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A 2D top-down puzzle game using HTML5, in which you change your shape to accomplish your objectives. Inspired by The Talos Principle, Portal and of course Sokoban.
Features:
- Pixels!
- Sounds!
- 10 levels!
- A storyline!
- Role reversals!
- A proper ending!
Made with HaxeFlixel, Tiled Map Editor, Gimp and jfxr. Tested in Chrome (runs smoothly) and in Firefox (runs tolerably). Safari has been reported to work, but without sound, sorry.
Downloads and Links
Ratings
![]() | Coolness | 59% |
#19 | Fun | 4.08 |
#39 | Theme | 4.17 |
#47 | Overall | 3.94 |
#79 | Humor | 3.48 |
#123 | Mood | 3.57 |
#172 | Graphics | 3.70 |
#385 | Audio | 2.88 |
#459 | Innovation | 3.12 |
Comments
Very nice combination of mechanics! I played it on Safari and it didn't have sound.
My favorite that I've played! My only beef was that sometimes I wish I could move the characters a little faster. Level 7 got tedious. Great ending :)
Great game, very lovely graphics with clever puzzles and fun gameplay. Excellent work!
Probably the game I have enjoyed the most so far! Very clever level design. Well done! :)
Cool gameplay mechanics! I think they work really well, and the game design is well done too.
5/5 Great game! Love the shifting in order to complete the puzzles. This is a seriously well-formed game in so short a timeframe. Great work, so much fun.
amazing ! reminded of zelda soo much ! loved it, Hope you'll make new levels
I was surprised over how good it was!
Really like the puzzle mechanics and also the humor! :D
(Played in chrome, worked good for me)
Okay, for sure one of the top ten games I've played so far. My daughter and I had a blast playing your game. She loved the fact that it was the princess saving the plumber.. hahaa.. very funny twist. We got to level four and are planning on returning to this game to beat it. Nice job!!!
Great puzzle design! Difficult enough that you feel clever after you've solved them.
I do wish that the controls were a little less sensitive, I overshot switches far too often and having to restart so often was a little frustrating.
Awesome! Really good looking. Good use of creative mechanics. The puzzles are a bit easy for anyone who's done Sokoban, but there's nothing wrong with that per se. :)
Enjoyed the game and found it fun, but felt like the snake could have been used more.
I really admire how well-structured your puzzles were! I could have benefitted from that a lot.
I really enjoyed floor 10's gameplay compared to some of the earlier ones, probably because of the resource management with the boxes. That was cool.
Thanks for uploading!
Nice puzzles and concept! But I really didn't like the sounds though.
Good job :)
Funny ending and very entertaining. I love this kind of game and yours is very good. I want more!
Reminds me my childhood XD Loved it! One more game I would LOVE to play in my bad time! Please release it on Google Play! Waiting!
Wow, so much feedback! Thank you all! Let me answer to some people specifically...
@rockybdubs, @Malvern: You are basically saying opposite things about movement speed :) Perhaps level 7 got tedious because, frankly, it is. I meant for something more interesting to be placed halfway, but couldn't fit it in (neither into the time, nor into the map).
@fin_nolimit: Just your comment by itself made this LD worthwhile. Thank you, and enjoy the rest of the levels!
@Cosmologicon: I didn't want to go to deep into hardcore Sokoban type puzzles, where you have to get 100 steps in the right order or you have to start over. I'd rather have something more forgiving, where you can never get stuck. I tried to find a reasonable balance there.
@wboqm: Yes, the snake might be under-used. The problem is that once you're a snake, the only limiting factor is crates. I think I'd have to add another snake-blocking tile to get more good puzzles out of it.
@danbolt: Level 8 is my personal favourite, which has a similar structure.
@Cowa: Sorry about the sounds. Eleventh hour, almost literally. Totally true that they could have been better.
@Pestel Crew: If this is highly enough rated in LD, I'll definitely consider a mobile port :)
this is such a nice little puzzle game, really good interpretation of the theme!
Nice game!
Morphing was an interesting new mechanic! :)
I also really liked the flavor texts... "Your pawns are to big to hold the key" was my favorite one. XD
Having heard the sounds now in Firefox I don't mind they were not present in Safari ;) Very well put together game marrying sokoban and shapeshifting in a great package!
Really nice entry, just slightly disappointed some of the puzzles were self-solving or too easy. Would like to see more
Wow, you've made a great game!
I really like mario reference, as well as interesting puzzle gameplay and nice graphics.
