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Scale obstacles as a shapeshifting polygon!
Guide and hints are on the Itch.io page
There is an Easter Egg on the last level (the winning level) if you manage to ghost out of the bottom right corner! And keep going straight down again and again!
Known bugs:
1. the previous level key ("," or "<") doesn't work on windows or when running the windows version in WINE, not sure why...
2. the circle objects in the level don't collide well with the character
3. the Mac version wasn't tested and apparently doesn't work for everyone
Change log (also found in git):
v1.1: added a kill zone around the second last level
v1.2: multiplied movement by delta time (this is why the game felt slow and hard on 60hz monitors!)
Direct your hatemail @batmanasb
Downloads and Links
Ratings
![]() | Coolness | 67% |
#173 | Innovation | 3.63 |
#191 | Theme | 3.78 |
#352 | Overall | 3.34 |
#354 | Audio | 2.94 |
#423 | Humor | 2.31 |
#504 | Mood | 2.88 |
#537 | Fun | 3.00 |
#725 | Graphics | 2.53 |
Comments
A neat and challenging romp! I was bad at it, but enjoyed it none the less!
I found this too difficult to enjoy... But I think that has more to do with me than with the game. Good job!
Thanks earlier for the words of encouragement!
Difficult game, didn't seem to be able to switch back to the jumper sometimes.
@Red15, your welcome :) oh and that's because you are touching the ground. Gotta be in the air to shift into a larger shape.
Very tough! It took some time to figure out the controls and even then I had a hard time getting to where I wanted, but once I got a bit more used to them it was fun to do some crazy jumps! I'd love to see this worked on a bit more. :)
Really big learning curve, but once the flowstate kicks in, it's a lot of fun. With a little elbow grease, this prototype could be turned into a really interesting game.
Loved it. Keep up the great work and good luck on your next project.
Lot of potential here, really would like to see this polished a bit more. I think it's really just the arrow controls which are the hardest to get through. The other shapes controlled well, but since you start as the arrow each time, it was a hard barrier to entry.
I like how this one plays! Graphically it's not impressive but controlling the shapes, especially the climber, is fun once you get the hang of it! Nice work!
I real y think you made an excellent work, I've tested on Mac and worked perfect! It's also suuuper great that u made it on Godot engine, I would like to learn cuz has a lot of potential and was made by people I know from my country (Argentina). Sorry for misunderstand . And cheers!
@luquio I'm glad we overcame the language barrier. Thanks and good luck to you as well. Godot Engine has been my favorite engine by far! And I've tried using Unity and Unreal Engine 4 in the past. Oh and if you want to see more Godot game entries, we have a small list of them on the reddit page, Reddit.com/r/Godot
Surprisingly cool game that has gameplay mechanics that work together in surprisingly neat ways- I always enjoy games that put stuff together that seem nonsensical but end up being a chesslike emergent type of game. Cool stuff.
Neat game! I like the tutorial level - it clearly explains what you're doing and sets you on your way. Great job!
Interesting gameplay and quite deep too, it was maybe a bit too slow in my personal opinion, but that's fine. Well done.
The ghosting and climber shapes were actually really cool, and open up a lot of opportunity for new level designs. That said, the shapes in my opinion do not move or fall fast enough. There was a lot of moments where the game tested my patience due to slow movement. Additionally, I feel the climber's bouncing behavior was rather unpredictable, and perhaps a different shape, such as a triangle or star, would have provided a more predictable outcome.
Lots of speed running potentials!
This is an amazing game. The platforming feels perfect, and the art is simply gorgeous (especially those trees). The bird transformation was a clever take on the theme, and the combat felt very smooth. The difficulty was a bit high, but I felt that made the gameplay more rewarding. The random level generation was also a nice addition that made the game feel fresh, even after multiple plays.
I would ask you to play my game, but I made it in GameMaker just to spite you.
I was surprised how well this worked despite how incredibly slowly it moved. In fact I don't think it would've worked if it went any faster. Sometimes the jump felt a little unresponsive, and some of the subtler rules went right over my head (like the way ghosting uses your momentum, or the fact you can't use it while touching a wall.) but overall a good entry.
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This is a pretty interesting game, what the tutorial doesnt tell you is that you should try to bounce with the left and right keys when your the arrow, after that the rest is pretty fun and obvious.