Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Martian Metamorphing Monster Mutants

by Krammetje - Jam Entry

Created by:
- Bas van Dueren den Hollander
- Koenraad Kragt
- Mark de Wit

Martian Metamorphing Monster Mutants is an arena shooter.
Enemies spawn in waves and you must destroy them all.
Be careful, because the enemies are shapeshifting monsters.

WASD - Movement
Space - Jump
Mouse - Camera
Lmb - Shoot

Downloads and Links




ALobker says ...
Apr 19, 2016 @ 5:54pm

Interesting although unpolished game. I assume this was your first time.

PS: You should link to the google files from this page. That makes it much easier.

Ogniok says ...
Apr 19, 2016 @ 5:57pm

Challanging and fun, there is room for various weird tactics, requires shooting and jumping... Everything i love!

taviandir says ...
Apr 21, 2016 @ 1:18pm

It seemed to me that the only way to get my health back to full was to upgrade health between maps, which I feel is not optimal design. The upgrades werent completely logical - "Upgrade Cooling" and "Reduce overheating" in effect pretty much does the same thing, no? :)
Still had fun tho!

mkghoster says ...
Apr 21, 2016 @ 6:33pm

This reminds me of an old Unity FPS tutorial. :P Funny music tho

ryjcio says ...
Apr 21, 2016 @ 6:56pm

I think the idea of enemies that look like not important objects is fun, but the concept was programmed very unclearly in my opinion and in fact has no impact on playing.

zenmumbler says ...
Apr 21, 2016 @ 7:07pm

For some reason I need to log in to google to even see the file list. Can you make it available for all?

Dreschler says ...
Apr 21, 2016 @ 7:10pm

Cool game, a little bit polishment and it'll be awesome :D

pixelpotions says ...
Apr 21, 2016 @ 7:22pm

Fun game! Good job!

Louspirit says ...
Apr 22, 2016 @ 9:50pm

Enjoyable to play! Nice that you implemented powers up and several forms of monsters. Bravo! (last hing : think of azerty keyboards)

blob says ...
Apr 22, 2016 @ 9:58pm

I loved it, one of my favorite so far. That music just cracks me up. :D
I loved the design of each type of monster, very original ideas! Shapeshifting fly was nicely freaky, turrets getting more dangerous as you damage then and start hunting you, and the creepy growing slug you have to kill before it gets close... All great stuff.
I think i actually finished the game? Killed everything and destroyed every wall after something like level 6 or 7 but nothing happened.
Only big thing missing: SFX. That d do a lot for mood and getting alerted about monster presence.

AnMorfeusz says ...
Apr 24, 2016 @ 5:28pm

Nice jam entry, funny gameplay.

Shizor says ...
Apr 28, 2016 @ 8:17am

I really dig the music and atmosphere :D

It would be handy to have a visual indication as to where your being hit from (like a red effect on the side of the screen) with an aural indication as well so that you don't have to look behind you all the time

May 4, 2016 @ 7:52pm

Very unpolished

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