Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Crouch Up

by Draft - Jam Entry

Here it is. My very first project made with GoDot engine.

It is an endless runner game in which you have to change the shape of the player to go through different portals.

Four shapes are available. Switch between them using the key H,J,K and L.

During this Ludum Dare, I have focused on discovering Godot and finding the best progression of the difficulty.

Thank you for playing my game. I'd be happy to play yours too.

Don't hesitate to judge my work.

Ps: Sorry. The web export doesn't work. No idea why ...

Downloads and Links




htspencer88 says ...
Apr 18, 2016 @ 2:23pm

A really well put together work.

HJKL is a slightly oddly position set of keys but add to the curve and once I got used to it, I was getting stuck in :)

Really great job on your first GoDot piece!

Draft says ...
Apr 18, 2016 @ 2:30pm

Thank you very much. I have chosen these keys as in vim (a text editor).

Apr 19, 2016 @ 8:02am

Very enjoyable! I spent some time on the game! The graphics are simple but nice! Great job!

timeshapers says ...
Apr 19, 2016 @ 8:20am

Hard to remember which button is which, a permanent display could help, but might make the game too easy.

Gyfis says ...
Apr 19, 2016 @ 8:26am

Nice little game you made here. I found out cycling through the keys helped me remind what key did what.

Griz says ...
Apr 19, 2016 @ 8:36am

Couldn't get the game. The download is slow and failed two times in a row, so I'll try again later. What do you think about changing the host?

Ramayana says ...
Apr 19, 2016 @ 8:58am

Very simple game, well executed! Good job for a first time on Godot!

Draft says ...
Apr 19, 2016 @ 9:11am

Sorry about that Griz. I'll see if I can move it.

Skaz says ...
Apr 19, 2016 @ 9:16am

Pretty nice! Can't make it past 15 though... At first I thought controller was supporter (because of the blob colours being the same as a 360 controller), would be easier with a pad!

Draft says ...
Apr 19, 2016 @ 9:29am

Now the game is hosted at The download speed is way much higher.

Saiodin says ...
Apr 19, 2016 @ 7:50pm

Would have loved if the blob actually changes to the forms it shows in the inside! As a first project in a new engine I think it looks polished, unfortunately theres no replayability. I actually also thought the pauses between the portals were too long.

batmanasb says ...
Apr 22, 2016 @ 9:20am

Not bad for a first game, and I think I currently hold the publicly announced high score of 19!

Draft says ...
Apr 22, 2016 @ 9:53am

Thank you. But actually the high score is now 25.

Daukan says ...
Apr 27, 2016 @ 10:54am

Nice and fun little game. Good design of the backdrop.

rburema says ...
Apr 27, 2016 @ 10:58am

It plays otherwise well for me, but the console gives the following message each time I pass a pillar/checkpoint:

"ERROR: _set_owner_nocheck: Condition ' data.owner ' is true.
At: scene/main/node.cpp:1059"

Nothing serious or even in the way of the game. Just thought you might like to know.

(I'm currently using a Win 7 (x64) box.)

(Now that I'm commenting anyway; only max. 10 pt for me, but I do feel kinda bleary.)

themadknights says ...
Apr 27, 2016 @ 11:15am

The interface maybe should show always the controls. The game is pretty enjoyable so nice work.

alfie275 says ...
Apr 27, 2016 @ 11:31am

A fun little game, I managed to get up to 14 :)
Might be good to add some more mechanics, maybe powerups or something, or maybe another kind of portal where it lets through all the colours except the one it shows (so opposite of the normal ones), as it gets a bit boring after a while.

Fabraz says ...
Apr 28, 2016 @ 3:40am

Hard to remember those unconventional button mappings but otherwise fun!

Green Soda says ...
May 8, 2016 @ 5:48am

cute game... and its nice... i had fun playing it ... good job for ur first game !

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]