Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by pss - Compo Entry

This is a little endless cave exploration game. The player is an orb that can change size and mass in an instant. Use this ability to get as deep into the cave as you can without getting blown to pieces by inconveniently placed dynamite of falling off a sudden cliff.

How to play:
Use the arrow keys to move around. Hold space to gain mass. The player is much harder to control when it's larger, but won't fall down holes as easy. You can take three hits from dynamite, but falling into an abyss will kill you instantly.

Ableton Live

Downloads and Links




zillix says ...
Apr 19, 2016 @ 4:58am

very cool! the lighting and sound effects do a good job of creating a great cave ambiance, and the game mechanics are simple and fun. great job!

mutonizer says ...
Apr 19, 2016 @ 11:02am

Simple but good concept and quite like the feel for it but damn it's rough.
Think a little more "upward ooomph" (for lack of better word) when shifting into the big ball would help.

adamprack says ...
Apr 19, 2016 @ 4:52pm

Pretty neat little game! The controls could use a little refining to make it more intuitive to get around, but it was fun nonetheless!

knason says ...
Apr 19, 2016 @ 7:05pm

354p Nice looking cave, I played it for several times! good job!

SeaMonsterGD says ...
Apr 19, 2016 @ 7:06pm

The mechanics are actually a lot of fun. It's really rewarding to succeed on multiple obstacles in a row and you can really feel the physics of the ball.

Too bad it gets really hard really fast. Maybe placing the camera a bit further ahead of the player would help, to better see what's coming ahead.

James Coote says ...
Apr 19, 2016 @ 7:10pm

Took me a while to get how to avoid the dynamite, and even then, it was a little bit tricky to judge the timing. I think with a bit of refinement, it could be quite fun to shape-shift mid air at speed to avoid stuff.

As well, probably needed a few more reasons to change mass/size. Most of the time I could just speed past the chasms of death in small mass mode. I guess again maybe if there was more time, would probably be more traps or hard to reach places, tight sections, maze sections or whatnot.

jhell says ...
Apr 19, 2016 @ 7:13pm

Pretty cool! Nice ambiance, cave atmosphere is indeed well done! Gameplay is basic but efficient.

DSSiege11 says ...
Apr 20, 2016 @ 10:56am

Simple idea but nicely executed. Would be cool to expand it more with different environments :)

Arvydas says ...
Apr 21, 2016 @ 2:23am

Nice! This was a pretty addicting game to play. The mechanics felt just right and were pretty responsive. The ball looks a bit like Deadmua5 haha. Gould use some music and more levels. Overall, great game :)

doombrowski says ...
Apr 21, 2016 @ 3:30am


fafastudio says ...
Apr 21, 2016 @ 1:29pm

Nice concept but not that easy ;) good job

Freank says ...
Apr 21, 2016 @ 2:04pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 21, 2016 @ 3:51pm

Good game. Controlls felt a little weird. Sometimes it was impossible to avoid dinamyte!

jonnopon3000 says ...
Apr 21, 2016 @ 4:25pm

Quite fun, hard to get used to but rewarding

mountainstorm says ...
Apr 21, 2016 @ 5:26pm

Nice sound effects and I enjoyed the way a simple size shift effected the way the game progressed

grayhaze says ...
Apr 21, 2016 @ 8:35pm

A really fun game with a wonderful atmosphere. At times it was a little difficult to see far enough ahead to make a judgement about what you needed to do, but I liked the "jumping" mechanic of increasing an decreasing mass as I went over a bump. Could make a cool one-button mobile game. Good work! :)

Jin47 says ...
Apr 27, 2016 @ 11:10am

Great game. I liked the graphics which are simple but efficient and the ambience created is great. Good job

Odyssey says ...
Apr 27, 2016 @ 12:17pm

pretty cool effects. Nice work!

Headmade says ...
Apr 30, 2016 @ 9:05am

I like this game. It is very polished for a compo game, nice art and sounds, everything fits well together. Good job.

I would have liked a goal in the game, as the highscore doesn't really motivate me to play on.

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