Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Wizard of Shapes

by puppetmaster - Jam Entry

-°- Intro -°-
You play as a Wizard and something strange is happening to all your Shapes.

-°- Controls -°-
[Arrow Keys] for movement
[mouse] for aiming
[click] to shoot

-°- Tools -°-
This game is created using
- Godot Engine
- Inkscape
- Ableton Live
- Audacity

-°- Sound -°-
- Omnisphere 2.5
- PixiTracker

-°- Team -°-
puppetmaster - art, animation, soundfx
sammakko - programming, animation
dark3zz - music

Downloads and Links




Biliogadafr says ...
Apr 18, 2016 @ 10:34pm

Interesting idea. Room 9 is unbeatable for me... maybe I should change hat? :)

puppetmaster says ...
Apr 18, 2016 @ 10:40pm

Thanks for your comment, its a bug. It's fixed in last version.

luquio says ...
Apr 20, 2016 @ 10:27pm

nice entry!

GGAlliance says ...
Apr 23, 2016 @ 10:04pm

Good music. Good mechanics. :D Good challange. The blue circles can pass through the wall a bit.

bazkur98 says ...
Apr 23, 2016 @ 10:49pm

Not bad, a bit difficult perhaps.

RNanoware says ...
Apr 23, 2016 @ 11:27pm

Very polished game! I found that the hitboxes sometimes felt a bit small, but overall I greatly enjoyed my experience going through the 10 rooms. Ended up skipping room 10 after about 3-5 minutes of trying simply due to time constraints, but given a bit more time I totally would have played through the whole thing!

MayankUnreal says ...
Apr 23, 2016 @ 11:39pm

Nicely drafted game with cool graphics n sound

ChronoCrab says ...
Apr 24, 2016 @ 12:18am

Great music, fun gameplay, and a nice feel to the game. The atmosphere was pretty cool. I like the idea, though the rooms started to feel a tad cluttered and it got a little tough trying to sneak my shots into overlapping enemies. Still, well done.

Fabraz says ...
Apr 24, 2016 @ 12:30am

That's one intense Zelda perspective. :)

Strike says ...
Apr 24, 2016 @ 5:23am

I would have love to be able to aim at 360° instead of being locked into 4 direction. At least that what seems natural with mouse aiming. Except that, very fun game to play. I especially love how if you shoot yourself by mistake you'll change appearance. Good job guys.

hunttis says ...
Apr 24, 2016 @ 1:10pm

Aiming was a bit difficult (wasn't always clear to me when a shot would land) and I kinda wished I could see the requirements for the level from the beginning of the level. Maybe show the whole level all the time?

Nice work anyway, enjoyed playing it :)

Apr 24, 2016 @ 1:13pm

A really fun game with nice music. Level 10 was pretty hard.

StaNov says ...
Apr 24, 2016 @ 1:20pm

Loved that! Lot of action, bit of puzzling, cool audio and graphics...

Just one complain - the wizard could have shoot diagonally too :)

Aaranos says ...
Apr 24, 2016 @ 2:27pm

Great game. I like the added touch of being able to hit yourself and change your hat.

APantaloni says ...
Apr 24, 2016 @ 8:25pm

Nice graphics and sounds, the controls works well, good game overall!

knason says ...
Apr 24, 2016 @ 9:03pm

nice hat, :) I liked this game!, really great graphics. Well done!

Alphish says ...
Apr 24, 2016 @ 9:12pm

The gameplay isn't particularly creative, though a twist with watching the shapes' change and striking at the right moment was nice. I quite liked the audiovisuals, too (especially the animation).

Overall, maybe not outstanding, but pretty solid entry nonetheless.

BubuIIC says ...
Apr 24, 2016 @ 10:10pm is so incredibly sloooow. It takes 20 minutes here to download the game :-(.

This was a nice game. Graphics and Audio were great, the was a bit short though. And I managed to hit a bug at the end I think. I died twice and on the third retry the shapes stopped moving. This made beating this level quite a bit easier.

Chaserbrown says ...
Apr 25, 2016 @ 7:51pm

Wow! This was really well done! The game felt easy at parts, and I managed to get through the whole thing in 5 minutes without getting hit once, but it was overall great in almost every way - the art, the music, and the gameplay! Great job!

Gord10 says ...
Apr 25, 2016 @ 9:57pm

Good job! Mouse shooting should had been 360 degrees, though.

glaze_96 says ...
Apr 26, 2016 @ 10:43am

Wow, nice!
Had a really fun time playing this! Good difficulty curve too. Had me hooked. Took a while to finish the last room, but I made it!

