Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
I uploaded the Post-Compo version to itch, if anyone is interested. Sadly, itch.io doesn't allow for multiple web versions of the same game, so the newer version will be standalone-only until this LD is over.
Please drop me a comment if something's broken!
Agent Shift
A minimalist card strategy-puzzle game inpired by boardgames. You play as a shapeshifting spy, your goal is to pinpoint the location of a certain facility in a foreign country. Use your Shapeshift ability to drop enemies off your tail and accomplish your mission.
---
Tools:
Unity 5.3
Photoshop
Audacity
Abundant Music
Fonts:
- Courneuf family (https://fontlibrary.org/font/courneuf-family)
Special thanks to Tom Hutchinson for beta-testing!
---
Controls and tutorial
Controlled entirely via mouse clicks. There is an in-game tutorial explaining the mechanics of Agent Shift.
---
Feedback
actualserpent@gmail.com
Downloads and Links
Ratings
![]() | Coolness | 100% |
#119 | Humor | 3.24 |
#135 | Innovation | 3.74 |
#152 | Overall | 3.66 |
#177 | Mood | 3.40 |
#220 | Audio | 3.26 |
#246 | Fun | 3.44 |
#380 | Graphics | 3.23 |
#383 | Theme | 3.49 |
Comments
I seemed to lose every time I 'Checked'. Am I missing something?
I am pretty sure the game works as intended! Are you sure you had enough clues to be 100% correct? Sometimes it's really hard, because some regions have very samey statistics.
This is amazing. I had a lot of fun with this one. There was a lot of card variety and the gameplay was entertaining. My one complaint is that the clues repeat quite frequently, but that certainly won't stop me from giving this five stars.
Super idea, and great music. I would like the cluess to be a bit more helpfull.
Thanks for all the feedback! I agree that clues can be kind of frustrating, but that was my way of making the game at least somewhat challenging, as I didn't have enough time to properly balance cards and events.
Woah! Of all the games I've played so far this one definitely stands out as the most complex.
I had a good time with it once I figured out what I was doing.
Your presentation stands out as being very strong. I loved the visual style, character portraits and music.
Actually spent some time playing this. Well done! I wish the clues given weren't completely random, it gets frustrating when the clue given works for every state.
Nice game. Music was really enjoyable and graphics looked nice. Gameplay was simple but interesting nevertheless. I would have liked to see more different kinds of cards.
Very fun game, like the randomness of the card draw combined with puzzling mechanics reminiscent of cluedo.
What would help is numerical values over at the stats, since you have actual values on the cards this would help decide.
Also maybe a way to mark areas as "cleared", but maybe this would make it too easy.
Very fun game!
It had a great feel to it, kind of reminded me of Papers, Please!
Loved it. At first I was like OMG all this text... but once you get to the game itself it's quite fun to play. Great job! :)
Great game!
The tutorial seemed a bit overwhelming but the gameplay is simple enough (in a good way).
Awesome game! Played through 3 games of it and would still play more! Awesome replay value.
Okay, this was quite interesting! But in a good way! I really enjoyed this style of gameplay. Complex, but engaging. Nice work :)
Very fun! I really enjoyed it. The only thing which felt odd was when you click shift and then immediately die. I know the reason why after playing longer, but I think showing the detection bar increasing, then the player dying, would feel a lot better.
Very cool game, love the presentation and concept!
Played exactly like it should and was interesting all in all. One negative is that I got the same clue (religious under 75%) twice during a run, which seemed a bit wasted, but could be working as intended and didn't alter my fun in any way.
Cool graphics, slick presentation, groovy concept and execution. All in all, one of the best entries I've check so far.
Nice one!
Really well made. But it seems like im too dumb to play something that non-generic.
Very nicely done. An interesting take on the theme, good execution, plenty of amusing content.
Kinda surprising to use Unity with this particular art style. Don't think I've seen that done before.
Initially, I was fairly confused why my cards were being reset, and often didn't notice they were. It's not obvious or stated that shifting/getting a clue ends your day.
