Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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morphing fantasy

by zetsumi - Jam Entry

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ruchirbapat says ...
Apr 20, 2016 @ 7:04am

Ok game, good graphics!

siryakko says ...
Apr 21, 2016 @ 2:09pm

The game idea is good and playable, the texture of the grass makes it a bit difficult to read

Teke says ...
Apr 21, 2016 @ 2:09pm

good job!! :)

PelvicThruust says ...
Apr 21, 2016 @ 2:31pm

it's ok, i guess. A little explenation would habe been nice.

Apr 21, 2016 @ 2:32pm

Good and long game !

fafastudio says ...
Apr 21, 2016 @ 2:56pm

144 mega is a bit too much for my connection xD
Cool graphics ! =)

Gjarble says ...
Apr 21, 2016 @ 3:11pm

You may want to mention that this game requires the Visual C++ Redistributable for Visual Studio 2015. I tried to run your game and got an error saying that the file msvcp140.dll was missing; I fixed it by downloading the Visual C++ Redistributable.

Anyway, an RPG is very ambitious for a game jam, and I'm guessing you built it from scratch rather than using an engine. That's not an easy task, so good job for completing it! Unfortunately, I couldn't find the first boss before I stopped. The level was very large, and even after I had fought maybe 15 or so battles, I was only able to explore a small fraction of it and couldn't find anything other than trees and rocks. Also, clicking on an enemy to attack didn't work much of the time.

Drkr says ...
Apr 21, 2016 @ 4:53pm

I don't think you should be using assets you don't have the rights to. Next time I think you should start off a little simpler. I'm assuming you made your own engine for this so well done for that, that's pretty amazing.

Hankenstien says ...
Apr 23, 2016 @ 3:17am

interesting, but you may want to draw you sprites by sorting b the Y coordinate, this will give you the sprites higher up drawing behind the sprites lower.

May 6, 2016 @ 7:34am

The game is very unclear, I think adding a tutorial section will have made it better. Also the grass texture is not so good.

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