Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Neo Shifter

by laFunk - Compo Entry

Over the top abstract shooter!

Click to shift the shape of your bullet pattern.

M to mute music (I recommend to listen to Disclosure - White Noise while playing ^_^)

Epilepsy warning: Flashing lights.
Includes bad language.

Thanks for playing! <3

Downloads and Links




Klaas says ...
Apr 18, 2016 @ 12:21am

I love the aesthetic! My eyes are bleeding ... in a good way!

egos says ...
Apr 18, 2016 @ 5:32pm

a shooter perfectly realised
good job

Wirdo91 says ...
Apr 18, 2016 @ 5:35pm

Nice game, audio very fitting, graphics... killed my eyes

nicso says ...
Apr 18, 2016 @ 5:36pm

A little bit on the "too much effects" side (especially white flashes) but overall good little game.

CrazY says ...
Apr 18, 2016 @ 6:17pm

It feels really nice

Ithildin says ...
Apr 18, 2016 @ 6:18pm

Visuals are impressive, but can get a bit exhausting to the eye after playing for a while (and mechanics work perfectly, so that's likely :D). At the beginning I had some problems to distinguish destruction particles from enemy bullets, but you end up learning.

Very nice game!

F4KETHIS says ...
Apr 18, 2016 @ 6:28pm

Love the visuals and the difficulty progression is spot on, even for someone who doesn't play much for bullet hell shooters.

IDidGame says ...
Apr 18, 2016 @ 6:29pm

Really cool looking, also has a good "feel" to it.
Now excuse me while i look at a white wall for a bit,

DifferentName says ...
Apr 18, 2016 @ 6:50pm

While the visuals might be a bit much for my eyes, I like how much you were able to do visually with such simple shapes. Everything pulses in ways that feels good to shoot at the enemies. I'd have liked to see more with the theme though. As far as I could tell there are just two bullet patterns? More attack patterns or some other effect of shape shifting could have given the game more variety.

Apr 18, 2016 @ 11:21pm

Visually striking I must say!

Kiwiboi says ...
Apr 19, 2016 @ 4:39pm

Beautiful and fun with really fitting audio, well done!

Mase says ...
Apr 19, 2016 @ 7:39pm

It's nice that the score is measured in trillions.

samlo says ...
Apr 20, 2016 @ 1:20am

Awesome aesthetic and great feel. Really enjoyed that, thanks for making! :)

Anikki says ...
Apr 20, 2016 @ 2:29pm

I like it.

WojtaW says ...
Apr 21, 2016 @ 10:45am

In few words: Simplicity is beauty.

Hectigo says ...
Apr 21, 2016 @ 7:27pm

Tone down the flashiness a bit, and the graphics would be perfect. The use of diagonal shapes is really cool. The gameplay has a really nice flow to it too.

Odyssey says ...
Apr 22, 2016 @ 12:19am

Well, there goes my eyes. Also, it becomes impossible after about a minute. The whole screen is basically just bullets. Otherwise great concept and nice bullet hell

Apr 25, 2016 @ 12:32am

Very hypnotic, love all the shapes and movement. Audio fits in nicely. Good job.

Mixer says ...
Apr 25, 2016 @ 5:51am

Wow, brilliant aesthetic man! Lovely style, very juicy feedback, enough particles to make a three course meal, and lovely colours.

Geckoo1337 says ...
May 1, 2016 @ 8:48pm

Great entry for a funny space invader attack clone. Well done ++

Tooichi says ...
May 3, 2016 @ 12:10pm

Oh... i didn't realise you could change the shooting pattern ;) Still a great game.

csanyk says ...
May 9, 2016 @ 2:38pm


This is great. I would like to play it fullscreen or in its own window, because my trackpad keeps scrolling the browser window rather than moving in the game.

Graphics and audio are outstanding. The gameplay is very relaxing, which is an unusual quality in a shooter. I really, really liked this one. Well done!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]