Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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[VR] Terminal Shift

by AustinSpafford - Compo Entry

[VR-headset required, either Vive or Oculus-via-SteamVR; designed for standing-gameplay (1 square meter), but also playable while seated]

Gameplay-sample (short):
Project walkthrough (long):

Why play hole-in-the-wall, when you can play hole-in-the-FLOOR! Surf a morphing platform down into the abyss, peering over the edge to see what shape is required next... just make sure to pull your head back into cover when the hole arrives!

[X] Morph the platform into an "X".
[Y] Morph the platform into a "Y".
[Right-bumper] Rotation the platform 90 degrees clockwise.
[Left-bumper] Rotation the platform 90 degrees counter-clockwise.

As for the goal, there's currently no scoring mechanism, so it's currently just the personal challenge of reaching terminal velocity. :)

In addition to the source-snapshot, the full history is available at:

P.S. If sound is playing out of the speakers, then that appears to be a SteamVR thing, whereby in the SteamVR settings you can set which devices it should swap in and out of being the default playback-device. I absolutely wish there was a way to easily force it to the HMD's headphones, but it seems like SteamVR's generality is problematic.

P.P.S. Sadly I didn't make it in time to add more platform/hole shapes (eg. A/B/L/R). Next time a lot of Blender-eccentricities will have been learned ahead of time!

P.P.P.S. Also didn't add "hitting your head when passing through a hole" mechanics, but fortunately human-instincts seem to work pretty well for playing out the peeking-over-the-edge gameplay. :P

P.P.P.P.S. This is the first time I've done a blitz of foley recordings, but the spaghetti-snaps were amazing! Honestly they're the only major reason I checked kid-unfriendly checkbox (well, that and not wanting to encourage a fear of heights). I absolutely recommend trying it out yourself, or grabbing some of the source-audio clips for your own bone-breaking action. :)

Downloads and Links




timeshapers says ...
Apr 18, 2016 @ 5:53am

Doesn't work for me :(

lordsavage says ...
Apr 18, 2016 @ 6:14am

Sorry doesn't work for me either (Windows8.1), I get a lovely transition down animaton then a black screen, i have left it running for almost 10 mins just to check if it was just slow - nope...

murraya2 says ...
Apr 18, 2016 @ 6:14am

It's quite basic and there's not much to do. But what's there is working very smoothly. A little hard to understand what to do though.

Souperstrawer says ...
Apr 18, 2016 @ 7:16am

Sorry can't play, no VR goggles :(

Dooskington says ...
Apr 18, 2016 @ 5:20pm

Would have liked to try it, but I don't own a vive or rift.

Batzorig says ...
Apr 18, 2016 @ 5:30pm

No VR here, but intrigued.

mhlbrothers says ...
Apr 18, 2016 @ 5:30pm

Wish I had a VR headset.

cornand34 says ...
Apr 18, 2016 @ 5:48pm

404 VR not found, next time maybe try making a version with and without VR if there is time for that, since alot of users now can't play :(

GammaS says ...
Apr 19, 2016 @ 12:35am

Cannot play :/

Reis Mahnic says ...
Apr 19, 2016 @ 10:18pm

I have a DK2, but was unable to get this to boot in the headset itself, just in a window on my monitor. Sorry. :/

Apr 21, 2016 @ 3:49am

Will anyone lent me a VR gadget :)

Hempuli says ...
Apr 21, 2016 @ 9:29pm

No VR, sadly :(

nuuup says ...
Apr 22, 2016 @ 6:11pm


SetArray says ...
Apr 29, 2016 @ 3:57pm

When I open the game it shows the "Made By Unity" animation, then a floor of some sort and then the screen just goes black.

adrian09_01 says ...
May 4, 2016 @ 1:29pm

5 points for VR.

thebrainfuse says ...
May 9, 2016 @ 5:11am

Don't have a Vive or Oculus, but looks like a cool game

TTLabs says ...
May 11, 2016 @ 12:47am

Very cool, very freaky, falling quickly like that. Played it on the Vive. Have you tried to adapt the Vive controllers to the game.

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