Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Battle Shape

by stormouse - Jam Entry

You are that circle. You can't fight back, unless you shift your shape.
W,A,S,D to move. Mouse to aim and shoot.
Circle: Click on other guy and you take his shape.
Triangle: Shoot some small triangles!
Square: You have 4-direction laser spears which give huge damage to others.
Hexagon: You have 8 shock wave grenades.
Level 1: Deal with triangles!
Level 2: Survive!

I'm sorry that I couldn't be fully devoted to developing this game in the past 3 days for some reason.
This game is plain forward and kind of boring (yes it is)now. In the later period of development I got some wonderful ideas about the level, but I didn't finish the AI part. If you like this game, haha maybe someday those levels would come out.


Downloads and Links




Apr 19, 2016 @ 3:49pm

This is actually a pretty fun and unique take on the "bullet hell" game genre. The gameplay is hectic and chaotic, which adds to the fun- overall, I enjoyed it a lot and I think that it's a great game. I have no clue what you're talking about in the description with the AI, since even though the AI shapes hit each other (which adds to the chaos and fun) they all function well.
Picking a shape is a little bit stressful, but not too bad-

marod says ...
Apr 20, 2016 @ 7:25am

Nice game!

Raptorij says ...
Apr 20, 2016 @ 7:41am

its realy good game

EdoCreate says ...
Apr 20, 2016 @ 8:30am

Very nice and fun game!

JNI says ...
Apr 22, 2016 @ 4:27pm

Really nice game idea and execution!

davor10105 says ...
Apr 22, 2016 @ 5:27pm

the game is really cool

GGAlliance says ...
Apr 23, 2016 @ 10:49pm

:o Hard second level. >.< Good sound and challenge. :D Nice concept.

Apr 28, 2016 @ 12:08pm

Not sure if it was just me, but I had a lot of trouble clicking properly. Most of the time the clicks did nothing...
Still, not a bad game at all! Great work!

May 6, 2016 @ 10:26pm

Not bad! High score: 111.

I like the idea of emulating your enemies mid-combat.

There are some complaints, but they mostly relate to how stuff appears on the screen. One thing I would want to see is some kind of system that shows where enemies are going to stop and start using their attacks. Also, it's hard to tell when a bomb's hit you or not. A visual indication on the enemies of when they've been damaged would be nice too. Maybe show little cracks and things on their shapes?

Now, bugs: the square thing's OP most of the time, as long as the lasers actually hit. Sometimes they don't seem to have any effect. Also, the timing on the hexagon grenades is weird, or maybe there's a bug with firing them. Hard to say, since you don't get it for very long, and things are always really hectic when you finally see one.

I think this could made into a full release pretty easily. Make the graphics and sounds better, and add some other abilities for the different shapes to give them a different feel. For example, the square and hexagon forms might give you bonus points if you kill multiple enemies with one attack. I'd also make it so the Hexagon has a certain number of shots rather than being based on a countdown like the others, and you increase the number of shots you get by killing enemies. Maybe introduce some enemies you can't morph into, so players have to be careful about killing their "ammo."

And that's just a few of the things you can do with this concept. Good thinking!

stormouse says ...
May 10, 2016 @ 4:18am

Thank you very much @thegoofromspace! I'll try add something more to this later :)

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