Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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'Pillars of Life

by Casey Jordan - Compo Entry

Explore the world through the eyes of a philosophically-minded caterpillar. Story mode will help you learn the ropes of Pillars of Life.

I strongly recommend you play through the story mode in its entirety (7 levels) before jumping into the evergreen "mutation" game mode.

For the best experience, play the gorgeous windows version.

Controls not mentioned in game: "Enter" to restart level, "Esc" to go back to menu/exit.)

Downloads and Links




nikev says ...
Apr 18, 2016 @ 3:13am

Nice ambience. I really like the art style.

Jordan says ...
Apr 18, 2016 @ 3:14am

Controlling was a bit odd before I became a butterfly, but the butterfly's movement is great. Pretty fun mechanic!

schizoid2k says ...
Apr 18, 2016 @ 3:18am

Pretty cool game! Love the butterfly animation. Story mode is great for first time play.

Allov says ...
Apr 18, 2016 @ 3:22am

The flying animation is really fun!

iendsl says ...
Apr 18, 2016 @ 4:18am

Really pretty, great controls and concept. I loved the narrative and the circular game play. The difference between the controls felt like a really strong decision!

JohnGalt says ...
Apr 18, 2016 @ 4:55am

Very thoughtful.

MerriGrape says ...
Apr 18, 2016 @ 5:19am

Love the idea here with the butterfly and evolution. The worm stage feels a bit week since you have to click your mouse to move and can't change the direction while doing this. Otherwise the game seems really good and also gives me this special moody feeling for some reason.

Dia6lo says ...
Apr 18, 2016 @ 5:56am

Wow, really addictive gameplay!

srakowski says ...
Apr 19, 2016 @ 12:48am

I enjoyed the mood of this game, very nice. Well done :)

ruchirbapat says ...
Apr 19, 2016 @ 12:57am

i like the art and the butterfly animation OMG 10/10, but the game was a bit laggy for me

Geti says ...
Apr 19, 2016 @ 4:42am

Lovely! Could have done with some audio but I really enjoyed the journey.

derr says ...
Apr 19, 2016 @ 8:58am

This game is really moody. The controls are very intuitive and responsive. I love how the game just tells you how you feel and how it influences your decision and perception.

nintendoeats says ...
Apr 21, 2016 @ 2:41am

That was frigging great. I love the way that the world generation is driven by player actions and really is a simulation. Really though, the drought is the pinnacle of the thing. It is a parable about limited resources that doesn't just say "we should just consume less" and instead deals with the reality that people need to eat. It was difficult, but that was because I really was having to try different strategies to get through it. This is an excellent interactive story about the cycle and struggle of life.

My only criticism is that simply trying to survive was not in itself an enjoyable thing to do. That fits the theme of the game, but after I died during the "survive for 10 rounds" section I really didn't want to go back into it again. 10 rounds is a REALLY long time.

kestrelgames says ...
Apr 21, 2016 @ 3:30am

I found it really soothing to just flap around and lay eggs everywhere. Love the game of life sort of ambience, really nice take on the theme. Great entry.

SmilingCat says ...
Apr 26, 2016 @ 1:25pm

Wow, surprisingly in-depth gameplay for such a simple game. Excellent job!

Reis Mahnic says ...
Apr 29, 2016 @ 5:53am

Neat! I really liked that you thought about story in relation to the design, and the vibe of the game was really cool. Enjoyed it and appreciated that you put in the Mutation mode as well.

MayankUnreal says ...
May 9, 2016 @ 11:22am

Nicely portrayed idea, quiet interesting specially the butterfly

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