Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Lokator 2: The Lokatening

by Echo Team - Jam Entry

Teddy is back! His ominous employers have deployed him this time to clear a region of space of pesky nuisances. Where else would one build a new gaint theme park?

- Use the mouse or press the left and right mouse buttons to look around.
- Press the middle mouse button to reset the camera.
- Use WSAD to move, and QE to move up and down.
- Use OKL and the semi-colon key to turn, and UO to roll.
- Press Alt-F4 to exit the game.

- Just follow the indicators, you'll figure it out.

- Once again the game refused to package. I had hoped to be able to do so at work, but alas, it closes at 22:30 (GMT+1). I figured it would work since there are only three assets, but I guess it's more of a structural problem.
- My upload is pretty consumer and Unreal games are big, so uploading will take a while. One submission hour is, unfortunately, not enough.
- I may just go to work in 3 hours (7:30 (GM+1) in the morning X^D) and get this nonsense over and done once and for all.

- The game is far from finished, we all had prior obligations and to be honest, I wasn't up for stress this time. It's feature complete, I guess, but it lacks some animations (export errors FTW) and has some placeholder art. I had also wanted to include some visual effects to make it extra funky, but alas, no more time to figure out post process materials XD
- The theme is reflected in the funkiness, but it was also planned to let Teddy have a curl-up ability that would spin-stabilize him, to counter the effects of the collected pests.
- I had wanted to include thruster particle effects for Teddy's movement, but it turns out that him being a space dweller provides him with native quantum foam propulsion instead ;)
- I suspect the game might be somewhat harder for those not used to docking in KSP ;)

Echo Team:
- Art: Lauren Herda
- Coding & Music: Berend Wouda
- Concept: Nathan van Ofwegen
- Starfield: NASA (Public Domain)

- 8:00 (GMT+1) 19-4-2016: Uploaded the source from work.
- 8:00 (GMT+1) 19-4-2016: Uploaded the 32 bit and 64 bit Windows packages from work.
- 4:00 (GMT+1) 19-4-2015: Updated the description.

Downloads and Links




Apr 19, 2016 @ 6:37pm

I may have run the wrong thing, but the only executable I found was UE4Game.exe, and running it gives me the error below. It's the 32 bit version.

The global shader cache file 'E:/Downloads/lokatening_win32/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing.

Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.

Alternatively build and run the UNCOOKED version instead.

Echo Team says ...
Apr 19, 2016 @ 9:05pm

In the or files you can download at the site ( there should be a Lokatening.exe which runs the game.

Arnage says ...
Apr 21, 2016 @ 9:15pm

Your suspensions were right, as someone who has not played much KSP that was really hard :)

Fabraz says ...
Apr 26, 2016 @ 3:22am

Difficult but ultimately intriguing, and the visuals give a great sense of scale.

ALobker says ...
May 1, 2016 @ 11:37pm

Best game ever!

Echo Team says ...
May 2, 2016 @ 12:07pm

Hah! Turns out the packaging problem is only for dual core machines. Someone made a patch, it may be included in a future Unreal 4 release. Whoop.

tomlum says ...
May 3, 2016 @ 6:32am

Very cool atmosphere, and good on you for tackling 3D space movement. Also a beautiful world.

bradur says ...
May 3, 2016 @ 7:36pm

A very hard game for me :). I couldn't figure out how to turn back once I started turning to one direction so I had a hard time getting anywhere. Anyhow, it was a good looking game and the space seemed vast :).

Echo Team says ...
May 6, 2016 @ 11:08am

Unfortunately we didn't get to the spin stabilization mechanism, that would've made recovering a lot easier.

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