Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The Flying Shape Smasher

by Squatch - Compo Entry

Hello! This is my first Ludum Dare. I attempted to attend the last one, but never finished in time. This LD was loads of fun; I can't wait for the next one.

The game I made is called The Flying Shape Smasher.
The only goal is to match your shape with the one you're flying into.
Up arrow - Cube
Down arrow - Sphere
Left arrow - Pyramid
Right arrow - Cylinder

It was a great learning experience. I will definitely be in the next one.

Downloads and Links


Ratings

#264Fun3.41
#279Theme3.65
#502Overall3.18
#867Innovation2.29
#1754Coolness33%

Comments

Marc F. says ...
Apr 19, 2016 @ 2:10pm

I actually liked this entry quite a bit. It's simple, but the concept works. Fun to play, graphics are a bit simple but oh well. My only wish would be to have the square and sphere be different colors as well

SgtBursk says ...
Apr 19, 2016 @ 2:21pm

Glad you had fun! Neat little game you made. I liked that some of the shapes weren't color coded differently. Made it tricky, which was cool.

dvdfu says ...
Apr 19, 2016 @ 2:34pm

Nice job! Simple but you really get in the zone when playing medium or hard mode.

ployer says ...
Apr 20, 2016 @ 2:25am

once you get the no eye blinking down, it gets pretty intense lol, well done!

JJJANEE says ...
Apr 20, 2016 @ 2:50am

I really like this concept! It fits quite well with the theme. It was challenging, the rules were easy to grasp, and it was just fun to play! And the end speed record thing really makes me feel cool (lol)
I have a terribly long reaction time so this game was a bit hard for me.
One thing though, it might just be me, but I couldn't figure out how to go back to the main menu once I was in a certain level (I had to close the window and reopen).
Overall it was really good! :)

geekguy100 says ...
Apr 20, 2016 @ 3:01am

This is fun! I like how speed increases with time. It gets tough and fun!

ChummyWinds says ...
Apr 20, 2016 @ 3:23am

Speeds past 15 are insane in a good way. I found myself holding my breath. Simple but great!

mahalis says ...
Apr 20, 2016 @ 3:23am

Nice! This is more challenging than it looks. The coloration thing SgtBursk mentioned was a good choice - it threw me off and made it much harder to get by on reflex. The particles were a nice touch too.

kvanderlaag says ...
Apr 21, 2016 @ 4:43pm

Surprisingly fun given how simple it is. I also wish the sphere and the cube were different colors, but otherwise it scales difficulty well, and is pretty clever.

Rock Eaters says ...
May 6, 2016 @ 12:39am

this is a fun one

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]