different from Jenga. Good work!
Only bug I saw was sometimes pieces would wobble for a long time and not advance the game until it was done. (Just read the other comments and it has been addressed)
Thanks. Yes, I addressed this myself. My solution was to stop the simulation after 30 seconds (I think), but that's not a good solution. :)
great mechanics. the game promises a lot of fun. I'll go look for the second player..
Nice game idea, will have to come back to this game later to play with a friend!
I really like the Game its a nice idea and physics :) Its a hard game too what I think is nice :)
Great job!!!
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Made me smile. Would have liked a better restart than f5 ;) Player 2's a grandma
Simple and very fun multiplayer game. I like it, very well done.
this is a really great idea and i did not think it was ugly - great game
Nice entry, more challenging tower shapes would have made this even more enjoyable I think.
Nice entry, love the fact it's a 2 player game, me and my wife tried it and had fun :) Nice entry. Please have a look at my entry, too.
I didn't have anyone else to play with, but I had a good time trying to build towers so they wouldn't fall over!
One thing I noticed was that if you build for long enough, it's possible to make it so the other player can't place blocks at all, and the game doesn't seem to recognise this state. Of course, there's always the reset button, so that's not too much trouble!
Yes. I was too lazy to implement that. I rather drank beer with my friends. :)
I would like to test with another player, but for what I saw playing it all by myself, I think there is fun to get here. :)
Interesting take on Tetris. Would be fun if I had a player 2. nice physics as well. good job!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
I like it, it's creative and plays well. I don't think it's ugly, at least for 48h. Don't be so hard on yourself...