Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by MountainRanger - Compo Entry

This is my second game made for LudumDare, and I must say it was really fun!!
Anyway, this is how you play my game:
q,w,e - change character
space - jump(ninja)
shift - transform into godzila. uses all your power(blue stuff)
shield guy uses his sheld to block tanks and explode grenades using power
shoot the planes with turret guy to regain health
also restart with space in the score screen

I hope you enjoy it:)

Downloads and Links




fafastudio says ...
Apr 19, 2016 @ 3:32pm

I suppose there was a rock scissor paper system but i couldn't figure it out.

Nice entry anyway ! =)

Apr 19, 2016 @ 3:39pm


dringy says ...
Apr 19, 2016 @ 3:39pm

Very unique, fun and strangely complex game. Hard to master, couldn't get more than 43. Very well done though.

homeworld says ...
Apr 19, 2016 @ 4:55pm

I guess you gotta jump over the tanks and block the bombs and shoot down the planes? got to 34... Fits the theme.

sndr says ...
Apr 19, 2016 @ 6:33pm

I like the mechanic underneath the game, but it's really hard to play.
I guess the enemies are spawned randomly, because it can get very messy very early on the game. I would suggest that you balance that if you do any post-LD version. :)

Apr 20, 2016 @ 4:04am

ok thx for the feedback

Biliogadafr says ...
Apr 20, 2016 @ 9:34pm

I like jump on planes :)

neontropics says ...
Apr 20, 2016 @ 10:03pm

Pretty cute game! The mechanics are good but the learning curve is very harsh - it would benefit a lot from an easy first minute, and I think you could probably cut the enemy speed in half to let the player think a bit more on the shape shifting decisions. Nice entry!

teamross says ...
Apr 21, 2016 @ 1:07pm

Nice concept!
I like the gameplay and mechanics.
Sometimes a bit difficult for me, but overall good work here!

nihilaleph says ...
Apr 22, 2016 @ 2:52am

Nice concept! Though it's a bit hard to figure out how to play it... Still can't kill things decently xp

Anyways great work!

MayankUnreal says ...
Apr 23, 2016 @ 11:49pm

Nice concept and graphics.

Apr 25, 2016 @ 8:32am

neontropics covered it pretty well: decent enough idea, but it all happens so fast it's tough to handle. Even when I figured the game *in theory* I had a lot of trouble *in practice.* The game would be easier if it were easier to jump over tanks after blocking one, which comes down to move speed.

High score: 28. Lowest high score of anyone around here, hah!

Also, I encountered a weird bug where it wasn't possible to jump as a ninja sometimes. Not sure what that was about, but I feel like I could've gotten more than 28 points on that one good run if he'd been jumping...

Screw it, I'll play ONE MORE...

HAH! NEW HIGH SCORE: 50! And NO ninja-jumping bug this time!

Apr 25, 2016 @ 12:01pm

glad you enjoyed it

Louspirit says ...
Apr 28, 2016 @ 6:47pm

The controls were a bit hard to master, but good idea ! Experimented a bug when dying in turret, at restart have the sprite of ninja but hability of turret.

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