Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Disdain

by The Salt - Jam Entry

You are a plain spiked ball in a world of shape-shifting robots, forcing you to fight to the death in an arena for your lack of shape-shifting abilities. Show them what you're made of.

Controls:
WASD: Movement
Space + WASD: Ball dashes in direction of key being held.
Space: Ball dashes in camera relative forward.
Hold LMB: Deploy Spikes
Esc: Pause

Made in 48 Hours by Gary Hatfield(Programming, Music, Design) and Georgino Pastrani(Art).

This is my first Ludum Dare (and first released project), I didn't get to polish the game as much as I would have liked, but I sincerely hope you enjoy the game!

Twitter: https://twitter.com/StealThyPie
Georgino's Blog: https://plus.google.com/communities/115039488226000487666

Downloads and Links


Ratings

Coolness78%
#283Graphics(Jam)3.80
#624Audio(Jam)2.53
#763Innovation(Jam)2.79
#827Mood(Jam)2.70
#918Overall(Jam)2.83
#921Fun(Jam)2.62
#1037Theme(Jam)2.41

Comments

Dooskington says ...
Apr 19, 2016 @ 2:16am

Cool graphics! I was having trouble even doing anything, though. I tried for a while but couldn't propel myself onto the enemies.

zaywolfe says ...
Apr 19, 2016 @ 2:18am

Really cool

Dante2001 says ...
Apr 19, 2016 @ 2:18am

good idea, needs polish and easier gameplay/controls

Hankenstien says ...
Apr 19, 2016 @ 2:20am

I liked the mood you set with the look and music, but I couldn't hit any of the guys. :{

EighthNote says ...
Apr 19, 2016 @ 2:20am

The movement feels really good! It could have used some health and damage indicators, though

EthanBierlein says ...
Apr 19, 2016 @ 2:23am

The music is somewhat repetitive after a while, and I couldn't seem to actually hit the enemies, but the concept is very interesting, and it'd be cool to see it expanded on in the future.

Wisedawn says ...
Apr 19, 2016 @ 2:25am

Incredible potential, though at the moment needs a lot of polish to truly shine.

fenwick says ...
Apr 19, 2016 @ 2:25am

The art was really cool, wish the gameplay had some more depth, though and was easier to control.

SgtBursk says ...
Apr 19, 2016 @ 2:26am

Very neat. Really liked the shifting shadow effect on the arena. Couldn't manage to kill a bot though :(

jofra says ...
Apr 19, 2016 @ 2:26am

Very Cool Mood! I was having trouble doing anything, the camera was too sensitive :S i could hardly play.

TriSquare says ...
Apr 19, 2016 @ 2:26am

I had trouble doing anything, in this game

David Cookie says ...
Apr 19, 2016 @ 2:29am

The idea and visuals are really cool! Love this little blur effect around the ball. It's difficult to do anything though but it's really fun to just move and transform ^^ I would love to see a fast racing game interrupted by arenas with this concept. Just some tweaks, and it could be a great game. You definitely have some potential, especially for a 1st jam!

RanikoGames says ...
Apr 19, 2016 @ 1:36pm

Cool graphics and great music. Maybe if the level was closed and the camera wasn't so quick the game could be ever better. Great work and keep working in Disdain!

Seth_senpai says ...
Apr 19, 2016 @ 1:40pm

I like the idea of a nice almost physics based arena fighter, but I was for some reason unable to beat the enemy and the enemy couldn't kill me either. Using sfx will provide your player with more feedback into what they are doing. The graphics are basic but well thought out and fit nicely together. Good effort!

Apr 19, 2016 @ 1:44pm

wow! nice job! It's really hard playing :( I looking for an life-indicator. I think that the sensitive of the camera may can be a problem :(

EdoMiyamoto says ...
Apr 19, 2016 @ 1:44pm

Innovative game, unfortunately I wasn't able to hit a single ennemy and finished at the bottom of the map :(
It's good looking and has potential to become something

Apr 19, 2016 @ 1:44pm

wow! nice job! It's really hard playing :( I looking for an life-indicator. I think that the sensitive of the camera may can be a problem :(

Darenn says ...
Apr 19, 2016 @ 1:45pm

Congratulations to both of you for this good game ! It was hard to destroy en enemy and the music is quickly annoying I found. I found a little bug I think... I managed to go out of the arena, and I fell into the limbs for eternity.. :p

OveRMolo says ...
Apr 19, 2016 @ 1:58pm

I think the fights are a little bit tricky but the game it looks like really cool.

Andrea says ...
Apr 19, 2016 @ 2:00pm

Nice game! I like how it feels to jump around to kill those enemies and dodge their bullets.
You have to face wherever you want to go then press space to jump there (it was confusing at first, but it does work).
Need some polish, but averal a great idea!
Good job!

Apr 21, 2016 @ 1:06am

So it was fun but I couldn't figure out what the objective was and I just kept dying. Graphics are well done indeed. Nice job.

Freank says ...
Apr 25, 2016 @ 1:25pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

kleinzach says ...
Apr 28, 2016 @ 11:01pm

Neat looking game, but I couldn't make any progress.

Rock Eaters says ...
May 1, 2016 @ 8:14pm

great graphics and potential if you polishe it a little

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]