Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
*Created in C# using the Monogame framework.
*Updated code to fix bug that resets player into the ground
Pick One utilizes the shapeshifting theme to stand in for different functionality, whether it be jumping, rolling fast, hover, or climb walls. Can you shapeshift to complete the level in the allotted time? Which shape do you need? Can you Pick One?
Downloads and Links
Ratings
![]() | Coolness | 88% |
#326 | Theme(Jam) | 3.62 |
#507 | Humor(Jam) | 2.51 |
#689 | Audio(Jam) | 2.07 |
#714 | Innovation(Jam) | 2.86 |
#877 | Overall(Jam) | 2.88 |
#904 | Fun(Jam) | 2.65 |
#955 | Mood(Jam) | 2.42 |
#987 | Graphics(Jam) | 2.43 |
Comments
It's a good game, but the audio RUINED it for me. I seriously couldn't play longer then the third level. I like retro type music, but not high pitched buzzing 2 second loops. If you remove or improve the music it's a good game and deserves a better rating, but the audio wrecked it.
good game, i like the art,and the idea and innovation is excellent
play and rate my game here:http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
The effect sound are hilarious. Bur the time to pass de level is to short for me. Good work!
Controls were really annoying, and music was repetitive. Interesting concept, though.
The controls could use some improvement, otherwise pretty good
Interesting concept! The controls need work, but I like where this was going!
Good concept. Graphs need some polish. Nice game overall. Congrats
That was really weird, but a solid mechanic. Could use more polish.
Good game , needs more polishing but. still a good game All the best :)
Sorry.. couldn't run the game.. it crashes as soon as I launch it..
Neat concept, but the controls were a bit clunky and it's one of those games that sound a lot better if you mute the speakers.
Good game
You may want to see the audio part again. Losing Sound may annoy some people.
And check again the Jumping form. I couldn't use it sometimes. I pressed space and nothing happens in some areas.
Solid game. I had a few issues with the third level, spawning in the ground, then clipping though a wall. The idea is solid though.
Took me a while to figure out what I was doing. But...once that happened, the game was made easy with one or two characters per level. The only issue I had was with the music. Enjoyable experience though! Good job!
I can't run it, it crashes right after I double click on the .exe file. I'll check the entry page again to see if you release a fix for it.
Nice game. Using a controller might make this a bit easier to play, but I enjoyed it. Congrats!
Cool Idea. I could kind of cheat by clipping through walls though :)
Cool idea! I kept getting stuck in walls when trying to shift though.
Cool concept! Only issue I had was switching into the Hovi guy made you move up a bit and that ended up causing me to get stuck in walls, or move upwards when I didn't want to.
I enjoyed this but the audio loop was very short and distracting because of that. The gameplay was fun, but the collisions could use a little work... I found myself stuck in walls if I used Hovi too close and shapeshifted. Other than those minor issues, solid entry!
One of the best gaming experiences I've had to date! It blows my mind that this game was completed in 72 hours - it would take others years to come up with something this brilliant. A rich story line, beautiful graphics/audio, and incredible game play lead to an amazing experience. Instant classic and easily a top 100 game.
Nice concept, but as the others have said, it needs a little bit more polishing. I got stuck on walls when flying. Plus, on the transformation's screen 3 and 4 are switched.
It would be interesting to play more levels, though. Congratulations! :)
I feel like the concept you had in mind was very good, but failed to deliver its full potentital.
Unfortunately the game was pretty buggy with the shapeshifting (got stuck multiple times) and the level design was a bit confusing. There were lots of big maps but there wasnt any need to utilize large parts of them (for example, see screenshot 4 in this entry - its a huge map but you only needed to jump up, shift to hoverboard and go right to the finish. Nothing else on that map is needed). Also very difficult to see where the goal was, took me a while before I realized that there was a special tile that had "finish" scribbled on it. Something that stood on the ground instead wouldve been much better.
Lastly, in a game like this, a manual reset button would've been very nice (esp since its buggy^^).
I love geometry games, and this one is no exception :)
Sounds are ok for me but I find them too high compared to the nice music.
Your "how to play" is probably the only one that I've read until the end as it's well made.
Despite some issues got spamming transfos, it's always a pleasure to walk on walls.
Keep going !
Solid take on the theme - there's a ton of potential here, but agree with some others that it could use some more polish to really shine. I couldn't get past the 3rd level, 'cause I kept getting stuck in the terrain when I changed forms.
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Good game. Love the concept. Great base for improvement.