Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
Description:
You: What is this game? Looks really simple
Developer: It’s “Biological Warfare”! A game where germs kill other germs…
You: Sounds boring
Developer: …WITH GUNZ! And all the walls are moving, sliding, shifting, evolving, multiplying, subtracting, disappearing… as if the world itself is… Shapeshifting! *nudge-nudge, wink-wink*
You: Wait, whaaaat?!
Developer: Exactly! And not only that, but you have multiple weapons to fight many enemies on constantly changing levels!
You: Oh boy, that sounds truly awesome!
Developer: …and let me blow your mind - we even have boss fights! That’s right! BOSS FIGHTS! And if you download now, you will get not 1, not 3, but 2 unique bosses…
You: JUST GIVE ME A LINK ALREADY!!
Developer: …FOR FREE!
You: *faints*
Controls:
WDAS and Left mouse click.
M to mute.
ESC to exit.
-------------
Just so you know - we have patched the game on day 4, but the link to the old version is still there.
Patched version includes:
• Bug fixes
• A tutorial map
• A freakin’ rocket launcher
• Balance changes for weapons, enemies, maps
• Cosmetic changes for maps
• A score UI
• A Mute button (M)
• Difficulty changing depending on walkthrough
--------------
Since some of you were interested, we have made a tutorial for our walls. You can find it here:
http://patomkin.com/2016/04/25/metaball-tutorial/
Downloads and Links
Ratings
![]() | Coolness | 64% |
#20 | Fun(Jam) | 4.10 |
#38 | Overall(Jam) | 4.04 |
#81 | Theme(Jam) | 4.03 |
#85 | Innovation(Jam) | 3.83 |
#132 | Graphics(Jam) | 4.13 |
#357 | Audio(Jam) | 3.22 |
#359 | Mood(Jam) | 3.33 |
#579 | Humor(Jam) | 2.37 |
Comments
OMG! Best game I've played so far and I've almost rated a hundred!
You're going without a doubt place top 5 in some categories!
I don't have to say how this game is so amazing, you already know it!
Could you pleeeease post the source? I would love to see how you made that blob/ merging effect!
If you don't want to post it, as I'm sure you're going to release it, could you at least email me the source at gl4ze96@gmail.com ?
Love this game!
Nice graphics, sound, gameplay, effects and smooth controls/camera.
A small background music could have been an improvement.
But for real this game is a 5/5 for me.
Good job!
It gives me headaches thinking about the shader work that went into making this. Well done though! Wonderful graphics and I thought the sound suited it very well, and overall just very fun!
The morphing effect is great! My game has similar idea with yours.
A.M.A.Z.I.N.G ! just notcied one bug! getting shot at level loading, add a music and it would be AWESOME
Great entry! Towards perfection, there is missing music and some sort of long term progress.
Very addicting gameplay! I really like the shifting walls, and the different weapons are well balanced and feel very good!
Ok that was pretty awesome! Loved the meta-balls look. Great gameplay. Made it to the third (green) level.
Possible minuses: Ehmm, maybe the controls a bit too fluid? Overall very good.
Amazing game. Like other comments, I agree that it was really difficult but it still felt fair. All the different weapons were great. I think the controls were a little too floaty for a bullet hell game.
Awesome! I am also interested in the source =). Or maybe an article explaining the shifting mechanic?
Great game. Enjoyable and very addictive. If I can see timer of weapon - it will be perfect
Cool game, I like how the boarder moves around the place, its quite difficult to not move into it though
Like the mechanics you use;
simple & impressive art Style & idea;
Nice Sound effects;
Keep Moving!
Very nice game! Cool art style and it's very fluid. Congratulations
This and Windowframe are top 2 for me, still deciding
Nice work man just perfect for the theme.
Also, alot of ppl tried to do something like this but you really nailed it in the execution-- making the walls morph in shape too was a great touch
Cool, stylish flat. It do a lot of fun but the controls felt a bit too floty
Nice game guys! These shapeshifting walls are really impressive and must have been a pain to code! I missed better sfx and some music. I guess the heart could have his color changed cause I confused it with the player sometimes.
Hello everone!!
Thank you all for your nice comments, we are really happy to ready them!
Since some of you were interested, we have made a tutorial for our walls. You can find it here:
http://patomkin.com/2016/04/25/metaball-tutorial/
but why only windows version? unity provides so much build options...
Wow!!
Amazing! I really like it. It was fun, and it becomes very hard and challenging as the game progress.
Environment is very neat, but extremely deadly. I played the non-patched since the patched has new features. I think the original submission needed the score to give it some progression.
Gorgeous graphics coupled with fascinating physics. The sound is almost touchable. I can live in this cell.
It's pretty hard, but man...!!! This is definitely stuning and definitely one of my favorites entries for this LD so far!
I loved it, loved the mood, loved the mechanics, and above all else I had a lot of fun playing it! My congratulations to you!
Pretty fun. I wish there had been some control sensitivity settings; I spent most of the time chasing the heart that popped off of me when I hit a wall, and then hitting the wall on the other side of the heart.
Absolutely brilliant. The mechanics are amazing and quite addictive. I could see this being developed into a full fledged game.
Really liked it, best game I've tested so far, couldn't get past the lvl 2
Really grat feel I really liked the health mechanic
I just want to add, I really like the mechanic how you lose the heart when you get hit and try to collect it afterwards. It makes the game feel more fair and creates some interesting situations, should I run after it or wait.
Very good mechanics, and the metaballs effect is really well made. Congrats!!
I love some shooters and this is a visually creative one! I love the round shape forming levels and how you can recover from being hit by grabbing the heart.
It would be really cool if the bullets can somehow impact the shape of the level, like if those parts of the walls that come out of the level could be shot to change their direction, or if shooting the wall pushes it outward.
It would also be nice if there was some music, and if the sound effects felt more biological? I mean the theme and environment revolves around molecules and germs, so it feels out of place hearing realistic guns being fired.
Lovely game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/bGsPoPIYpCs
so happy to see you again in this LD > < but found your game too late/forgot to leave my comment before! the first impression of this entry is how juicy it is! the best shooting feeling in this LD,also these flow motion let me really feel peaceful and let me reaction more sensitiveļ¼ in this game,exciting rhythm and peaceful flow both exist,i feel it is very precious and difficult to keep balance,but obviously, you done it well )
otherwise,just only think if these red bullets could more different with these red enemies-balls,it may could more vivid and easy to distinguish? but now it is also well to let my alertness and let me live more long.
i think it may be the charm and fun with the built of visual detail. all in all, wonderful and interesting entry. congratulations!
Fantastic graphics! I love the shader you came up with, and am really happy to see that you wrote a tutorial covering how you crafted it. And then you designed levels to bring out the best in the shader, too!
This was a very challenging and very well designed game. I really like the take on shape shifting
Very good. I really like how health works; die on two hits, but have the chance to get health after getting hit.
Hi, nice game and congratulations ! We're realizing a video with several winners of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
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Really impressive! The game was difficult, but not frustratingly so. I liked the mechanics you put into the game, and the graphical style suited it well.