SmilingCat says ...
Apr 26, 2016 @ 6:44pm

Loved it! A lot of fun. Great job!

jcmonkey says ...
Apr 26, 2016 @ 10:45pm

nice game, but it felt weird without diagonal shooting. but that could be just me. and i couldnt get past the last level in the 64bit version.

puppetmaster says ...
Apr 27, 2016 @ 8:31pm

Thanks for the comments and votes!

|- shoot 360° or diagonally -|
We have tested the idea to shoot 360° or diagonally during development but with the moving pattern of the enemy you don't need to move and the game got to easy.

|- post jam -|
In the coming post jam version we will change the moving pattern and add more enemy styles to archive more variety.
The 360° shooting will be back in our focus.

We are happy to see everyone having fun.

Geckoo1337 says ...
Apr 27, 2016 @ 9:53pm

Nicely drafted game with cool graphics and sounds. Gameplay is fun. I assume that you could do something really impressive with more time, but it's good enough. Well done ++

AnaGF says ...
Apr 28, 2016 @ 8:05am

Cool little game, it is good overall and pretty funny.
Difficulty curve is well set

Xanjos says ...
Apr 29, 2016 @ 11:50pm

Concept was pretty interesting and I loved the background music (plus it was funny how your hat changes if you get hit by your own spell).

thebrainfuse says ...
Apr 30, 2016 @ 5:24am

Most amazing game so far... just the right amount of challenge and great music!

in3orn says ...
May 1, 2016 @ 1:22pm

I love this game! So sad it has only 10 levels :(

I think you could try to extend it by some logical clues like portals, mirrors, blocked paths, etc.

Please, let me know if there's another/official/full version in the future.

Ps. I've written about it here (may be interested):

Ps 2. Inkscape <3

General says ...
May 2, 2016 @ 7:32pm

Good theme usage! It's difficult to spot the code to open the door at first.

EvanEGibbs says ...
May 5, 2016 @ 7:03am

Fun game! I loved the idea that it is the enemies that are changing shape. :) I think it would have been nice to be able to see the shapes you needed to get at the beginning of the level, but that's a minor nitpick. Overall the game is very charming! Great work. :)

Wertle says ...
May 5, 2016 @ 7:18pm

I really liked the moment I figured out that I had to "freeze" the shapes in the right ones to exit the room, it's a fun and simple premise. I would say I kept getting thrown off expecting to be able to shoot diagonally because I (and the enemies) could smoothly move on diagonals. I'd be curious if locking movement to the grid would clear up that confusion and still feel good to move around. Also, maybe bumping the projectile collision just a bit - I often felt I was lined up pretty well with an enemy but the projectile would zoom by. It felt really good when I got an enemy by my projectile bouncing off the wall, those were nice little moments. If you keep developing, that could be a fun advanced thing to play with down the line. At one point I was naked with a jester hat and I had no idea why. The lighting I think really made this stand out, especially with the effects on the projectile, etc. Nice work!

pixelpotions says ...
May 5, 2016 @ 8:18pm

Very challenging (I don't like to say it's difficult, I prefer to say challenging because I had lots of fun trying to beat it!) but this is the charmy on the game!
Loved the graphics and mechanic too, great job at all!

ragnta says ...
May 8, 2016 @ 8:21am

Nice game. I want more level! :) I think, you can develop a multiplayer mode to the game. :)

oxysoft says ...
May 8, 2016 @ 1:24pm

relies too much on rng. imo, for all that rng, you should have been able to do more precise aiming rather than just all 4 orthogonal directions. music was very good too

cabezotta says ...
May 8, 2016 @ 3:49pm

Solid entry! Good work! :)

wg_phancock says ...
May 9, 2016 @ 8:51am

I liked the music a lot. I felt like there was a little bit of disconnect with the mouse pointing and only being able to shoot up/down/left/right. It felt like I should be able to shoot at any angle if I'm aiming with the mouse. I think the controls probably would have worked better with a binding of isaac style twin-stick setup, like WASD to move and arrow keys to shoot.

abuzreq says ...
May 9, 2016 @ 4:28pm

Impressive graphics , the game had a balanced difficulty and were easy to learn .The main mechanic is solid and the idea that shapes regenerate again and that you lose some of the shapes you need to open the door created a good tension.
Well done!

in3orn says ...
Jun 8, 2016 @ 6:36pm

I know it's month after the event, but maybe you'll be happy to hear that you're 2nd in my top 10 LD35 summary list :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]