Sounds were ok, but some of them (snake and princess movement) were a bit unnatural. I suggest you to get a sound editor like Audacity and try to use the equalizer to cut high frequencies from some of the sounds. This should make them a lot better and pleasant to hear, especially this would help for noisy snake movement.
Btw, i'd make starting cell non-solid and act like normal floor. It just feels weird that I can't walk over it.
I've mentioned some things to be (in my opinion) improved, but they are tiny compared to all the nice things that the game has.
This is one of the few games out there that are interesting from the start to the very end.
Great job!
Whenever I finish these kind of games, I feel really smart to have figured out all the levels. Obligatory end pun was obligatory, but the game was awesome
Haha, Plumber Pete, I had to think for a moment what the reference was ;-) Loved the graphics, especially the bear with the little moving crown. Sound effect of the bear had some crackling, otherwise sounds were fine.
So complete! Double nostalgia with a twist. The sounds are hideous! :X
Very enjoyable and funny puzzle game. Maybe a little too easy. I'd love to see this expanded upon.
Great game guys! I played the entire thing, and enjoyed all of it! Keep it up.
Theme was very well applied on this game, gameplay is not that innovative, yet quite enjoyable. Congrats!
Nice one! Good use of the theme. The only thing I miss was some kind of background music.
Excellent level design, congrats! The puzzles are challenging enough, not too long, and the mechanics are easily learned. A nice little gem.
This was clean and the puzzles weren't too hard! It would have been nice to bind reset to "R" but regardless wonderful!
The level design is juicy! Fun to play, funny setting, great entry :D Congrats!
Wonderful little game -- best one I've played so far! Clear and straightforward, yet very intuitive. Some of the puzzles were definitely a bit complex -- I had to play through restart several multiple times.
Excellent use of the theme, I really enjoyed this game :D
Hi, nice game ! it remembers me the tower of druaga :D
We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Nice puzzle game with cute pixel graphics.
Missing background music.
Keep up the good work!
Really liked the reverse mario type game.Loved you could transform
to animalist and the to a human.
@Freank: Please feel free to include my game in your video if you like!
You did very great with this puzzle game! Altough o think the puzzles is still kinda easy until last levels, for a gamejam, the level designs was great, the audio and graphics is amazing for this type of play! Great job!!
Amaaaaazing! Best game I've played so far. Very very well done. The only thing it's lacking is music, but I really enjoyed it.
very nice combo entry. played on safari so wasn't able to rate the audio.
Great game! Probably the best compo game I've played so far, really polished and creative. I love the art and sound, how they change for each form, and the level design is great. I especially liked level 8. Some suggestions I would make for future iterations would be a score system based on step count, and dynamic elements like enemies that move over time. Being able to start a level over without going back to the beginning is definitely great. Maybe an undo button would help too. I also found that the text looked kinda blurry, not sure if it's scaled or if you're working right from image resources but it was something i noticed.
Did notice one bug, but it can break a level where it occurs: if you are the human princess with a key and change forms at the same cell twice, it seems one of the keys will disappear (this might just be a graphical thing but I couldnt get back to the same cell to see).
Had a blast playing your game and it has a lot of polish! Hope you had fun making it, thanks for your submission!
@urfbound: Thanks for the detailed feedback!
Undo would have been great, but wasn't possible in the time available. I'd have to either clone the entire game state, or have some "reverse" operation, but because of hacky code (zero separation between game logic and display) neither was easy.
I'm not so sure about dynamic elements. I prefer pure logic puzzles over logic plus skill. I hated many of the moving mine puzzles in Talos, for instance. YMMV.
Not sure what the blurry text is all about. It should look crisp and pixelated, and does on every platform I tested. Not sure if this is a HaxeFlixel bug or I'm just holding it wrong.
The keys don't actually disappear, it's just that they're rendered on top of each other. I was aware of this but didn't bother to fix it, because as soon as you pick them up again it becomes clear.
i can include it ! You should sign up and click on Upload. Only the devs can :(
Classic puzzle concept, but nice exploitation of the theme. Like it.
Played it through to the end and enjoyed it. Almost gave up early thinking "it's just another sokoban game" but ended up sticking it out and enjoyed some of the later levels. They were nicely designed and challenging without being annoying. Nice job.
I like graphic of the beginning sequence. I am not big fun of Sokoban, but this was fun.
Loved the puzzles: they were really well-made, giving just enough clues to complete, but not enough to make you feel smart. The sound effects gets repetitive very fast, so I would have liked more variety there. Thought it was pretty cool.
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Very good !