Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Lullaby - Jam Entry

The Kamis are three powerful gods. A thousand years after their last battle against the Darkness, the Kamis are deeply sleeping, trying to recover from their injuries.
This is the precise moment the Darkness choose to strike again.
Kitsune, messenger of the Kamis, will have to protect their Altars to save them and send the Darkness back in the Void.

Will you be fast enough?

In Kitsune, you'll have to shapeshift into the three Kami forms in order to kill the 108 monsters sent by Darkness.
At the end, only the power of the three united will succeed in destroying the incoming Darkness.

- Controls -

A > Left
D > Right
Space > Altar activation
Left click > Dash in the cursor's direction to kill enemies when protected by an activated altar of the same color

- Credits -

Louis Denizet - Programming / Game Design assistant
Mathieu Clavel - Game Design / Graphic Design
Benjamin Baldassini - Music Composer

Downloads and Links




Apr 19, 2016 @ 7:55pm

Nice! Great music and graphics! Really nice intro. I can't quite figure out what to do though. Some Jellyfish is in my shrine? Let me know what I'm missing!

Lullaby says ...
Apr 21, 2016 @ 10:00pm

Hey, thanks for the feedback! I think we had a major bug that prevented you to see the rest of the game...
I guess we were too tired to see that coming :(
That's fixed now, so anyway I hope you'll enjoy!

Thanks for your comment!

Roland M says ...
Apr 21, 2016 @ 10:07pm

Great mood. =]

scorched says ...
Apr 22, 2016 @ 8:14pm

Good job!
Would be better to have some hit points before game over :-)

Lullaby says ...
Apr 22, 2016 @ 9:01pm

Hey, thanks for the feedback :)
The hit points are kind of on altars! It's a totally assumed thing that you die in one shot, as Kitsune can be protected by the altars, but I can understand the frustration ^^
Thanks again for taking time to play!

Manou says ...
Apr 22, 2016 @ 10:22pm

Très joli, bonne ambiance.

marmpa says ...
Apr 22, 2016 @ 10:32pm

Show gods in description. (*Clicks link download it*) . Really nice music and art style

medidog says ...
Apr 22, 2016 @ 10:47pm

I couldn't understand how to kill monsters, somehow Space did not work after the tutorial but great art style and innovative game mechanics.

Aaranos says ...
Apr 22, 2016 @ 11:01pm

Love the visuals and audio. The gameplay is pretty difficult but you improve with each try.

Lullaby says ...
Apr 23, 2016 @ 7:55am

Thank you all for your feelings! :)
@medidog: in order to activate altars, you'll have to gather some energy ! So space doesnt immediatly works after the tutorial :)

You'll be able to Kill monsters by activating the altar of the same color, and then dashing on the monster with Kitsune!

Togimaro says ...
Apr 23, 2016 @ 1:45pm

The assets are awesome :)
Fantastic mood and a good difficulty! (it took me many trials to successfully make some points ^^")

puppetmaster says ...
Apr 23, 2016 @ 10:40pm

Mood is amazing, art style is also very cool! Keep up the good work!

Dreschler says ...
Apr 23, 2016 @ 11:05pm

Wow, these graphics are so... stunning, congratulations! And the game is very creative.

Fabraz says ...
Apr 24, 2016 @ 12:32am

Cool survival fighter, great background art.

mooncalf says ...
Apr 24, 2016 @ 7:48am

Terrific aesthetic. Great mood and audio.

NuberuGames says ...
Apr 24, 2016 @ 8:14am

Great graphics and mood. It gets pretty frantic when a lot of enemies come and you have to activate the altars really quickly.

timeshapers says ...
Apr 24, 2016 @ 8:25am

Very emotive and beautiful, but the game seems a bit lacking on depth.

Stechas says ...
Apr 24, 2016 @ 8:53am

Graphically very beautiful game with nice atmosphere, game is little bit straightforward but challenging enough to have fun playing it.

