Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Fantastic Fight Arena

by djdduty - Jam Entry

A fantastic fight arena!

EDIT: If you experience lag problems, I'm sorry. I had to remove client side prediction as on slower computers it would cause jarring and the camera would shake violently, so instead I removed it entirely which could cause a problem for people with bad latency.

Controls:
Arrow keys to move
Left click to attack
Space to respawn if your health reaches 0
If input doesn't work, try using Chrome.

You probably won't be able to enjoy this game unless you get someone else to play with you, everyone who plays is connected to the same server. The idea is that when you kill another player you get points, you can go to the pool of water in the middle of the map and spend points to unlock different forms to shapeshift into, each form has different speeds, damages, ranges, durability, and attack types. The goal is to get as many points as you can and have fun. Each time you die you lose 10% of your points.

p.s: If you get a blank black screen and an error in the dev console about connection timed out to vm1.djdduty.com:3889 socket.io.js file, that's because the server is down... if you leave comments saying so or message me in irc I'll fix it ASAP.

TEAM:
Jordan Duty (djdduty) - Programmer, networking, client
Michael Decicco - Programmer, art, client

ART CREDIT:
Opengameart / google images with free to use licenses, none of it was created by us.

Unfortunately we ran out of time for sound and better art, but it's still fun to run around and kill eachother.

Downloads and Links


Ratings

#355Overall(Jam)3.43
#573Fun(Jam)3.09
#657Mood(Jam)2.95
#662Innovation(Jam)2.91
#663Humor(Jam)2.17
#748Theme(Jam)3.05
#1248Coolness47%

Comments

amras0000 says ...
Apr 18, 2016 @ 10:22am

Every so often I'd get killed and not respawn. I'd be unable to move with 0HP while other players played around me. The only way to keep playing was to refresh, which wiped my progress.

The single biggest issue in the game is the unlock system. While it does incentivise murder, it also means that a new player joining the server is at a severe disadvantage. There's no way to fight a zombie as a soldier. If you had made everything unlocked from the start, it'd make for much more fair and intense battles, rather than the current state of one player camping on the server with everything unlocked bringing ghosts to a mage fight and zombies to a warrior fight.

Really, I think the game would've been much better with absolutely no restrictions on transformations. Focus on 3 or 4 forms which counter each other well, and force the players to think quick and switch to an appropriate form depending on the other players.

Also, the mage missiles wouldn't register hits occasionally. Seems like that was related to distance between mage and target.

P.S. - Jam rules do allow for premade assets, but if you use third party graphics, it's requested that you disable voting in the Graphics category.

djdduty says ...
Apr 18, 2016 @ 10:26am

A few notes to clear up confusion on that:
If you get killed, press space to respawn.

The unlock system is an incentive for points, yes but you may not realize that transformations only last 30 seconds and you have a 60 second cooldown until you can transform again. I might raise the cost on zombie though, if a player is running around as a zombie, avoid him for 30 seconds and use mage missiles, he's VERY slow.

If you were standing in the pool of water, then mage missiles aren't supposed to register, that's an invulnerability zone so that you can buy in peace. The spiral path is so that others can kill you on your way there.

TimBeaudet says ...
Apr 18, 2016 @ 8:04pm

Was great fun when playing with others, watch out for playing against the creator though, they can shift shape whenever! It was good fun, started getting a little latency for me, seemed some attacks weren't going through. Also seemed I was always the weaker person regardless what I was fighting, but I think that's because some of my attacks weren't going through.

psyxose says ...
Apr 19, 2016 @ 4:03pm

Excellent.

BitDare says ...
Apr 22, 2016 @ 7:23pm

This is amazing for a LD entry. Multiplayer is a rare sight. Nice job

Hendri says ...
Apr 22, 2016 @ 7:25pm

The game is great. It would be even better if there were more people online, but that isn't very important. The game could have used some sound effects or some background music.

FistBumpGames says ...
Apr 22, 2016 @ 8:00pm

Very impressive game! Making a working multiplayer is a very impressive feat!
It just would be nice if it were a little bit less laggy.

djdduty says ...
Apr 22, 2016 @ 8:12pm

Sorry about the lagginess, oddly enough it's not server lag but actually client lag, my client side prediction doesn't work so well at lower frame rates, I should add an option to turn it off as it makes it even worse than if you didn't have it.

runvs says ...
Apr 27, 2016 @ 6:13pm

Nice entry. Writing a whole ORPG for a Ludum Dare seems like a challenging task. You have my great respect for making that happen!

PixelStuff says ...
Apr 27, 2016 @ 6:35pm

wow multiplayer online game ! amazing work ! i guess you work a lot of ludum time in this feature !
the camera make headache :/
pretty fun anyway :D

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