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The goal of Binary Shift is to guess the pixelated shapes before all the pixels reach their intended destination and complete the shape.
The shapes are randomly generated and the speed at which the pixels move increases, so choose quickly!
This is my first Ludum Dare, thanks for playing!
Downloads and Links
Ratings
#141 | Innovation(Jam) | 3.68 |
#514 | Theme(Jam) | 3.38 |
#682 | Audio(Jam) | 2.13 |
#804 | Mood(Jam) | 2.74 |
#915 | Overall(Jam) | 2.84 |
#935 | Fun(Jam) | 2.60 |
#1042 | Graphics(Jam) | 2.17 |
#1160 | Coolness | 49% |
Comments
So I like the concept but couldn't play it because it is in the unity player rather than WebGL. Are you using Unity 5.3? If so, I'd suggest building it in WebGL instead then anyone can play it in any HTML5 browser. I refuse to install Firefox, sorry. If you upload another version, I'll be happy to rate!
At start it was a bit confusing. But then it felt like decent unique game, I really like gameplay. Well done!
I don't have the reflexes for this but its still fun
There seems to be a pattern, after a bunch of tries I think I managed to guess circles. Interesting, but needs more time/clues in my opinion
Hey, thanks for the replies, I've uploaded a WebGL version to replaced the Unity Web Player. Thanks for your feedback :D
Hey, thanks for the WebGL version! Gave it a go, I like it! Sound is great, takes me back to my Atari days ;)
Seems like the shapes come together a bit to fast, maybe an extra 5 seconds before it speeds up would be better but overall I really like the concept and design. Good Job on your first Ludum Dare!
@bazkur98 No problem! Thanks for your feedback, I think most people will definitely think the game needs more time.
The key to the game is that there's a slight wait after the shape has formed, although it's very short. It should allow most people to recognise the shape while the pixels are moving quickly and click a button before the time is up.
Really interesting idea. I also like how you represent the "health bar" :D
Interesting concept, but I don't think my reflexes are fast enough for the current pace of the game :)
I got a higher score mashing a random button than I did trying to guess, because I'd time out before I had time to move the mouse to the button I wanted to click. If I only had a second more, I'd probably do better ;)
Thanks for all the comments!
@Ikr I should have got someone to play test it before the Jam time was up, as I could have easily added in that extra second! :D
That was ... stressful :D
Very nice idea that I haven't seen anywhere before.
Good job :)
Interesting, though very tricky. Could do with a bit more opportunity to guess, I think.
What a neat take on the theme. I agree with bazkur98, the sound invoked some Atari memories. This is never a bad thing :)
@ KunoNoOni Thanks! :) I was actually thinking about how you could fix the character getting stuck on the purple blocks in your game. In the past I've had the same problem and fixed it by putting an EdgeCollider2D just underneath the player, below where your normal collider2D is. For some reason it just works, particularly if you level is made of lots of colliders!
Nice idea, although the pixels seemed to transition from 'random mess' to the shape and didn't ever seem to be in a state where I could reasonably guess
There wasn't a moment in time when I had a chance to guess what the shape could be. Literally went from random dots to shape in a flash.
Thanks for the comments,, it's a shame but I think the WebGL build makes the game quicker for some than others. I've tried it on a friends computer and it's much faster on their than on my own :(
I like it, but it really needs keyboard input, moving the mouse to the correct button when I realize the shape is the most challenging part.
Hehe awesome entry, I like the time pressure and style. But like timeshapers said, it could really do with keyboard input because handling the mouse is a tad too slow for a game like this.
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It's a little confusing, I never realize what shape it is, but nice game concept