Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity


Please note: this is a very unfinished entry.
Play as a Druid using his shapeshifting powers to save your villagers.
Bring them to the Sacred Circle sanctuary in the center of the map.
Use A S D to change to a Human, Stag, or Bear.
---------
*About this Game: a Mini-Postmortem*
This game still needs a lot of work to realize the ideas we set out to create. The goal, over the next short while, is to add the remaining features to a post-jam version that will get this the rest of the way.
As imagined, this will be a game that asks you to venture out from a safe place at the center of a map, to find friendly villagers that are lost in the woods. Although the villagers will follow you when you come near, they (and you) are under attack from a forest full of enemies that will shoot at you and your people.
As a Druid, you will be able to shapeshift into the mythological White Hart, able to move swiftly through the forest, heal your villagers, and detect hidden enemies who look like your people. (A number of the villagers are corrupted, and will try to follow you back to the Sacred Grove, causing you to lose the game.)
To protect yourself, you will have a bow and arrow -- useful against an attacker or two, maybe, but when you get overrun, you are forced to assume your second form: the fearsome Dark Bear, who can both give and take tremendous damage, but causes your gathered villagers to flee in terror.
The goal is to create a fast-paced game that forces you to think strategically about how best to protect your people and defeat your enemies, and that gives you both a feeling of power and a sense of the consequences of tapping into it.
We ran into an unbelievable amount of technical hurdles in developing this game, but we're hopeful that the post-Jam version will let us fill out the remaining features soon.
We hope it's worth noting that everything here was developed for the jam: 3D models, textures, animations, scripts, interface graphics and features, and music. It was an ambitious project, but we've learned a lot, and are looking forward to putting the rest together soon.
We hope this description helps give some context to the Jam version, and we'd love feedback about the post-Jam features as they arrive. Thanks, all!
---------
*Hart of the Forest*
As darkness falls upon the sacred forest, your people call in desperation upon the sacred spirit of the forest to deliver them from the blight that has fallen upon your ancestral homeland. And though your Druid blood longs to answer their cries, your guardianship hides a terrible secret.
For although you indeed carry the sacred blood of legendary White Hart — ancestral protector of the forest — so too does your blood begin to run black with the first signs of the terrible blight.
Find and save your people — deliver them from the menace of the blight-corrupted invaders of your woods, back to the safety of the Sacred Grove. Call upon the Druidic magic of your animal form — the fleet White Hart — to race to their aid.
But do not let them see the other animal magic that now grows within you — the fearsome spirit of the Dark Bear, vicious warrior spirit feared by all who dwell in these woods — lest your people realize that you now rapidly become the very thing you must protect them from.
Can you save your people before the corruption claims them all?
Downloads and Links
Ratings
![]() | Coolness | 87% |
#67 | Theme(Jam) | 4.07 |
#68 | Audio(Jam) | 3.92 |
#69 | Graphics(Jam) | 4.36 |
#153 | Mood(Jam) | 3.69 |
#300 | Overall(Jam) | 3.51 |
#441 | Innovation(Jam) | 3.18 |
#529 | Humor(Jam) | 2.47 |
#667 | Fun(Jam) | 2.97 |
Comments
Kinda looks and feels a bit like Black And White. Good music and art.
The graphics are beautiful for a jam game. I really like the animal meshes. Even with the lack of gameplay the game gets its message through - I think it would've been a very enjoyable experience, if finished. Still well done. :)
Music really fit and bring nice ambiance to the game. Well done!
Great work on art and music. The post-Jam features you planned to implement sound promising :)
Beautiful graphics and music! I hope you can pull this game through and finish it, looks promising!
Wow, nice artwork, onderful animations. I like it. Nice entry!
Graphics were gorgeous... especially the main menu screen which I really liked. I also enjoyed running around as a deer collecting villagers. Too bad there were things (obviously) missing, but the potential is there for a very interesting game. Good effort!
I liked the experienced, really nice and pleasant scene even unfinished
I think I encountered a bug, sometimes my UI would glitch when I was too far away, and then, once I was back at the sanctuary, my counter of saved villager would go infinitely up
https://dl.dropboxusercontent.com/u/12976475/Hart.png
https://dl.dropboxusercontent.com/u/12976475/Hart2.png
Great music, graphics and animations. Also a good concept, I'd like to see more of it in the future :-)
@AceyT Thanks for the bug report, I appreciate that! I noticed the villager score bug too and I hope to fix that soon. Not sure about the other one but I'll check it out. Thanks!
I really like this, the shapeshifting mechanic is used extremely well and I like how the villagers follow the human and run from the wolf. However, there was a slight bug with the counter as a villager got stuck in a stone and the counter kept getting higher (up to 100 and then went back to 90)
Kind of confusing in the beginning, but its looking quite cool :)
Maybe it needs a bit more of gameplay, but it is good anyways. Graphics and audio are awesome.
Beautifully crafted game that is also pretty inside in sense of mechanics. I think that the effort you have put into this game was worth it.
Nice game, I can imagine what it could become with time, it's great :)
I think your art and music is very impressive for a game jam. Well done, but the game mechanics themselves need to be fleshed out some more.
I tried to shepherd some blighted invaders into the circle but they didn't seem interested. :(
More variety in the scenery would be good... it needs some rocks and streams to break up the intense green-ness. The animations and textures are nice though.
The graphics and audio were nice and idea is good, its a shame you weren't able fully implement your concepts.
The music and graphics are pretty good.
The problem is the really basic gamplay. Also... What is the point of the human form?, is slower than the deer and can't scare like the bear.
Nice game, looks really good, too bad it's not finished as it should be. Keep working! :)
The aesthetic is beautiful for a jam game. Also I enjoyed the music. Well done - Nice game which could become with time a great project ++
The art direction is so beautiful, the concept is good to. Great job
This game is beautiful in absolutely every way and the amount of work that must have gone in to those models,textures and animations, and that music, is staggering. Well done indeed! This concept definitely deserves to be made into a full game.
It's a pity, it's not quite finished. It looks really cool and the overall mood is just right for the theme. But it lacks in gameplay at this stage.
But nevertheless it is really well done!
Nice graphics and animations.
Waiting for the finished version now. ;)
Graphics are beautiful and controls work well. You can tell that the game is unfinished. But I get the idea of what you want to achieve.
Nice attempt! Can't wait to play the more finished version.
This game is quite promising! Quite a shame that the scope was maybe a bit too big for a jam, but both the art and the music are neat. The lack of bugs is also impressive, even though the gameplay is clearly unfinished.
that was enjoyable :D I really liked the music and I liked how combining the forms abilities was feeling so fluent :) I just had no idea if there will be an end to collecting villagers so I stopped at 23.
Gorgeous game! I also like some of the concepts that you have not yet to be include in the jam version,like the idea of villagers who are corrupted. But I am glad you did not finish some of the ideas,like including bow and arrows in this. I think that can ruin the game's peaceful mood, and killing can change the game completely.
Really content-rich concept. I definitely want to see more of this.
Thats a very good game, and i really enjoyed so much this music, on of the best musics i found so far on this Jam. I just got somehow confused with the game goals there, but i really like the touch you gave there. Nice Job!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Very fun. The graphics are beautiful. Great work!I like the music so much!