Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Mighty Morphin Cactus : In The Dark

by siryakko - Compo Entry

As a Cactus in a strange cavern, your goal is to find your way out as quick as possible. You have the ability to shapeshift in 3 ways, use them to help you in your journey.

The time is running out Go, go, go!

Gamepad Recommended

Keyboard keys :

Space = Jump
J = Change to small size
K = Change to normal size
L = Change to big size
Enter = Launch game, Retry
Esc = Quit the game

Movement are on ZQSD, if you want WASD change the input in the unity launcher tab.

Some collectibles are hidden in the maze (3). Since they are not mandatory if you find them you'll gain extra time and more points.

This is my game for Ludum Dare 35 / Compo. Only one level at the moment, first time with Unity. Stay tuned for more and thanks for playing.

Made with Unity 5
Illustrator for Texture and other graphics
Chiptone / Audiotool / Audacity for the Sounds :

Downloads and Links




Crafting4U says ...
Apr 18, 2016 @ 9:42am

The A button didn't work for me on the start menu so I couldn't play the game. I'm on Mac OSX Yosemite.

Przekop says ...
Apr 18, 2016 @ 9:50am

Same, any button didn't do anything on start screen.

siryakko says ...
Apr 18, 2016 @ 9:54am

Sorry for that guys, the A button is a Joystick A button. You can go in the Input tab when you launch the app file and change the "Submit button" as well as the Jump. I'll make an update later today.

qu2 says ...
Apr 18, 2016 @ 9:55am

I really like the music (and the cactuar!) but I wasn't able to find any collectables :(
Well done for making it :)

siryakko says ...
Apr 18, 2016 @ 10:01am

Haha you've 3 collectible in that level they are quite well hidden ;) thanks for your comment

Apr 18, 2016 @ 10:04am

quite funny but I don't know, I couldn't tell how or why I kept dying, maybe more feedback in future!

siryakko says ...
Apr 18, 2016 @ 10:07am

Hi, thanks for the feedback. The main reason is the time running out. Or maybe you fall in a hole. I note your feedback for future polishing and improvement.

RoboOggy says ...
Apr 18, 2016 @ 10:47am

Good idea. but the game wouldn't let me me move forward, or even start for that matter. Good idea. just a bit too buggy.

Sanguine says ...
Apr 18, 2016 @ 11:02am

the game could use some more animations, but i like the idea!

siryakko says ...
Apr 18, 2016 @ 11:05am

Thanks for the comments i'll make the improvement fast and hope you'll give a second try. For the animation i'm still learning it so i didn't had time to include them

PelvicThruust says ...
Apr 19, 2016 @ 11:45am

Textures look nice. I had little problems width camera behing walls. and coudn't see where i was going.
For your first game in unity and considering the time constrains, impressive. Keep it up!

siryakko says ...
Apr 19, 2016 @ 11:50am

Thanks for you comment. I'm already working on that camera issue (it was worst before i submit), i've plenty of ideas for the game to improve.

SuperIzzo says ...
Apr 19, 2016 @ 11:54am

Nice and simple. It lacks depth and the only real challenge is memorizing the map through exploring. However for a first Unity project it's quite good and looks more polished than many games I've seen.
The texture work is quite nice too.

EdoMiyamoto says ...
Apr 19, 2016 @ 11:59am

5648 points ! Cool doom-like music :) (tested with xbox controller on PC)

teamross says ...
Apr 19, 2016 @ 12:07pm

I could start the game pressing the "Enter" button of the numeric keyboard.

Cool idea! I tried several times to get all the maze! :D

siryakko says ...
Apr 19, 2016 @ 12:08pm

@Superizzo Yeah my lack of knowledge made me lose time on some stupid things, but know i've learned a lot, and i've plans for that game in the future, i'll try to keep up to date thanks for you comment :D

@EdoMiyamoto Nice score did you find any Bonus ball? Thanks for the music i'm new to that as well and yeah the reference was quite clear :D

siryakko says ...
Apr 19, 2016 @ 12:14pm

@Teamross thanks for playing. I'm currently rethinking the game, to make something more looking like Luigi's mansion

Kinth says ...
Apr 19, 2016 @ 12:38pm

Overall a fun game.

Sticks to the theme well. Could use a little more information on death, I was a bit confused the first time I died. The challenge is fun though and I managed to complete it!

Controls wise make looking based on the right analogue stick. Was a bit awkward controlling all with the left stick.

Couple of tips for unity (not affected the rating at all):
The .pbd files unity makes on build are not necessary to play the game. They are rather sizeable debug files that can be left out. All you need is the .exe and data file. Removing them will make your download a tenth of the size.

When making a UI, there is an element in the Canvas called a canvas scaler, if you switch it to scale with screen size, it will scale with resolution. Rather than leave all elements the same size which allows people on higher resolutions to be able to see behind the menus.

siryakko says ...
Apr 19, 2016 @ 12:48pm

@Kinth Wow thanks for the tips, i've noted it and will work on it as soon as possible. Didn't know about those .pbd files and thought it was really heavy for such a small "game.