At one point I got the clue "highest point is >1000m" and then next "highest point is > 500m" - not sure if you wanted to prevent redundancy like that or not.
Some potential improvements, if you ever build a post-LD version:
There should really be a better indicator of when a day ends and how many cards you have left to play. Possibly some animation to show the cards being reshuffled, maybe a stopwatch with 5 states, with the end-day actions being nearby?
It's also fairly difficult to read how much HP/Detection/Awareness/Progress you have, and there were many times when I thought a card would push me to 100 progress but it didn't. That may be intentional, but it'd be nice to have either a numerical indicator or some markings along the various lines every 10 points or so.
The chuckle (I think?) sfx on the main menu is a nice touch.
Again, thanks for all the feedback. I appreciate it a lot, as it sometimes gets hard to properly assess your own game! I think I'll do a post-LD version to try to incorporate this feedback, which is a nice skill to have.
Fascinating, awesome music, ESPIONAGE. I can't find a single flaw in the gameplay, the only thing is the font being a bit blurry sometimes. PS: can I has music? too good to not be a ringtone!
The wall of text at the beginning was heinous but once you're past that, this is a pretty interesting entry. I'm a sucker for card mechanics and this delivered interesting ones. Cool theme, cool game.
Very good music art and gameplay, but getting the same clue twice is annoying.
Nicely done, I always enjoy a good spy theme. :) Thought the card descriptions could've been a little more informative or tied into the gameplay, but otherwise I had a good time. Well done!
I'd love for you to check out my game, Tito's Revenge!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
Nice and simple. Also a different take on the same theme, which is good. I really like that there is a decent tutorial. Good job!
Reminds me of papers please. Music is great and gameplay is varied. Great submit!
This was really fun! A game right up my alley. Great job, this was entertaining enough that I'd love to see this made into a full game... to be quite honest!
Very impressive concept. Definitely coming back to play post-compo version!
I really like the idea of the game, although I didn't fare very well :) Boardgame-likes are always nice, but the game take quite long to learn for an LD game!
Great interpretation of the theme!
Fun and humorous game. Was a bit much info at start, but it all made sense when starting the game.
I loved this game! Nice mix of strategy and random chance.
I do think, however, that perhaps it would have been better to show the actual numbers instead of bars; you can get fooled sometimes on how much more you can push your luck... for it will need pushing.
Now excuse me, I have a secret facility to find...
Cheers,
Matei (BananaHammers Team)
Great idea and well executed. A tricky game to get to grips with but works very well.
I simply loved it! I played for quite a long time and I enjoyed every minute. It still needs some balancing, but you're getting five stars anyway.
Also, I loved to see that Drive reference in the intro. :)
On Web, MacBook Retina- Safari- I really can't consistently apply the cards to the player portrait. Have a feeling this isn't an issue in the download version! Trying that next. Great look, nice pace- reminded me Gunpoint and Papers, Please! Awesome job!
@joemid Sorry to hear about the issue you encountered! I'll try to reproduce the issue and fix this, but that might be due to some weird stuff with Unity WebGL export and Safari or something like that. Thanks for the info anyway!
Very fun game and concept!
Won my first game on day 2 where my first clue only left one possible state :) The other games went on longer, and I won some and lost some.
Two suggestions:
I'd like to know what my current and max stats are so that I can better judge whether I should play a given card or not.
I'd also like to be able to mark a state as "safe" to make it visually easier to see what states I have left to consider for the remaining clues.
Would love to see a more fleshed-out post-compo version.
after going through the tutorial, i thought this was going to be a confusing and frustrating experience, but i found it well designed and easy to pick up, as well as kind of addictive. great job with the mechanics, i thought this was extremely fun!!
In love with this game, very well made and great jokes! Congrats!
Had issues understanding the game. I got progress to 100% and didn't get a clue.
@timeshapers Sorry to hear that and I understand that the game might be a bit too demanding for a jam game in terms of attention and time investment! Once you get your progress bar to 100%, you have to press the clue button to get a clue, which gets logged to the, er, log.
