Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Debrief

by machine_screen - Jam Entry

The UNS O'Bannon reappeared last week, almost 4 years to the day since it vanished. It seems that not all the crew survived the trip. I'm being sent to conduct psych evaluations, apparently there's reason to suspect the survivors are changed somehow...

A text-based experience with near to 5000 words, over 100 unique passages and 4 different endings.

Runs in browser, no plugins required.

Rich (Fazz) and Paul (machine_screen) made this.

We hope you enjoy it!

Downloads and Links


Ratings

Coolness52%
#359Mood(Jam)3.33
#528Fun(Jam)3.13
#546Overall(Jam)3.24
#575Innovation(Jam)3.00
#590Humor(Jam)2.35
#759Theme(Jam)3.04

Comments

Le_Sarus says ...
Apr 19, 2016 @ 3:30pm

I like the different endings and conversations, interesting stuff!

Reallysketchy says ...
Apr 20, 2016 @ 3:45pm

Really nice text based game and the different options where and endings were a nice touch. Great job.

Weeping Rupee says ...
Apr 20, 2016 @ 3:45pm

Alot of ppl hate dialogue trees (probably largely because of their use in triple A games) but by all means if you can make one interesting go for it.

This was interesting and doing the debriefings was engaging. Not sure where you go with the concept from here though and not just become a single player cloud atlas or other interview based FMV game

Still, way to be weird
(non-sarcastic thumbs up)

Reallysketchy says ...
Apr 20, 2016 @ 3:46pm

Really nice text based game and the different options where and endings were a nice touch. Great job.

Almax27 says ...
Apr 21, 2016 @ 12:30pm

Thoroughly enjoyed playing this, the dialogue was engaging and there was enough content for quite a few play throughs. Great work! :D

Mak says ...
Apr 21, 2016 @ 12:39pm

This was really interesting, the world was well crafted and the point of view made it much original, with all the debriefing stuff.

The only thing I didn't like was the choices at the end of the debriefings, I dind't really get the point of them, I guess you had to guess who was the real person and who wasn't but it seem too open of a response.

JNI says ...
Apr 21, 2016 @ 1:57pm

I like the different options. The "story" is really nice.Good game!

nihilaleph says ...
Apr 21, 2016 @ 2:02pm

Oh this is great! I love a text based game! The story is very interesting and engaging! Great set up! I got all 4 endings and a lot of information, but I can't exactly tell what happened.. Is there a way to know?

Anyway, great entry!

pixzleone says ...
Apr 21, 2016 @ 2:31pm

I got really into it, good job!

pixelpotions says ...
Apr 21, 2016 @ 11:56pm

Awesome story and dialogue. Thoroughly enjoyed myself, good job!

celia14 says ...
Apr 22, 2016 @ 12:12am

Oh, this is really cool. I don't think I got to the point of actually figuring out what was going on, but it was just interesting to explore talking to the crew members. I like the format of the debriefing with reference to people's bios.

Also, I enjoyed the Expanse influence. :D

Apr 28, 2016 @ 11:10pm

Not a fan of text based game in general but this one was definitely engaging and weird in an interesting way. I can't imagine the amount of work that represente writing but it's was spot one concerning dialogs and tree choices. Enjoyed it a lot, the theme relation was pretty great.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]