Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Fakirgnome - Jam Entry

- WASD - Move
- I/O/P - Colorshift (purple/green/blue)
- SPACE - Boost
- Shift - Slow down
- R - Restart


Dash with bloodcurdling speeds through a geometric hellhole while death is on your tail.

In Hexa-GO you try to outrun a wall of death as you colorshift to pass through the different gates you will find on your path. It is a game of speed and timing.


This is the first time all of us participated in a Ludum Dare. It has been great fun and we look forward to doing this again in the future.
We made this game with 4 people:
-2 artists
-1 audio
-1 programmer

Downloads and Links




lkr says ...
Apr 19, 2016 @ 10:22pm

Pretty fun game, with nice visuals and energetic music. :)
I'd like to suggest making the green and blue colors a bit more different though, as I sometimes mixed those two up when switching colors. The purple stood out quite nicely.

My record was 0:50:9 after a handful of attempts.

torcado says ...
Apr 20, 2016 @ 6:32pm

nice graphics! really polished, though there could be more mechanics to compliment the main gameplay

Marc F. says ...
Apr 20, 2016 @ 6:36pm

That was interesting! Very fun, nice graphics and audio, cool take on the theme. Solid entry all around!

A_Cupcake says ...
Apr 20, 2016 @ 6:36pm

Clear, functional, cool art style. A nice and cohesive jam game with all the elements it needs to be a complete experience.

Wertle says ...
Apr 20, 2016 @ 11:25pm

Really nice work for your first Ludum Dare! The gameplay, visuals and sound all worked really well to support one another. Once I got the rhythm down for which buttons were mapped to which colors, I had an easy time going super fast, which made it really fun. I love the "tell" effect of the approaching wall, it was enough that I knew that I was close to danger but subtle enough that it wasn't noising up the screen. One thing you might try - there's a really cool light effect going on in the background hexes, it would be cool to see if you can get that color to match your current color, because it is something that is constantly present on the screen but not intrusive. If you intend to keep this a sort of "endless" game, I'd look into adding some sort of measurement of how far you've gotten so you have a sense of progress. Nice job!

APantaloni says ...
Apr 20, 2016 @ 11:26pm

I love how this game looks; the music is also very good and it's fun to play. Congrats!

Allthebees says ...
Apr 21, 2016 @ 12:07am

This was a really nice game, the graphics and audio were great and it was a joy to play. Great work!

Karai17 says ...
Apr 21, 2016 @ 12:11am

Great entry!

Apr 26, 2016 @ 9:08am

My record: 59.9. This game... Well, I can't think of anything I would change about it! It was completely flawless.

Good-looking, stylish art with sounds and music to fit it, all on top of gameplay that's easy enough to understand that you get hooked from the beginning, and tough enough to keep you coming back.

I can even think of a way you could make a full release out of this: go the "Super Hexagon" route and make different levels where lasting a minute causes you to beat the level. Maybe each level could have different effects when you change colors, or different challenges altogether... I dunno, you're the genius.

Great job! I have a new favorite for this year. I didn't expect that to happen again, but WOW. LD35 has some great entries! O_O

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