Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by pixelgriffin - Compo Entry

SPEEDSHIFTERS is a procedural speed-based platformer that utilizes suction to increase your odds of survival. Suck up creatures to gain their abilities to help you progress!

Make sure the giant death machine doesn't catch you!


Arrow Keys - Move
Z - Vacuum
S - Screenshot
F10 - Fullscreen

*Wall jumping is a thing*

*Procedural generation of levels!
*Unlockable character!
*3 animals to vacuum!
*Scoring system!

Created in 48 Hours Using:
*Game Maker
*FL Studio

Downloads and Links




NPC23 says ...
Apr 18, 2016 @ 8:45pm

That was crazy addicting. I wish there was more reason to collect coins than to get a better star rating, but it was still a ton of fun trying to get 5 stars.

pixelgriffin says ...
Apr 19, 2016 @ 3:51am

Thank you for the kind words, NPC. I should have thought more on the coins, I agree. :)

Beard says ...
Apr 19, 2016 @ 4:18am

Gameplay reminded me of Super Meat Boy. The gameplay is extremely difficult, but fitting for the style. sound was top rate.

pixelgriffin says ...
Apr 19, 2016 @ 4:35am

I'm glad you liked the sound! It was my lowest category last time and I spent a little extra time on it this time around. :)

Remdiky says ...
Apr 19, 2016 @ 4:36am

I realy like random level generation, its cool!

w1n5t0n says ...
Apr 19, 2016 @ 5:19am

Shapeshifting by sucking up things around you is a really cool idea. The game is very addictive and I wouldn't stop playing until I beat the game.

shohs says ...
Apr 19, 2016 @ 7:37am

Nice job, pretty polished overall and fun to play. I liked that there were several different costume pieces for each animal. Very hard though, I could only beat it on casual. The vacuum seemed kind of hit-or-miss whether it'd actually work, unfortunately. Otherwise, good game!

chocobyte says ...
Apr 19, 2016 @ 10:01am

It's a nice little game, also very good music! To be honest I quitted fast because it was too hard to do for me. It would be more fair to shift the camera in the characters moving direction to help the player seeing things. I fell way too often :D

PulsorHD says ...
Apr 19, 2016 @ 10:03am

Really good game, I really see potential in it, you should work on it and fix some of the bugs. Well there was one bug that annoyed me, but it wasn't game breaking, sometimes when I suck something, it goes trough me and just flies away. The music was fun and fast paced the same goes for game play, I failed to beat it, but it was fun.

ranmaru90 says ...
Apr 19, 2016 @ 10:12am


crucknuk says ...
Apr 19, 2016 @ 10:19am

Pretty cool game, congratulations !

The game feel is very nice, and the power growing feeling is very well done.

It may be a bit difficult, by that fit the genre I guess (or maybe I'm just bad ^^)

If I could give a piece of advice : we can't see very far when we run, maybe the character should stay in the center or the screen...

Anyway, very cool and fun game :) Good job !

pixelgriffin says ...
Apr 19, 2016 @ 11:03am

I had intended to have the camera focus on the player, I guess I never really noticed how off-center he was! The vacuum should now be more reliable as well.

redcubegames says ...
Apr 20, 2016 @ 3:33pm

Got stuck in the corner of a wall one time. But the other 999 times I loved the hell out of it :D Nice one. Addicting tunes as well.

stalker1586 says ...
Apr 20, 2016 @ 3:35pm

It's too difficult for me.

SamH says ...
Apr 20, 2016 @ 10:41pm

I’m a Super Meat Boy speedrunner and I really liked this. Thanks. Please polish it and release it!

DeltaF1 says ...
Apr 21, 2016 @ 1:59am

Wow, that was one of the most *fun* games made this ludum dare, and the fact that was made for the compo is really impressive. The platforming is very tight, the concept is really solid, and it has awesome and funny pixel art. 5 Stars overall :)

Gametery says ...
Apr 21, 2016 @ 8:50pm

Audio and Art was great! It is fun to play and the procedural generation is adding extra difficulty into the
gameplay since you can't memorize the level design. I liked also that there were positive and negative effects
giving by the animals. Would have been nice to give them some extra visuals, since it was hard to pin point them
in the green gras with the giving time pressure/running speed. Overall nicely done!

pixelgriffin says ...
Apr 22, 2016 @ 3:56am

I agree, they blend in a bit too well. I will keep that in mind! Thanks!

kumoi says ...
Apr 22, 2016 @ 5:56pm

Addicting, nice soundtrack, I enjoy wall jumping, the springboard is a little broken when you launch into a wall.

Apr 26, 2016 @ 2:17pm

Good and fun game !
Go vote mine ! :)

NuberuGames says ...
Apr 26, 2016 @ 2:22pm

Fun to play and very brutal! The first times I lasted like 20 seconds at best.
Good job!

candlesan says ...
Apr 27, 2016 @ 8:37am

Fun to vaccuum stuff up!

rburema says ...
Apr 27, 2016 @ 10:20am

Having a configurable key-map (in the options) is a nice touch, even if there is only one key to map ;-)

(Also... procedural generation in a smooth running and very fun game that is a /compo/ entry... then to have time enough left over to add an actual unlockable? Wow.)

nihilaleph says ...
Apr 27, 2016 @ 10:37am

Great game! Art work and sounds are very nice! Really fun having your shape shifted by the animals sucking, kind a like Kirby!
Though I didn't see much the point of having the turtle, so I would just suck which animal I wanted and then stopped. Also there are a lot of leaps of faith, and since the camera doesn't follow you quickly I can't see what's under me, which sometimes led to my death..
Oh there was one time that I jumped from a high place and landed on the corner of the ground and got stuck there, though I don't know if I can reproduce it xp
And it took me a long time to realize that there is double jump, maybe put it on instruction?

Anyways, great entry!

Jajo says ...
Apr 29, 2016 @ 11:58am

The gameplay is insane and intense. Graphics are awesome. I gave you 5 for most things, but innovation deserved a 6!

pixelgriffin says ...
Apr 29, 2016 @ 12:31pm

Thank you for the kind words everyone, I will look into fixing this stuck in a corner bug.

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