Easily one of my favourite. Loved the theme and humor, and the music was amazing. One complain though, in my first try I suddenly died, I guess because of a event, and I couldn't read the log. The 'lose' window should be smaller so that the log is still readable.
would consider making the tutorial a bit more interactive by the time the game started i had half forgotten what i was supposed to do
Wow, nice job! Looking at the screenshots, I was worried it might be too complex - but once I started playing, the tutorial was helpful and the game was simple but fun! It was engaging to balance the different stats and I thought the shapeshifting aspect was cool. There was a great sense of humor throughout, too.
This was fantastic. I played multiple times until I managed to win. I really felt like I was being strategic and was in control of the outcome. Art style is well implemented and the play through really gave me a pang of Carmen San Diego nostalgia!
Amazing game! Loved the system, very ingenious to come up with) The mechanic seemed very interesting, but if you would complicate it a little bit, I think it might be even better =)
This is VERY original while still using old conventions from things like Clue, where in the world is Carmen Sandiego, and even has slight hints of that kind of social commentary aspect more modern things like Papers Please use so effectively to make thier world engaging.
This is the best use of familiar conventions to make something totally original I've seen yet. Aot of people really have been stretching the definition of "shapeshift" but you managed to actually use the theme in a totally novel way without being cheaty about it.
Not to mention you actually did a tutorial! This game really needed one so thanks for that.
Definitely worth exploring and developing further.
My only note:
-I was surprised tho when spreading rumors about shifters raised by detection score, thought that would throw them off the scent.
I uploaded the Post-Compo version to itch, if anyone is interested. Sadly, itch.io doesn't allow for multiple web versions of the same game, so the newer version will be standalone-only until this LD is over.
Please drop me a comment if something's broken!
Rare to find a game with this sort of pacing in a LD, enjoyed giving it a shot!
Love the concept. You really hit the board game type feel. The music really sets the mood on this one.
Really fun although I got the same clue multiple times and some of the clues I got didn't help but other than that I thought it was very fun and loved the music!
Oh, that was a nice one ! The game system is spot on and really interesting for a 48 hour work ! The music fits the mood perfectly. I read on one of your post that this is your first finished game and it blown me away ! Wish I made games of this quality when I started gamedev 2+ years ago. You have to continue and you'll become super good quite fast I think. Keep it up !
This was a very captivating game. I really enjoyed playing this. Is this really your first game? Then congrats on making a well done game you did a superb job!
Nice game :D It's not too grindy or difficult to finish, which is good.
Extremely interesting! Explanations at the start are too dense IMHO. You've done a great job customizing the abundant music stuff, I almost didn't recognize it :). Tooltips would have been a must, but then again time was short...
Really good game. You made a good work. The logic and random shuffle should have taken you a while. Good job.
This is so great. One of my favorite games this LD!
I really hope you keep working on this even beyond the post-compo version, because it's seriously fun and addicting.
This is the best I played so far! (52 rated entries)
I loved it. Simple as that. Please continue to work on this. It's kinda of a mix of "Papers, Please" and Carmen Sandiego series.
I tried to ignore the tutorial and got screwed. Then I read it and it made more sense, but I was still kinda lost.
I hated the font :( It's stylish, but too hard to read.
My suggestions are to improve the UI, improve the tutorial, more balance, add more scenarios and more cards. Then release for Android and send me link. (I mean it).
5 across the board, very well done game in just a weekend! Love to see card games!
One of my favorite entries so far! Iteresting and unique card game. It took a while to pinpoint the correct location, but I don't think I was ever in real danger to lose. Maybe I was just lucky, I'll play again later. I had a lot of fun anyway :)
Impressive to make a full board game type thing for an LD! Pretty cool idea.
This is a cool game, I haven't won yet, but I like it.
Good: Haven't multiple things to track and focus on made me strategize and focus on a couple to manipulate, made me feel scheme-y.
