Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Bricked by Mermelada Games

by rayxgdev - Jam Entry

"Bricked" is a runner where you have to press some buttons so that the broker can reach the goal. You have 3 transforms. Cube (can jump), Ball (can pass throw little spaces), and plane (can fly/easy mode).

Downloads and Links




KitsuDev says ...
Apr 19, 2016 @ 10:16am


AnaGF says ...
Apr 22, 2016 @ 12:30am

A bit hard for me, but I like the idea of changing the gravity depending of the shape. It is a good base, and a cool game overall.

KitsuDev says ...
Apr 22, 2016 @ 11:13am

Thanks for the comment @AnaGF, the "real" level was really hard, but if we decide do a full version, we need making some levels more easy for a start game. Thanks for playing!

Apr 23, 2016 @ 3:23pm

Thanks for the comment and rate @AnaGF. we had good idea but our inexperience with Unity caused us more problems than expected hahaha

Apr 24, 2016 @ 6:31am

I like the idea of changing between shapes to get through the sections and how some sections have multiple solutions. Changing to airplane controls was a little confusing to me though. It seems like you teleport to the ceiling when you use airplane.

Louspirit says ...
Apr 29, 2016 @ 6:07pm

Astonishing graphics. Good idea but hard to master... Difficult to know where the triangle would appear.

LeReveur says ...
May 5, 2016 @ 5:41pm

Really hard, challenging runner. Did not understand at first that jump was space bar, but didn't go so far after that, anyway - ha ha. Well done. :)

lanestp says ...
May 7, 2016 @ 3:03am

Honestly, not for me. The controls just didn't do it for me. I think the idea is a good one but I need controls that don't make me crazy!

mattlevonian says ...
May 7, 2016 @ 6:09am

You should take out just a little bit of time to focus on usability. While there are strong concepts present in this game, any user enjoyment is quashed by the way the controls fight against the player, and the lack of feedback.

Consider each decision: where am I positioning the camera? Why did I pick this jump height? Why did I pick this jump acceleration? Why did I pick this forward speed?

Additionally, make sure at least one or two non-devs play your game. Take feedback completely seriously, as they probably represent more than 50% of the user experiences on this site. If they are confused, add tutorialization. If they are frustrated unnecessarily, consider making it easier to alleviate the problems they were having.

You'll probably find there are 3 or 4 major pain points. Take 30 minutes to fix them.

Catwheel says ...
May 7, 2016 @ 9:50am

Damn yo, Dem Jams! Music was good. Gameplay was good but having to start entirely over when you lose was really frustrating. Maybe add some check points?

May 7, 2016 @ 11:43am

This game is ridiculous in it's difficulty, maybe ease the player into the game because you have to die dozens of times to memorize which shapes to turn into and when to jump to pass the level. but it's a good concept for a game, like the music.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]