Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Cabin Reaver: Revenge of the Blood Shed

by squidblinkgames - Jam Entry

[NOTE: If you see a grey box, please give the game a minute to load! Thanks!]

Last summer, some teenagers thought it'd be a great time to throw a party at the old secluded cabin where all those murders happened. They wrecked up the place with their sex and drugs, disturbing the spirits of the damned. This summer, the cabin will have its vengeance! Kill as many teens as you can before they can bust inside using a haunted arsenal of bones and blood and shotguns... and by shapeshifting the very land around them!

Card Management: Select two attacks/abilities by clicking and dragging their cards to the left and right mouse button slots. Then select a Landscape card by dragging and dropping the chosen terrain card into the Landscape slot. Once at least one Ability and one Landscape card are assigned, you can start to play by selecting the Begin Nightmare button.

Defend the Cabin: Aim with your mouse cursor and press the left or right mouse button. The attacks you previously designated to them will fire continuously until your depress the button. You must kill an increasing number of teens to continue to the next Night. When a teen touches the cabin, they will begin doing damage to it. Once the cabin's Mojo is completely depleted, the teens find their way inside, the game is over!

Survive as long as you can! How many nights can you survive? What's your best kill count? Let us know!

Game Design - Jim Burzelic
Art and UI: Cindy Nguyen (
Development: Zachary White (

Special Thanks: David Edmondson
Card Management Music: Jerry Federspiel (
Level Music: PlayOnLoop (

Downloads and Links




Apr 20, 2016 @ 8:15pm

Very funny game! Want a cabin like that :D

kestrelgames says ...
Apr 21, 2016 @ 5:42am

bahaha what a hilarious and original idea! destroying those kids was very satisfying. I think I didn't quite understand how to use the walking dead/blood geysers? They never seemed to activate, I wondered if I was meant to move them around. I played this quite a bit, great entry.

Tooichi says ...
Apr 21, 2016 @ 5:44am

Graphics were really nice, especially landscapes :) Loved the cards mechanic ;)

aCoupleGames says ...
Apr 21, 2016 @ 6:54am

nice game guys, keep working :)

amras0000 says ...
Apr 21, 2016 @ 7:22am

The core idea is fairly amusing, and the graphics are pretty nice. The animations feel varied, the hits make a visible impact. Unfortunately, the game does get repetitive very quickly. A log of the unlocks didn't actually change the game up much. I wasn't able to get very far playing without the starting bones, or without the chasm map, and the horrors didn't seem to do much unless the kids randomly walked onto them, which was very rare.
So the only thing that could've kept me interested were secondary weapons, and those dropped far too rarely.

I think the game would have benefitted from a lot more passive buffs; some to improve your basic bones/boomsticks with flames or toxins or w/e, some to provide a more ambulating alternative to the horrors - various zombies and bats walking around. That'd let the player get more powerful over time to match the increasing number of kids, and seeing your house evolve would've just been fun.

A further idea that piggybacks off of that one might have been to vary the appearance of the cabin slightly with each upgrade, binding-of-isaac style.

PixelStuff says ...
Apr 22, 2016 @ 4:01pm

I love the card mecanic. we just need MORE BLOOD when we kill cool kids !

joemid says ...
Apr 25, 2016 @ 5:28am

Love the concept and the card mechanic. Great take on the cabin in the woods! Would be cool if you could shift the landscape in the fly!

PeachTreeOath says ...
Apr 25, 2016 @ 7:14am

The idea has a lot of potential. With more variety in enemies you could really get something going here.

Humorcet says ...
Apr 27, 2016 @ 5:41pm


Rock Eaters says ...
May 1, 2016 @ 7:06am

This is a hit 1 wonderfull graph !

kardfogu says ...
May 8, 2016 @ 7:00pm

Quite nice entry to say the least, I totally liked playing it so keep up the good work!

- Kardfogú

Skruffye says ...
May 8, 2016 @ 7:34pm

So, overall, I liked the idea and the execution in general. The graphics were nice and clean, the audio was good (though some of it didn't seem to quite fit with the game's mood, but that might just be me) and the gameplay was fun.
My main criticism would be that some of the powers didn't seem very balanced. It would have been nice to have had something that, for instance, almost killed all the teens in a small area, but took a while to recharge. Honestly, you might have had that kind of thing in the game in later levels, but I didn't find it!
Overall, good job, I had fun! :D

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