Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Geo Fighter

by SetArray - Compo Entry

This was my first ever 3D Ludum Dare! Unfortunately I ran into complications and was not able to fully implement the gameplay/features that I originally intended for this game. As a result I had to quickly turn it into a shooting-range kind of game with the little time I had left to submit for the compo. Basically just kill as many shapes as you can before you die. The health-bar with the shapes as lives did have an intended purpose, but I was unable to implement their use. I'm really just hoping for feedback on the graphics/feel of the game that I did have time to set up. Enjoy :)

Left Mouse Click - Fire bullet
WASD - Movement
SPACE - Start Game

Downloads and Links




ohi12 says ...
Apr 18, 2016 @ 1:40pm

The game crashes, I ran it from the command line and got

Exception in thread "main" java.lang.NullPointerException
at cardinal.g1d.util.FileUtil.loadFile(
at cardinal.g1d.util.FileUtil.loadFileAsHeightmap(
at geo.main.Preloads.loadPreloads(
at geo.main.Main.preInit(
at geo.main.Main.start(
at geo.main.Main.main(

Windows 7 java 8
So bad, it looked interesting

varuns says ...
Apr 18, 2016 @ 5:49pm


The game window opened for a second. I got a white-screen that read geo on the title bar, and then the window closed itself.

blinry says ...
Apr 18, 2016 @ 6:04pm

@SetArray, I think you need to include some more files.

zondarg says ...
Apr 18, 2016 @ 10:26pm

Sorry, tried to play it, but doesn't start. I receive a NPE in FileUtil.loadFile( Maybe there is something missing from the jar?

SetArray says ...
Apr 19, 2016 @ 10:51pm

I'm working on it, sorry for the trouble guys.

SetArray says ...
Apr 21, 2016 @ 8:11pm

I fixed the crashing issue. It wasn't a missing file, there was just an issue with the file-loading code.

adam says ...
Apr 21, 2016 @ 8:38pm

Running the executable pops up a window which then immediately disappears. No output at the command prompt either.

chocobyte says ...
Apr 21, 2016 @ 8:52pm

By running it via console I get the following error message:

Exception in thread "main" java.lang.ExceptionInInitializerError
at geo.main.Preloads.loadPreloads(
at geo.main.Main.preInit(
at geo.main.Main.start(
at geo.main.Main.main(
Caused by: java.lang.IllegalStateException: Compilation error for shader [shaders/simple.vert]
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
ERROR: error(#273) 1 compilation errors. No code generated

... 4 more

chocobyte says ...
Apr 21, 2016 @ 8:58pm

So you only miss a simple line at the beginning of your shaders:

#version 130

SetArray says ...
Apr 21, 2016 @ 10:30pm

Thank you so much for finding that chocobyte. This was my first time using shaders as well, and since it ran on my computer I wouldn't have known what was wrong.

I sincerely apologize for all the problems guys, I'm sure this is as much of an annoyance for me as it is you guys.

oparisy says ...
Apr 25, 2016 @ 8:43pm

Hey, Java, LWJGL? Cool! It's nice you had something interactive and smooth for your first LD. Your may consider using less repetitive patterns for the ground, as this leads to aliasing. Liked the controls and camera, nicely implemented.

SetArray says ...
Apr 26, 2016 @ 8:00am

Not my first LD, just my first 3D game. :)

I appreciate the input. The repetitive patterns were going to have a part in the gameplay based on what you'd be fighting but I didn't have time to implement that. But yeah I agree, the tiling could have been better.

thebrainfuse says ...
Apr 30, 2016 @ 5:07am

Ran the exe version... firstly the controls don't respond in a consistent way... sometimes w is forward, other times its left!... i don't know how i can 'kill' shapes, nothing comes at me... well, keep up the passion and effort... definitely next time!

masterkrepta says ...
May 1, 2016 @ 10:10pm

Game ran ok for me. It was tricky to aim because of the speed of the bullets, i think it should fire a little faster to hit where you are aiming

SetArray says ...
May 1, 2016 @ 10:28pm

I'm not sure why the controls acted that way for you, never seen/heard of that being an issue before. This wasn't the intended goal of the game, I literally threw what I had together in the last hour to make it something "playable" haha

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