For the view on the right stick i've tried it many times, had a lot of weird behavior and bugs, so i decided to remove it and let it like that. I'm currently working on refactoring my controls , the view, and the camera system.

Thanks for your time and playing :)

kostasvs says ...
Apr 19, 2016 @ 1:07pm

Nice game and look, I also had troubles with the controls as keyboard didn't work (even after reconfiguring, don't know what i did wrong), and sensitivity was a bit too high on gamepad. Camera was also not very practical.

Just pointing out my remarks here, other than these I think it can be a great game!

siryakko says ...
Apr 19, 2016 @ 1:15pm

@Kostasvs thanks for your comment. I don't know what had been wrong with the keyboard. Not the best way to play the game, but it was working on my side. I'll work on the sensitivity and the full control logic

EpiFouloux says ...
Apr 19, 2016 @ 7:11pm

A bit buggy and and my head rolling on the keyboard to find the keys to play, but the idea is cool! With a few improvement it can be lot of fun !

siryakko says ...
Apr 19, 2016 @ 7:12pm

The key are written on the first screen of the game and on the description on top. Thanks for your comment :)

zzapp says ...
Apr 20, 2016 @ 3:17pm

Nice work, overall I enjoyed the game play and had fun finding my way through the maze.
Dying really needs more work. Its quite confusing, it would be a lot clearer if you reset the camera angle and form to how you spawned the first time to make it less disorientating.

siryakko says ...
Apr 20, 2016 @ 3:24pm

@zapp thanks for playing and the idea i take note and i'll implement a clear message on the new version currently at work.

Apr 21, 2016 @ 11:21pm

Neat game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

bodsey says ...
Apr 22, 2016 @ 12:20pm

Charming idea. It's kinda weird to control the camera with the left stick, but nice job nonetheless

siryakko says ...
Apr 22, 2016 @ 3:42pm

@bodsey I'm still searching a good tutorial (using script and no assets) to make that camera work on the right stick. Once i find out how to make it work properly i'll change that.

juaxix says ...
Apr 22, 2016 @ 4:05pm

I think the level design is fine, but the best part is the fun factor, well done ;)

juaxix says ...
Apr 22, 2016 @ 4:05pm

Ah, it's very like Thomas Was Alone but in 3D, another good point

siryakko says ...
Apr 22, 2016 @ 4:48pm

@juaxix Thanks for your comments, especially the one with the Thomas Was Alone reference. And thanks for playing ;)

Apr 22, 2016 @ 7:55pm

Neat game but controls dont work in Windows build version

goost says ...
Apr 22, 2016 @ 7:57pm

Nice concept, nice little game. Could play it on keyboard without problems.

Cliff Lee(CL) says ...
Apr 23, 2016 @ 2:21am

The concept is straightfoward.
Nice level setting, but the object is overlapping which causes z-fighting.
The caemera will pop out of wall. That's painful to play when it happened.

siryakko says ...
Apr 23, 2016 @ 5:26am

@CliffLee Thanks for playing ;). About the overlapping you talk about some walls right?

Yetikatt says ...
Apr 23, 2016 @ 1:16pm

Nice Mechanic, good idea. Couple of issues with the camera being obstructed by walls but other than good game!

KhaoTom says ...
Apr 23, 2016 @ 4:36pm

You know what the movement controls and camera clipping remind me of? GOD HAND!

siryakko says ...
Apr 23, 2016 @ 5:48pm

@KhaoTom Haha good one, that's ok for me :)

Fabraz says ...
Apr 24, 2016 @ 12:46am

Why a cactus? Quirky little 3D puzzler.
PS: WASD doesn't work?

PowerSpark says ...
Apr 24, 2016 @ 4:33am

Cool music and concept, good luck with improving further.

siryakko says ...
Apr 24, 2016 @ 7:46am

@Fabraz Let's answer by a "why not", at first i wanted to go on a western style, and a weird character. WASD is not the default setup, if you use the Windows or Mac version you can reassign the keys. Don't know how to auto detect the keyboard setup on unity.

@PowerSpark Thansk, i'm working on right now, rethinking the complete design from scratch

zoeinfp says ...
Apr 24, 2016 @ 2:46pm

Hopefully my cactus don't have this capability to shapeshift, they will be able to escape my house ;). Good difficulty (for the moment I've only found 1 collectible). Hope to see a future version with more stuff. Nice work

SantiHisteria says ...
Apr 25, 2016 @ 12:09pm

Funny game! I like the art's simplicity.

justacookie says ...
Apr 27, 2016 @ 1:53pm

the game was interesting, it was a nice idea to change the size of your character to squeeze through narrow passages.
The idea to have a cactus as protagonist was nothing less than genius (the title made us click the game). the controls were a little difficult on a pc keyboard, but we didnt have the recommended gamepad. thanks for making this game, it was fun :)

siryakko says ...
Apr 27, 2016 @ 9:49pm

@Justacookie thanks for that awesome comments, i'm still working on improving my base controls on unity, and i think i'm starting to get something that would be good on keyboard as well

Shizor says ...
Apr 28, 2016 @ 8:02am

Quite a trippy experience, I think I died in the end because I was in a red waste land D:

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]