Imperial Unit says ...
Apr 24, 2016 @ 9:08am

Beautiful looking game. Took a bit of time to get used to the gameplay since it is fairly unforgiving but it was very satisfying once you got into the swing of things.

kestrelgames says ...
Apr 24, 2016 @ 9:36am

Very pretty.

antarka says ...
Apr 24, 2016 @ 9:51am

Nice little gameplay, nice graphics, nice background music. A very strong entry ! Just maybe a pause or exit hud to exit the game properly !

knason says ...
Apr 24, 2016 @ 10:19am

really nice music and I really likeed the graphics, The gameplay was I bit hard to get, but overall well done!

fin_nolimit says ...
Apr 24, 2016 @ 6:14pm

Wow, this was an incredible experience!! Excellent job! The music, the art, the controls... brilliant!

MayankUnreal says ...
Apr 24, 2016 @ 6:16pm

The best graphics I have seen so far. I love the music and concept also is great

APantaloni says ...
Apr 24, 2016 @ 6:21pm

Looks and sounds beautiful, plays well... what's not to like? Very well done all around, congrats!

chriiis88 says ...
Apr 24, 2016 @ 7:06pm

The idea, graphics and music is very nice, but I found the beginning of the game to be too difficult to be fun. I think the most "attacking things" I killed before dying was 5, because after the tutorial they just all come at the same time and too quick to really react while having just learned to dash and shapeshift.

Lullaby says ...
Apr 24, 2016 @ 7:14pm

Thanks to all of you guys for your warm feedbacks! You're awesome :)

@chriiis88, you may want to have a look at our Kitsune v1.1, which has a better balanced difficulty curve!

psychonull says ...
Apr 24, 2016 @ 9:00pm

nice art and audio, great tile!

JonathanG says ...
Apr 25, 2016 @ 12:36pm

A great sense of style and atmosphere. Hard to understand at first - I think the tutorial needs to introduce a little more about energy, as at first you can't use shrines and that isn't clear. Doesn't use the shapeshifting theme well - feels like colour changing.

Apr 25, 2016 @ 12:55pm

Gorgeous graphics and music. Seems very tough to coordinate dodging, collecting the good stuff from the sky, and choosing which altar to sacrifice. But I still like it. Would be nice to have some kind of progress feedback. Very nice job.

Lullaby says ...
Apr 25, 2016 @ 6:25pm

Thanks for the love guys!!

@JonathanG, the avatar is shapeshifting depending on which altar you activate. Did you saw it ? :)

We made a full part of the tutorial dedicated to energy, but I guess we can always make it better ! Thanks a lot for the feedback :)

AnaGF says ...
Apr 27, 2016 @ 12:00pm

Beautiful game, love the graphics and the audio.
Gameplay is original, too. A bit challenging, but addictive :D

Paskal007r says ...
Apr 27, 2016 @ 9:22pm

This game has fucking style!
It's really cool, builds up a magnificent atmosphere.
The game mechanic could use some variation element but it's solid and does his job, also controls feel fantastic, they are just so smooth.
Maybe I'd shrink the hitboxes, nothing more.

FengeR says ...
Apr 29, 2016 @ 2:18am

Really great music and graphics. And nice tutorial you have there!
I don't know what to say.. just awesome!

BSODDevTeam says ...
May 1, 2016 @ 6:30pm

Really cool game.

Alphish says ...
May 1, 2016 @ 8:13pm

Audiovisuals are great, gameplay concept isn't really bad either, but the gameplay feels rather bothersome, and what's worse, it seems that could have been avoided relatively easily in a number of ways. The thing is, the dashing is quick, but imprecise, while walking is more fine-tuned, but doesn't allow flying up; so with the game mostly taking place in air, I'm pretty much forced to haphazard dashing, which I'm not particularly fond of. Maybe instead Kitsune could always go head towards the mouse, which would also remove the need for some keyboard controls (having RMB for activating shrine would make keyboard redundant altogether, which I think is a good thing). Also, the enemies spawn rate could be a little higher; the thing is, individual segments of the game are pretty easy, and it takes little effort to keep shrines in a reasonable shape (with at least one unit of shrine health). Or maybe make it so that you can reset shrine protection timer by reactivating the shrine while the form is still present; so that I don't have to wait for time-out, because it's not clear if I manage to defeat the approaching enemy on my current timer or not (especially with the troubling movement).

