Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The Monster Armies

by qfeys - Compo Entry

We are under attack! They thought they were stronger then us, but we can shapeshift!

This is a card game were you have to kill all the enemies. The content could be richer, but I'm very happy with the result. I hope you enjoy.

The controls are completely mouse based. Just drag the cards.

The game has been made in Unity 5. The graphics have been made in Photoshop. The sound has been recorded via Audacity.

Downloads and Links


Ratings

#154Humor3.11
#193Innovation3.58
#258Fun3.42
#322Overall3.37
#363Mood3.06
#474Audio2.68
#646Graphics2.68
#875Theme2.42
#1626Coolness37%

Comments

Dooskington says ...
Apr 18, 2016 @ 2:47am

Cool game! Took me a second to realize what I was doing, but I somehow won.

jcmonkey says ...
Apr 18, 2016 @ 2:47am

i won when i let them charge me, but when i charged them, the cards froze at the end, and one of the card slots didnt go away and it blocked me from advancing that card in that row. and my hand got over filled with purple cards and i couldnt get more attackers. other then that the game was pretty fun to play.

swellbastion says ...
Apr 18, 2016 @ 2:51am

This has a lot of mechanics for 48 hours. nice job I like the sound effects

Tater_hater says ...
Apr 18, 2016 @ 3:12am

I love it! Its simple, and pretty fun for a 48 hour card game. GG

luquio says ...
Apr 18, 2016 @ 9:42am

Great mechanics, and keeps simple gameplay. Good work

fizzhog says ...
Apr 21, 2016 @ 1:16pm

Played it for quite a while and I'll definately be playing it more. Very impressive within the timescale. Really like it. Liked the art and sounds too. Only thing was I couldn't really see the jam theme?

RttStudio says ...
Apr 23, 2016 @ 2:38pm

Good game, like the other said pretty complex for 48hours game.

Apr 24, 2016 @ 1:54pm

Interesting concept, and I'm impressed that you managed to implement that much in the period of the compo!

One bug I found, on level 4 I think I managed to underflow a unit of archer's health by charging them with some farmer's boys, leading me to end up fighting a unit of archers with about 500000 troops.

Needless to say, I lost that battle.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]