Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Void Walker

by Ethan Allwood - Compo Entry

You are the void walker. You have been stuck in the void for centuries. Your task is to escape the void, but to do so you will need 15 special crystals. These crystals have a special power. Every time you collect one, it shapeshifts the environment around you, causing it to be more difficult each crystal you collect. There is one other difficulty. There are void creatures and guns set up around he void, defending the crystals. If you can survive and collect all the crystals, a door will open up to earth for you to escape.

WAD - movement left right and jump
S - shield/crystal mode
[space] - throw a slowing orb

If you can beat the full game post your final time. It will show this in the last room.

Developer best time: 128.18

Downloads and Links




TechXSoftware says ...
Apr 18, 2016 @ 2:09am

Good game

rosden shadow says ...
Apr 18, 2016 @ 2:36am

nice game good job!

ConorOD says ...
Apr 18, 2016 @ 2:40am

Looks nice, and controls are responsive. Fun and innovative design too - I really enjoyed this. One issue though - sometimes I couldn't see far enough to judge jumps or spot incoming bullets or enemies.

Crown Games says ...
Apr 18, 2016 @ 2:42am

Great game!

JohnGalt says ...
Apr 18, 2016 @ 2:42am

Interesting concept!

nicotuason says ...
Apr 18, 2016 @ 2:49am

Oooh smooth framerate and animations! The pacing of this game is really good. New challenges get introduced at the right time and I never got bored.

Falling into the gap gets a little frustrating though. Most of the time you can't see that the gap is beneath you. It's a good thing falling doesn't take away your health.

I like all the shades of blue you used. Blue is great.

nickavv says ...
Apr 18, 2016 @ 2:53am

This is awesome, and pretty tough. I made it to level 10. I also found an easter egg which gave me a nice hat, which is great and I appreciate that :)

egos says ...
Apr 18, 2016 @ 3:13am

Well realized
Good job

XAND says ...
Apr 18, 2016 @ 3:32am

Very good, had a couple of weird collision issues, but other than that I saw no issues.

glaze_96 says ...
Apr 18, 2016 @ 2:32pm

Got to level 6 on my second try.

Interesting take on the theme. Was looking forward to some level shapeshifting, glad I found one!

The aesthetics are really nice. The soundtrack is a little out of place though.

Overall, good game =)

Gamepopper says ...
Apr 18, 2016 @ 8:06pm

Having the level mutate the further you progress is really clever. I love the graphics on the title and game over screen, although I wish it remained that consistent during gameplay.

Gameplay is also pretty solid. Great job!

Aaranos says ...
Apr 19, 2016 @ 1:09am

Clever level design. The difficulty curve is pretty good.

Apr 19, 2016 @ 4:11am

Great design and progression, expertly executed. Not much to add aside wanting to have offensive and defensive controls while airborne.

Freank says ...
Apr 21, 2016 @ 4:52pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 28, 2016 @ 1:11am

Nice game, I like the music and graphics!

Apr 30, 2016 @ 1:15pm

I love this game. Great idea with changing surroundings. And I like the graphics and funny tips like "Don't fall in". Great job!

pirate_shell says ...
Apr 30, 2016 @ 8:52pm

This was a good little game. I enjoyed the art and music, which were cute and oldschool. The gameplay was classic, but I liked the take on shapeshift, as each time you touched the crystals the level changed. It was so simple, but elegant. The controls were tight for the most part, although i feel like the 'combat' was a little akward. Other than that, solid game!

May 8, 2016 @ 12:25am

Neat game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

Ellian says ...
May 8, 2016 @ 9:50am

This is a fairly good game!
The idea of changing the shape of the level instead of the character is rare, so this is a pretty smart idea. Cool job!

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