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Vishnu must travel really far! Upgrade and use your avatars of Vishnu to win~
Instructions:
-Press 1-9 or click on your avatar symbols in the top left to change forms
-Avatar forms have a limited time, so switch between them before you run out of power
-Upgrading forms in the shop will give you more avatar lifetime and stats
-Hitting spacebar [repeatedly] will stop your momentum if you want to stop your run early
*** May get out of memory error for WebGL on slower computers, use Web Player in this case ***
Downloads and Links
Ratings
![]() | Coolness | 100% |
#290 | Humor(Jam) | 3.00 |
#415 | Theme(Jam) | 3.50 |
#573 | Fun(Jam) | 3.09 |
#578 | Audio(Jam) | 2.70 |
#827 | Overall(Jam) | 2.94 |
#846 | Mood(Jam) | 2.66 |
#878 | Innovation(Jam) | 2.62 |
#911 | Graphics(Jam) | 2.63 |
Comments
Nice game! I like the combination of Kitten Cannon with the shapeshifting theme. Adds a nice strategic element depending on the stage of the launch that you're in. Great job on the animation, too. A lot of attention to detail and the sprites all look really good in my opinion. The polish really shows on things like the bounces when auras change and when you get powerups. One recommendation I would make would be to add to the physics code to change the speed that the sprites spin at relative to their collisions and to make the bouncing seem a little more realistic. One thing that I really liked was the 'power meter' right before a launch. It's not a boring old power bar so that makes you pay attention closely and also looks fantastic. An addicting game overall in my opinion, which really helps. Had a lot of fun playing, hope you had fun making your game! Thanks for your submission :D
I'm not sure how to play this game or what I'm doing. I'd like to know.
Fun - repetitive but there was a bit of strategy in using each form, which was nice. Title made me laugh.
Very funny game!
We just played it on our channel and showed it to our fans too!
Fun! I'm not entirely sure what i was doing half the time but I love these types.
I had to force myself to stop playing... Kind of addicting! Great job! Check out our game as well, if you have a minute! =)
A new spin on a classic game. The theme seems to complement the game very nicely. The background music is very catchy which helps give it that 'one more turn' kinda feel.
I'm honestly not sure how to tell how much lifespan each form has left, or if there was anything I could do to extend it? It was fun though! I liked the jaunty music and the theme was interesting.
The lifespan is the white ring around the avatar icons, they'll drain over time. The more you upgrade an avatar the longer lifetime it'll have. Thanks for the feedback!
Fun game!!! I could not see my avatars in the top left... but the number keys worked just fine! Nice work!
Good fun.
Not much else to say: it does what's written on the box and is just fun.
Nice entry, kudos :)
Haha this was fun. Simple but fun. I especially liked the BGM.
Fun game! Took me a while to figure out what every avatar does. Good job!
Coooool! I tried several times after shopping. It makes you try again and again.
Well job dude!
A classic online genre. Playing was a nostalgic experience :).
I love these kind of games, yours is very well done, had lots of fun playing it !
It's a funny game, I love game like "Paf le chien" (I don't know if a english version of this game exists ^^)
Nice and crazy game. I don't think I can come up with something I didn't like about it :-)
I got a lot of re-play value out of this. Was good fun!
Solid entry! It took me a bit to start to get the hang of all the different forms and remember what they did, but once I did, I had a few pretty good runs. Graphics have a fun feel, though the parallax was a little off. Nice work!
A little bit confusing at start but when i understand, it was funny :)
Fun stuff! A really nice, silly take on the theme.
Anyway, certain forms felt kinda useless or counter-productive compared to others, but maybe I just didn't figure out how to use them well. The controls also felt kinda clunky and weird... Combine those problems and it looks like the game would've benefited from *fewer* forms, doesn't it?
For an example, I didn't really get what the Kalki form is supposed to do; I think there's a bug with it where it's not affected by flowers? Or maybe that's intentional.
But seriously: this would've been better with LESS content! Not often you hear that in a Ludum Dare, is it?
I might've been able to make it past the weird controls if the game didn't go so fast at top speeds. Also, there's a contradictory problem: when you're down to almost-nothing for speed, it takes too long for the game to decide you're done. But I guess I'm okay with that, 'cause it led to an awesome run or two where things just kept going and my statue form got more rupees.
Overall, I think the times when you're stuck with low speeds would've been better if you didn't lose any momentum on the ground except as the statue, which would cause you to lose ALL your momentum when you hit the ground. You could sprinkle the ground with lots of low-power flowers and some high-power ones. You could set the whole thing up so you only lose all your speed from rocks, birds, balloons, or hitting the ground as a statue. Seems like a more fun way to go out.
Anyway, like I said: unique, fun, and funny! What I liked about it made me love it so much that all I really want now is for you to hammer some of the flaws out so I can love it even more. Great work.
Neat concept. Are these abilities based on the mythology of all of the characters? Neat idea, and tons of content for a jam game!
Yea, we tried to squeeze in gameplay that matched the lore the best we could. We learned a lot just doing that part haha
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Fun game! Reminded me of toss the turtle, back in the day from Newgrounds.