Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by WayneTao - Compo Entry

Life is going,shape will shift.
Shape is shifting,life will be gone.

Downloads and Links




ccglp says ...
Apr 18, 2016 @ 7:50am

Seems a history about life, yeah. But it seems too much contemplative, make it more fun! You can tell a history with more meat.

(PD: Also it's more difficult to download the game that to play it. Please upload it to another web, or compile it to webgl)

zugende says ...
Apr 18, 2016 @ 10:12am

cant download the game :/
Do I need to register on Baidu to download?

WayneTao says ...
Apr 18, 2016 @ 11:06am

I am so sorry about that WindowsDemo download link,Baidu is so bad.
And i have changed the link,google maybe work will.

I am a Sophomore in Tongji university in China, and nice to meet u,guys.
This game use many Chinese language,i am sorry about that.Because i want to show my life.

PS: finally,i am pour in English.So forgive me please.

GammaS says ...
Apr 19, 2016 @ 12:38am

Awesome game, theme wasn't great though

Lancelot Gao says ...
Apr 19, 2016 @ 2:34am


knason says ...
Apr 21, 2016 @ 7:41pm

I really liked this one, it wasn't fun but I guess that was not the aim. Really arty great job! :-)

Feng says ...
Apr 22, 2016 @ 2:11pm

WOW, a Chinese game! I know the school life in China, lots of homework, and the classes are boring. The game represents it very well. Just my skill is too low to see the kid grow up :)

Tanton-H2X says ...
May 3, 2016 @ 4:23am

when i enter game,the so unique leg'animation Caught my attention at the first moment~haha (also,i think the text may can be more contrast with the background in menu,now the mix together...orz)
to return, i love this topic and the effort to expression ,this precious and valuable(people also can get the feeling and what's your creative-conception from that).
music is also good, although not the best for this cultural background,but the sense of silence is fit for this rhythem/the art of enviroment and the memroy feeling(I think that's exactly why people may think this game is about history? :D)
about animation, totally can be more juicy~i think it may be more considered as important most of time(espically for the game which focused on experience?)
额外一些假想:对于平台的布置,对于 上 下 似乎会带有一种不同的意味,如果从这里对其中的隐喻/意味加以区分开;(比如分别代表不同的含义或情绪,如 [上]代表一种激进情绪 [下]代表一种保守情绪)那么结合人生不同阶段(选择) 需要保守和激进的比例的不同,或许能够一定程度上把玩法和意味更多的结合起来一些?
后来看到班主任名单差点以为是墓碑,但后来墓碑还真的出现了 。看到广场舞出现动画很惊喜(长久的静中的终于的动)and 结婚那部分一开始还以为是别人在结婚,哈哈 幸亏图标提前告诉了我有这个环节~ 总之大概就是这些,之后加油,期待之后可以有更多汁的新作品。

Tegu says ...
May 7, 2016 @ 12:10pm

An interesting, emotional game.

The gameplay itself is quite slow and I feel like there could be a bit more variation. Or maybe it's just because I don't understand the story too well. The occasional pickups were nice, though, and it was nice to see the player grow up. I didn't understand the texts on the background so I missed most of the story. Anyway, there were some images and symbols that were more universal. For example, the smoke on the teenager phase was really descriptive and characteristic for that age. The smiling player in the wheelchair made me smile as well but the pills that appeared soon shadowed the feeling.

I noticed that it's possible to stick to the platforms and the front "wall" by holding forward. In this way I managed to jump out of the screen from some high platform and skip the rest of the first level. :P However, I kept going on for a while like this but the platforms stopped appearing and the level didn't seem to end. It turned out that I had skipped some trigger that moves you to the next level. Had to go backwards, restart the level, and play the next round more normally.

There were some somewhat annoying traps on the second level. Especially on the high parts where you end up to a place where you cannot jump over the platform (something blocks you from the top) and cannot go backwards because there's not enough space between the platforms to drop down. Fortunately, losing only takes you to the beginning of the current phase, not the whole game. Now that I think, they might have been part of the story? Something like making a life decision that turns out to lead to a dead end (or maybe I just imagine this)?

An interesting take on the theme, nevertheless. It was really moody and focused to the story.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]