Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by Mantlair - Compo Entry

Shape the bricks by rotating and painting them. Match the target formation to win on each level.

-- Details About Mechanics --

- If you move to blocked areas(pink-ish ones) you lose. You can undo the last move.
- If you touch to a brick from a connectable side the brick sticks to you.
- Paint cells paints the brick above them. You must match the colors of the target.
- Rotator blocks turns you 90 degrees. You must match the rotation of the target.
- In order to win you must macth the target exactly. Block Type/Color/Rotation, and empty cells must be empty. (I am aware you always get enough bricks to get by. I thought I could make morelevels using that mechanic.)

-- Controls --
Arrow Keys: Move
U: Undo (You can undo only one move at a time.)
R: Restart
Escape: Return to menu

I wanted to make more levels but there was no time left for it B(.
Current levels can only give an idea about how much complex levels can be made with this mechanics. I am happy I ended up doing this game. It fits my skills much more in comparision to the other ideas I had. Anyways have fun!

`Heart` is meant to be the final battle of the game(at least for now). Tell me if you beat it.

-- Tools Used --

- Unity
- Grid Editor Tutorial ( )

Linux/Mac builds are up. (They are untested. Write if you used one please.)
And maybe, maaaybe there will be an Android build too.
Leave a comment if you are interested. I will reach you when it is here.

Downloads and Links




Alphius says ...
Apr 17, 2016 @ 5:42pm

That first level was really hard! :o
It took me about 3 minutes to figure it out!
Love it! :D

yoel1234 says ...
Apr 17, 2016 @ 8:32pm

seem like it has potential, didn't understand what to do,no start screen to return to after game over.
it took me time to figure out what to do, maybe put solution gif as ingame tut?

Mantlair says ...
Apr 18, 2016 @ 3:09pm

Timelapse is up. First two comments were written mid-compo about my test build if you are confused.

rnlf says ...
Apr 18, 2016 @ 3:31pm

Pretty solid puzzles! The game plays a bit like a mixture between Infinifactory and Sokoban. I made it all the way to Croissant, which gave me quite the headache for a while :D

I had to give up on frog though, I'll see if I can solve it later.

Good work!

ChrisMingay says ...
Apr 18, 2016 @ 3:56pm

Great implementation of the theme and very innovative too.

arhpositive says ...
Apr 20, 2016 @ 1:54pm

This is a solid entry. The basic premise is a great idea and the theme is there in a simple but efficient mechanic that integrates with the core game flawlessly. Good work. It's a shame there are no sound effects or music.

Tebrikler. Oyunu çok beğendim. Kendini geliştirmeye devam et, bilgisayar oyunları kariyer yapılabilecek bir alan.

Sheepolution says ...
Apr 22, 2016 @ 10:34am

That was really tough! Especially the frog was difficult, I still haven't figured it out. I like how you used all kinds of mechanics like paint and rotating to increase the variety in your game. Great job!

josefnpat says ...
Apr 22, 2016 @ 11:30pm

I loved the game mechanics here. They were thoughtful and original! great job!

Fonserbc says ...
Apr 25, 2016 @ 1:54pm

It reminds me of

I like the idea, you should definetly implement infinite undos and not letting the player do invalid moves, if the movement is invalid just undo the move yourself!

BubuIIC says ...
Apr 25, 2016 @ 4:00pm

Please consider a fallback hosting solution to It takes ages (20 min) to download your game for me. (Generally is soooo sloooow...)
Also you don't have to include the .pdb files in your archive. These are just debugging symbols.

To the game: Very well done puzzle game, I liked it a lot. I'm still working on the last two puzzles.
As already said, multiple undo steps would be nice. Also there seems to be a bug when docking multiple shapes at once not all are highlighted immediately.

I really like the variety of puzzle elements and how they nicely fit together.

Apr 27, 2016 @ 9:51pm

Really nice puzzler! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

runvs says ...
Apr 30, 2016 @ 7:27pm

Very well done! I like the innovative puzzle mechanics, though it was kind of tough.

Alphish says ...
Apr 30, 2016 @ 8:45pm

Pretty creative idea, executed rather well, too (that frog took a bit of time to figure out). Guess it could benefit from better audiovisuals and more sensible progression mechanics (i.e. once you complete the level, you go to another level, not go back to menu and select another). Oh, also, menu itself could use some keyboard controls; it's an annoyance if the only situation I use mouse for is to navigate menus which easily could be kept, as the rest of the game, to keyboard.

Still, pretty nice entry, especially given the timeframe. Good job. ^^

sftrabbit says ...
May 1, 2016 @ 12:51pm

Great mechanics and puzzles! You're right - our games are similar! In fact, I was thinking of something more like yours when I got started. Really enjoyed solving those levels. Nice work.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]