Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shape Wars

by WeirdMind - Jam Entry

Shape Wars

You are a fearless adventure in the Lands of Shape. You found a mysterious Dungeon with cruel enemies and a reckless boss in the last room. Do you have the abilities and the cleverness to beat the whole dungeon.

Enter the dungeon and be part of the Shape Wars.


Enter the dungeon and defeat all 20 enemies to beat the game. Use different forms to choose the best combination to defeat the different enemies. Defeated enemies grant EP and you will level up your character. Use the new ability points to improve your skills.

Have fun at playing our Game for Ludum Dare Jam 35

DeathStorm: @ChristianT1987
koemeterion: @key_user


We couln't test the Linux and MacOS version, we hope they will work :)

Downloads and Links




Dooskington says ...
Apr 18, 2016 @ 5:18pm

The graphics were so blurry that I couldn't really read anything. Nice work nonetheless. Good use of the theme.

Batzorig says ...
Apr 18, 2016 @ 5:25pm

Really cool idea, but way over my head to figure out and apply the mechanics while playing.

stefvanschie says ...
Apr 18, 2016 @ 5:44pm

You really have to study the attacks. Don't know if that's good or bad. However the texts were a bit blurry and hard to read.

LudumAnthony says ...
Apr 18, 2016 @ 7:42pm

Text was blurry and there was a huge learning curve. I didn't rate because it went over my head :P

WallenJenkins says ...
Apr 18, 2016 @ 8:09pm

Huge blurry pixel eye killed me, because I couldn't read anything. But idea nice, hang on this game for a while

bellum128 says ...
Apr 20, 2016 @ 7:13am

Text is not blurry if you put the game on Fantastic graphics mode during startup. The game seems like a great concept so far, and as was said before, the game requires a lot of studying. This makes it not for everyone, but there could definitely be a market for this game...

Raptorij says ...
Apr 20, 2016 @ 7:21am

normal game sps is it

APantaloni says ...
Apr 20, 2016 @ 8:43am

Interesting concept. The audio is pretty good, but some of the graphics element are blurry. The tutorial tells you what each shape does, but it was a little difficult to remember it all in game. Or maybe I missed something? Anyway I'd like to see this developed further

geekguy100 says ...
Apr 20, 2016 @ 12:08pm

I liked the RPG aspect to this. Also the animations were well done! Confusing at times, but overall nice job!

janiq says ...
Apr 20, 2016 @ 9:43pm

I didn't get what was the shapeshift part. Also I died always because if i got close to the monster it made me very slow and more or less dead instantly. Hovewer the rpg and fighting part was quit interesting.

Pontifex says ...
Apr 21, 2016 @ 4:26pm

I bet it gets good once you know what you are doing. For me - it was way too complex. You should replace the shapes with something easier to associate with their attributes.
Oh, right, and blurry text.

The M says ...
Apr 21, 2016 @ 4:41pm

This game has an interesting concept, but there were too many options to choose from (attributes/attacks). Also the graphics/UI was a bit blurred :P

KappaIX says ...
Apr 21, 2016 @ 7:11pm

Really ambitious in terms of the options available to you and the RPG progression. I think I get it, but I admit I found it quite confusing.

Well done!

Dreschler says ...
Apr 21, 2016 @ 7:15pm

Well, the game has future, but you should try to work better about the graphics, although, I know pixel art is difficult.

Mantlair says ...
Apr 21, 2016 @ 7:57pm

Ehm. Some people still uses Win 32 bit. Because reasons...
Fortunately I am such a tryhard so I downloaded the source and played it within unity.

Well, game is pretty hard and for some reason sounds didnt work so i cant rate audio. Couldnt get past the second eye. And I really felt like there must be a way to heal back. But game is really well done for a complication like this.

Xanjos says ...
Apr 25, 2016 @ 10:59pm

The concept is interesting but overall it's very complicated because of the number of different attacks you have to learn. It probably would be better if you reduced the number to something smaller and manageable like 4/5 or create some tooltips that explain an attack when you hover over them (There's also the problem of blurry text even on fantastic quality but everyone's mentioned that already).

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]