The thing is, right now it's supposed to be an action game, but it plays like it wants to be a relaxed game, and ends up being neither; more like a test of endurance and resistance to tedium, as when you're at the late stage of the game, having waited for enemies or collectibles to appear, you might really get careless just because things happen way too lazily. It's really tiresome...

Then again, it was pretty fun discovering that it's not like I actually turn into a wolf, then into a deer, then a bird or something, but rather that I can be a wolf, a deer and a bird all at the same time - and a fox, too. Also, it appears the protagonist is actually Ran Yakumo, if her being a fox and possessing an ability to cross boundaries is any indication.

Really good when it comes to presentation, falls short when it comes to core gameplay.

Lullaby says ...
May 1, 2016 @ 8:54pm

Thanks for all your kind comments :)

@Alphish, wow thanks man for the detailed feedback!
Actually there are many interesting points in your comment, so I'll try to answer to some of them :

- Yes, dashing is quick and imprecise. In the other hand, keyboard moves (left/right) are precise, but slow.
The idea here was to try to get a good balance with those two controls, in order to use one or the other, depending on the situation.

- The ennemies spawn rate could be a little higher, I totally agree. In fact the difficulty curve could be improved a lot, but we lacked of time on this part ^^

- Good point with being able to reset altars activation. It could indeed be a good improvement, we'll consider this!

- Concerning the relaxing or action oriented type of game...That seems not a big deal if Kitsune does not enter in any specific category :)
We wanted a game that combine stressful moments and some breaks to let the player chill with the relaxing mood.
Maybe it could have been even better with a more iterated difficulty curve, tho!

Fun that you thought about Ran Yakumo! I didn't thought about it myself, but I guess that's a good interpretation :p

Alphish says ...
May 1, 2016 @ 10:12pm

Responding to your response:

As for the dashing: I'm fine with dashing being imprecise and keyboard being more precise, if keyboard control allowed vertical movement, too. Since the game practically ends up mostly in air, it's good to have a precise mid-air control as well.

Glad you'll consider "resetting" the altar protection, it'd help quite a lot at times.

As for relaxing/action-oriented: I don't mind having a break every once in a while, in fact it can be quite welcome, but it just happens too often. Then again, if you fix the spawn rates and difficulty curves, I think the game should leave the dreaded not-idle-enough-to-be-relaxing, not-busy-enough-to-stay-interesting territory.

Oh, on unrelated note, blowing the dark cloud away with the power of all 3 shrines at the end was kinda awesome, I liked that. ^^

3T3A says ...
May 3, 2016 @ 5:37pm

What an immersive game. It's wonderful, i love the graphism and the audio. The audio goes very well with the graphics. And the gameplay is fine, pretty hard sure but, it's okay.

Rock Eaters says ...
May 3, 2016 @ 10:51pm

High score 14... but really nice game with a cool mechanic. the background artwork are wonderfull and the character is really great too :) super game !

pirate_shell says ...
May 6, 2016 @ 6:56pm

This was a pretty dang great entry! First off, the graphics were awesome and coupled with the music created a wonderful eastern feel that not a lot of games have this LD (if any other than your own). The gameplay was a bit confusing at first, but after a couple of minutes I understood the point of the game and it became quite fun. My main issues are that it is very difficult and that it could stand to have a bit more polish put into it. The difficulty point can be countered by the fact I am not very good at video games, but whatever I'm biased xD As far as the polish, it's really not a fault of the game, as much as of the time limit. Nothing was wrong with the core experience at all, I just feel a bit of screen shake, some punchy sound effects and other small touches would make this an even more fun experience. Just as a thing to keep an eye out in the future, if you continue this. Other than that, good entry!

Allorius says ...
May 9, 2016 @ 7:16pm

Really great mood, audio and graphics style. Kinda hard to play, or i dont understand something. But i love the style.

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