Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by davor10105 - Compo Entry

Hey, this is my first entry for Ludum Dare, i know it's rough around the edges, but i hope you at least enjoy it for awhile.

Playtime is short, around 5 minutes, but I try to make a powerful statement I think nobody should forget.

Please feel free to comment and criticize

Thank you so much for playing



Fixed a bug where the cat transformation would sometimes crawl like a demon
Music is now actually audible to a human

Added the option to just press r to restart instead of dragging your mouse each time you die

Added WebGL Version

Downloads and Links




dadidadi says ...
Apr 17, 2016 @ 9:22pm

Amazing! Best game ever
so addictive but quite hard
well done mate

blinry says ...
Apr 18, 2016 @ 10:27pm

Hey, nice game! :) I love the transitions between the different animals. Clever level design! Sound is a bit quiet. Thanks for making this!

fizzhog says ...
Apr 18, 2016 @ 10:30pm

Excellent. Hard. You didn't want sound?

Mikaza says ...
Apr 19, 2016 @ 12:33pm

Nice Game !

Crimson713 says ...
Apr 19, 2016 @ 12:45pm

Nice game with relaxing visuals. A bit hard even in the beginning, but that can be a good thing. Good job.

fullmontis says ...
Apr 19, 2016 @ 5:04pm

I like the idea, and the fact that each shape gives radically different behaviours! I think though that the game starts right out too difficult, without giving some time to get used with the controls. With time you get used to them, but it can be discouraging.

I also like that you can pass each part with different combinations, gives it replayability.

nlbi21 says ...
Apr 19, 2016 @ 8:17pm

Good game i like it and love the art style.

Zerkruemler says ...
Apr 22, 2016 @ 5:37pm

Nicely done! I like the different behaviours.
You managed to transport your message in this game.

Freank says ...
Apr 23, 2016 @ 7:23am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Orion Dev says ...
Apr 23, 2016 @ 6:38pm

Cool game man!

Apr 24, 2016 @ 5:34am

Eerie music and nice art style.

TheMeorch says ...
Apr 24, 2016 @ 6:28pm

Nice job -- really sets a tone nicely with the stark visuals and sparse music. Unless I'm mistaken, you need to click Retry with the mouse when you die -- since the game controls require both hands to be on the keyboard, it would be ideal to have the player be able to retry using the keyboard, instead of having to move their hand to the mouse each time they die (or just automatically retry, since the player will surely want to do that).
Nice work!

Gord10 says ...
Apr 26, 2016 @ 6:29pm

Perfect mood. I gave up at the three cannon, though, I found the game frustratingly hard.

You can use a singleton code for music, so it won't start again every time we die. You don't need the pdb files in a Unity build, they are just for debugging. Pressing R for restart makes the UX bad, we should be able to restart with any button.

ijona says ...
Apr 26, 2016 @ 9:32pm

I don't like that kind of gameplay, but the art is really great!

plko says ...
Apr 26, 2016 @ 9:38pm

In lifetime, we always wear a mask, pretending we are someone instead of ourselves.

davor10105 says ...
Apr 27, 2016 @ 9:08am

@plko that's exactly the point i'm trying to make, it really shouldn't be like that, why do we need to hide parts of ourselves? Just be yourself.
Btw thanks everyone for your comments, i really really appreciate them

ragnta says ...
Apr 28, 2016 @ 7:11am

Nice game! :)

Alphish says ...
Apr 29, 2016 @ 7:10pm

Ah, another shapeshifting platformer. Somehow, these aren't a rarity round here. ^^'

The controls felt a little clunky, but were passable (they do take a bit to get used to, though). Graphics work well enough, though sometimes I felt animation was off (most likely the cat, whose animation was not synchronised with movement). On a side note, I wanted to pick up a flashlight and ended up taking a cannonball in the face. Boo. :<
The soundtrack... I appreciate the attempt, but I didn't see much structure or melody here; it wasn't really something that "flows" inside my head, and definitely not something I'd play on repeat (which I tend to do, and even made a program to detect loops and extend tracks endlessly). ^^'

As for the backstory... well, it's been a while since people discovered they can make games with statements about love, human, philosophy and whatnot, and I don't really think this game really stands out. I think "don't pretend to be someone else" would work better if it was implied through the game that pretending has bad effects, or maybe if the whole basis of the game is that all that shapeshifting is merely an illusion (rather than having a measurable effects such as flight). I hope you see my point - I'm not particularly against story- or message-driven games, but after seeing a fair share of them, it takes some clever integration into the game to impress me.

Generally, solid entry, yet somewhat lacking in different aspects. Hopefully you'll get better with these by the next Dare. ^^'

Apr 29, 2016 @ 9:24pm


phoenix1987 says ...
Apr 29, 2016 @ 11:34pm

Has a bit of a challenge, gives you the chance to get use to it. Very addictive and fun. Animations were well done and sound fits really well! Keep it up

randomhuman says ...
May 1, 2016 @ 10:01pm

The controls can be a bit unresponsive at times - the bird flapping in particular is frustrating because it can only be done at a long interval. Despite that, the gameplay is compelling and challenging. The art is also very stylish. I'm glad I persevered to the end.

cheshire says ...
May 2, 2016 @ 7:05pm


Fantasieleben says ...
May 2, 2016 @ 11:03pm

Very cool game, feels quite good already. A bit too hard I think.

MegaBrutal says ...
May 3, 2016 @ 9:28pm

First of all: PLEASE EXPORT A LINUX BUILD. The WebGL version works, but lags.

Excellent game! It is very hard – if you heard me playing it, I bet you could have learned some really sophisticated Hungarian cursing. I think the hardness could be mitigated with more often checkpoints. The game should also use some easier tutorial phase which would allow me to accommodate to the controls before the tougher stuff happen, but it's understandable that you didn't have time to implement this. The game's crazy-hardness reminded me of VVVVVV and Super Meat Boy.

I'd also like to explore this „who's the real you?” theme (beyond my actual entry – I know you played it), and I actually have more unimplemented concepts for it. Huge respect for your implementation!

Graphics are sweet, animations are smooth. Could use some goats. Thanks for this game!

@plko: Your comment reminds me that aspies (people with Asperger's Syndrome) need to wear a mask for the outside world, that they may only put down when they are at home (or alone). In a more equal society, it wouldn't be necessary.

yuigoto says ...
May 6, 2016 @ 3:06am

Nice concept for a game, great message! :)

The silhouette graphics are really nice and, together with the music, creates a nice mood for the game, controls work quite nicely too!

The level, although short, is quite challenging too and requires some dexterity to finish in one go. :P

Congrats! :D

May 9, 2016 @ 9:08pm

It's a bit hard, I couldn't get past the cannon, but overall I think it's a good start.

Catmoo says ...
May 9, 2016 @ 10:04pm

This is a really good first entry!

I like the twitch style nature of it, although at times it was a little unforgiving.

Also the animations between the character types looks great, and the animal types you chose are easily distinguishable to what they serve as a character which is great!

Tanton-H2X says ...
May 10, 2016 @ 3:13am

Great work,in the middle of the level,it really a little bithard to play,try again so many times,but when i got the adapt of the 3 shape gradually, i could be reaction more and more quick and smooth.
you move out the sound let this game so unique, or maybe let player could more focus their mind on game's totally atmosphere.
the cat really so useful in so many dangerous place! particularly the hard point i mentioned above..
well game worth to be try.also sorry for my late paly and comment.ToT hope next time i will more early play you game .

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]