Meh: I feel like the colors and music didn't lend to the feeling and mood of being a shapeshifting spy.
Cherry On Top: I like the cards that are weird, random and made you wonder about story elements and secrets.
I quite enjoyed that detective game; it incorporated the theme quite well, too. The game seemed rather well-balanced overall, except for one thing: the clues were often redundant (sometimes even repeated, word-to-word) which was way too luck based; when I get the precious progress bar to 100%, I expect at least a reasonable chance it'll advance me somehow.
If I were to implement a game like that, I probably would make it in such a way:
- determine variables involved and divide into slots (e.g. highest point into 501-749, 751-999, 1001-1249, 1251-1499; population into 10k-20k, 20k-30k, 30k-40k, 40k-50k; %water into 1-24%, 26-49%, 51-74%, 76-99%; has port into YES or NO, has airport into YES or NO)
- when generating the states, I'd make sure no two states fall into the exact same set of slots
- when giving the first clue, I'd pick an incorrect state at random, compare it with the correct state, randomly pick a property where the states fall into different slots, and make a clue based on that property, making sure that it eliminates the incorrect state
- once the first clue is provided, I'd eliminate all other states that don't meet the condition in the clue (mark them internally in the game; the player wouldn't have it explicitly told)
- once another clues would be needed, the procedure would be the same; except the random incorrect state would be one of those that hasn't been yet marked "eliminated"; that'd guarantee that at least one state would be ruled out by the clue, making it useful
You might want to refine the algorithm to your needs; also, if you want to guarantee that all clues bring you at least one step closer to solution, you might want to increase the number of states (or maybe even have different difficulty levels with different map).
That's it, your friendly neighbourhood mathematician is out. Really cool and enjoyable game, overall~! (I rather liked cards descriptions, too)
Hey Alphish, thanks for the lengthy run-down! I've actually implemented the difficulty settings in the post-compo version already. :P As for your other points and the solution you propose, that is indeed quite clever and logical. The only reason I went with the system presented in the game is because I found it kinda too easy when beta-testing it myself, but I didn't have much time to properly balance the game, so I just took the easy way out and made it kinda unfair and frustrating. Now that I think about it, it didn't necessarily make the game much harder, but, well, what's done is done! I would like to come back to this game after some time and expand on it, so I'm saving your generous comment for that. Thanks!
Also, thank you everyone for the great feedback, I was kinda scared to participate in LD, haha, but seeing the way people react to fellow LD folks' games (and my game as well) makes me super confident and excited for the next one.
I've already rated, but came back for the post jam.
You made some nice improvements, and I'm glad I came back.
I'm not changing the rating, but still, good job.
I did nothing, clicked Check, and won. What is the chance of that?
This is an outstanding game. A little complex but a fun challenge. Going to try out the post version now. Very original for me anyway. (Not sure about other games like this? )
Fun game, but the difficulty is pretty random - in one game, I got around a dozen clues, and still didn't know the answer for sure - in another just two clues were enough to pinpoint the location.
The feedback that Alphish gave was good, that would improve the game a bunch.
Getting more info about each bar / action when hovering over them would be a great addition, and reduce the need for the long tutorial.
Liked the music.
Amazing!
I loved it so much that I am blinded to what could be added but would give it a try.
There are aspect that is hard to rate based on one game play like how the cards are generated and how much interesting are they when combined,how helpful should the clues be.
If you want the audience to get wider,the map could be redrawn and the text conveying the information about each province could be supplemented or replaced with images.
I also saw the post-compo version and although having the polygons as hexagons might have gave you as easy way to increase\decrease difficulty as measured by number of provinces but it lacks the aesthetics of a map with more smother edges.(Which could be procedurally generated)
Hope that helped :)
Would be glad if you can give my game a try
(Double Army)
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=17923
I love the simple colors and you balanced the difficulty well!
Pretty interesting game. Took me a while to get a good grasp on the objective, but the tutorial sure helped! Nice to see another card game!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Nice game! Simple, intriguing and fun!