Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by PaulHubert - Jam Entry

/!\ This is a multiplayer PvP game /!\
Yeah ok it wasn't the best idea for a ludum dare...
But HEY ! I had fun playing it with my friends while I was developing it and I learned javascript and node.js in a day, so I hope you can play my game with someone else and maybe even like it and have fun.

You're a planet-type thing and you absorb other masses to use it to defend against other players.
It is VERY similar to but with much more buttons to press. I didn't initially want it to be this resemblant but it ended up this way anyway. There is no goal except fight and get bigger until you break the game.

Coded solo in a html5 canvas with javascript and node.js/
All art is by me (there is none)
Music by the unforgettable ParagonX9 !
Also first game finished ever and first try at a Game Jam

Downloads and Links




DRGY says ...
Apr 19, 2016 @ 7:23pm

embedded game isn't working and i can't move up and left, but right and down is magically working...

maartene says ...
Apr 19, 2016 @ 7:26pm

Unfortunately, I can't get the game to run. Firefox gives this error message: Firefox kan geen verbinding maken met de server op

Are you sure the link is OK?

Big Cow says ...
Apr 19, 2016 @ 7:35pm

Hey good work for the jam. Definitely saw the similarity :)

FrozenCow says ...
Apr 19, 2016 @ 7:37pm

It's hard to get multiplayer games right. Especially for Ludum. Big props on finishing it!

For multiplayer games you want to get as many people together at *1* time, otherwise reviewing will become impossible. You can influence this by doing a bunch of reviews of other games, but submit those reviews all at once. That way your game will stay at the top for a while. Stay in-game yourself as well during this time. (A chat would really help ;))

Apart from that, it seemed you use a different keyboard layout (AZERTY?). Controls were quite hard for me, as up was Z and down S, whereas I presumed it was W and S. Most people use qwerty on Ludum Dare, so it's best to be compatible with that.

Anyway, good luck!

PaulHubert says ...
Apr 19, 2016 @ 10:34pm

OK the big problem is I'm using a node.js server and I'm hosting it... so right now it should be working in QWERTY with an option for AZERTY (this is the version I made for the jam, I didn't change anything).

AngerFork says ...
Apr 19, 2016 @ 11:07pm

Definitely like the idea of this game, and the music is quite nice. Controls seemed a bit weird at first, but made sense at time went on.

Stechas says ...
Apr 19, 2016 @ 11:12pm

I was not lucky to play it with someone else, so I played alone and believe or not I wanted to see how big I am gonna get ... so I have managed to have solid purple screen. As a programmer I must appreciate your effort creating game with node.js, good job!

Jadernak says ...
Apr 19, 2016 @ 11:54pm

Props for multiplayer game

Apr 20, 2016 @ 1:04am

Oddly mesmerizing, I don't understand the objective (if there is one) but nice work nonetheless.

TeamScripta says ...
Apr 20, 2016 @ 3:24am

Props on finishing a multiplayer game for Ludum! No one else was playing so I joined twice (two browsers side by side). I like how you can't "capture" players, you have to shoot them. I really like the death flash effect!

Inateno says ...
Apr 26, 2016 @ 11:55am

Your game isn't working anymore dude :(

lumscum says ...
Apr 29, 2016 @ 4:38pm

Does not work! :(

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