Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Neural cube farming

by pzeronow - Jam Entry

​WASD for movement. Space for farming ray. Alt+F4 to exit.

Completely unable to work on:

*adding sound FX
*adding music track
*adding background graphics
*adding a menu
*bug hunting and fixing

because of general tiredness and lack of time.

Will take care of that some day :D

Downloads and Links


Ratings

Coolness63%
#308Graphics(Jam)3.75
#356Humor(Jam)2.79
#872Mood(Jam)2.62
#876Fun(Jam)2.68
#920Innovation(Jam)2.55
#947Theme(Jam)2.66
#971Overall(Jam)2.75

Comments

jdselsor says ...
Apr 19, 2016 @ 6:03am

I love the art in this game. But the game could do with a more in depth tutorial. But I have to say again the art was amazing.

Pontifex says ...
Apr 20, 2016 @ 8:21pm

Whoa... the art is amazing.

SIN Gaiiden2 says ...
Apr 21, 2016 @ 5:43pm

I like the graphics, nice concept, it will be better with a tutorial. Good luck

KristophTG says ...
Apr 21, 2016 @ 5:52pm

The graphics reminded me of The Binding of Isaac. The game is kinda hard though

Monklet80 says ...
Apr 21, 2016 @ 5:57pm

I have no idea what's going on. O.o It's hard, and... what am I doing? Cool work on the animations.

Kuality Games says ...
Apr 21, 2016 @ 8:52pm

The art is pretty cool, but I have no Idea what the purpose of the game was.

Apr 22, 2016 @ 2:38pm

Its beautyfull! You gotta keep working on this!

pzeronow says ...
Apr 22, 2016 @ 5:01pm

Hi all, thanks for the nice comments. The purpose of the game is to go through all vortex having farmed more souls than wasted (hence the counters at the top). However, I wasn't able to create any sort of win/lose screen because my vital functions were starting to collapse at that moment. I've already added a couple of things over the week and will continue to add some more. Thanks again for playing!

marod says ...
Apr 22, 2016 @ 5:46pm

Awesome art! Nice game

schizoid2k says ...
Apr 23, 2016 @ 12:52am

Love the art and animation, but I have no idea what I am supposed to do. The game seems to end before I get started.

Khaoz_Fang says ...
Apr 23, 2016 @ 3:21pm

Very nice graphics!

pixel_maniacs says ...
Apr 25, 2016 @ 11:10am

Really nice artwork, nice setting. A good entry!
Please have a look on my entry, too.

SantiHisteria says ...
Apr 25, 2016 @ 12:05pm

Awesome art and mechanic!

rjhelms says ...
Apr 27, 2016 @ 8:01pm

The art style here is amazing, and the concept seems interesting - but, like you say, this isn't really finished. Keep at it, the idea's solid for sure.

divegato says ...
Apr 28, 2016 @ 5:35pm

The art style is great

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]