Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by GammaS - Jam Entry

Psychopaths is a game about changing shape to befriend the other shapes in our city, as they are under attack from psychopathic shapes (Yellow and Red shapes). You must lead them into your safe zone (Blue building) to protect them. The more shapes you collect the more points you score, shapes which have less sides and are slower give the most points. Having shapes following you give more points than when they are in the safe zone, so if you think you can keep your shapes from being eaten by the cannibalistic psychopaths then don't drop them off and keep them following you for extra points.

WASD - Movement
Q - Shapeshift into a smaller shape
E - Shapeshift into a bigger shape
R - Release all of your followers when you are in the safe zone, to save them.

Change shape to make shapes of the same size follow you.
Keep your shapes away from psychopaths (Yellow and Red).
Take your shapes to the safe zone and release them. (Blue Building).
Get as much score as possible in the 2 minuets given.

16:9 or 16:10 resolution is recommend due to the title screen not scaling correctly, but it should still be functional.

James "GammaS" Carter - Programming
Jordan "dendofy" Wills - Modeling, Art and Sound


Downloads and Links




Crimson713 says ...
Apr 19, 2016 @ 12:46am

Nice idea and theme, but unfortunately is lagging a lot on my PC. The lighting makes for great atmosphere though.

GammaS says ...
Apr 19, 2016 @ 12:50am

Thanks for the feedback, my friend's and I first "finished" game and first time doing LD

ruchirbapat says ...
Apr 19, 2016 @ 12:50am

gr8 idea, sweet use of the theme, and personally i liked the graphics (art)

pixlark says ...
Apr 19, 2016 @ 12:51am

The idea was very good, unfortunately I had a couple of problems:

- The yellow/red shapes move just as fast as I do and follow me ridiculously closely, making it impossible to rescue any more shapes

- The yellow/red shapes can go into the blue "safe" zones and eat everyone I've saved

aidanmarkham says ...
Apr 19, 2016 @ 12:53am

When I first ran the game, I found that it was very slow. I turned the graphics to fastest, and it still ran slow, but it was playable. While I was playing your game, I was somewhat confused. I never did find the blue building, and I had the issue where if I was going fast enough to escape the psychopaths, I was also going fast enough to escape my followers.

guin36 says ...
Apr 19, 2016 @ 12:56am

The concept is interesting but the execution was unfun. There was little in terms of gameplay, and there wasn't a clear sense of direction in where the game was going. For example, where were the psychopaths going to spawn? Was there a rule that could direct you towards more of a type of shape? Did different shapes behave differently? Playing the game felt directionless. Games like this should have a clear direction on where to improve.

Xu says ...
Apr 19, 2016 @ 1:00am

Great idea for the theme. But the game lags on higher settings on my PC.

Skruffye says ...
Apr 19, 2016 @ 1:19am

Interesting idea. Have to admit, initially I thought that the main character was a psychopath adopting different façades to lure victims in.
Still, cool take on the theme--good job. :)

Casey Jordan says ...
Apr 19, 2016 @ 3:47am

Overall, a bit disparate; the music actually detracts from what would otherwise be a brooding mood. I muted it.

Otherwise, the name, concept, graphics, all play really nice together and make this a solid entry. :D

This a really cool little proof of concept. There's not a lot of interesting dynamic play (yet?), but I can "squint my eyes" (so to speak) and imagine something cool springing from this.

Great job, guys.

pixel_maniacs says ...
Apr 22, 2016 @ 11:13am

Great idea, for you first game it's pretty solid. Keep up the work, you did a good job!

Freank says ...
Apr 24, 2016 @ 5:58pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Kerdelos says ...
Apr 26, 2016 @ 1:38pm

Pros : I like the lighting and the way shape shifts.
Cons : The game lags a lot, the ennemies are way faster than allies and there no feed back as to when you unbefriend a shape ( ie : it's a cube and I'm a cube so we're friends but then i change to triangle and sometimes the cube leave, sometimes not)

GammaS says ...
Apr 29, 2016 @ 7:05am

Freank, i would love that thanks!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]