Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Aeons Rest

by Fumiko - Jam Entry

"Aeons Rest" is a game that spawns islands around an altar that the player can explore. You can fight enemies with medieval swordfighting (Oberhau, Unterhau, Ochs) and killing special enemies will make the player run back to the altar and generate a bigger world. The enemies you defeat determine, what world you'll get!

Created by five people - 2 programmers, 2 artists, 1 musician

The main prototype works pretty well, but expect some bugs. Currently only one biome is implemented (snow), which will be caused by the special enemy of the snow world. The snow islands have a bigger version of this enemy, which will cause a full snow biome to spawn.

We already created the assets for a desert/fire themed biome and also the enemy mesh for it, but it didn't make it into our jam entry. Also only the archers can shoot and shield enemies will push you, the special enemies won't attack, but move towards you. However, we are planning to implement that afterwards, when there's enough time. We'll of course post a link to a non jam version later on!

The WebGL Build does not have Clothing Simulation and SSAO. Download the native builds for your OS if you want to experience the best graphics. :)

Downloads and Links




Mikaza says ...
Apr 19, 2016 @ 12:13pm

Nice graphics !

EdoMiyamoto says ...
Apr 19, 2016 @ 12:32pm

Hey team Fumiko, nice job !
Level design reminds me of planescape torment, I don't know why. Didn't find any bugs, except the 64 version crashed explorer, but 32 plays fine. Hope to see a more pushed version of this because it has potential !

docteurSid says ...
Apr 19, 2016 @ 12:34pm

Nothing append after I killed the 5 firsts monsters

Fumiko says ...
Apr 19, 2016 @ 12:41pm

You need to kill all the great blue spearwielding enemies of each level, after you killed them you have to return to the shrine in the center of the level so the next one can be spawned

Rico says ...
Apr 19, 2016 @ 12:44pm

Beautiful low-poly graphics. Little weird perspective especially when jumping.

Apr 19, 2016 @ 12:58pm

Solid entry, 11/10 graphics.

Fumiko says ...
Apr 19, 2016 @ 1:30pm

Wow, guys! Thank you so much for all the feedback!

We uploaded a bugfix version of the linux, mac and windows builds. Mainly because our credits scene wasn't shown because the scene was not linked properly. :D

Also I just added the WebGL build, so feel free to play on this page! The native versions have cloth simulation, though, so check them out as well. :)

best greetings

Decentsauce says ...
Apr 19, 2016 @ 2:29pm

Played both the WebGl version and the windows version and I like the Windows version better. Especially since the WebGL version doesn't have shadows which makes it hard to see where exactly you are in the space. Best thing about this entry are the graphics! Really like how the levels are switched out. :) Combat is a bit meh. Doesn't really feel responsive because the enemies barely react to your attacks and there are no sounds effects for the attacks. Overall pretty good entry!

hadesfury says ...
Apr 19, 2016 @ 3:04pm

Cool looking game!
Some kind of blob shadow (projectors in unity are super handy for that and very cheap) would have helped to figure out where you're stepping, I was falling all the time !
And the last big enemy of the green biome was apparently stuck behind a tower, but I got it in the end !

cudabear says ...
Apr 19, 2016 @ 3:23pm

I love this entry! The world looks gorgeous, and I love how it generates and shapeshifts. Great interpretation of the theme!

Gameplay is seriously lacking, though. It would be nice to have more of an objective! Fighting feels a bit clunky. And since you can't die, theres not much challenge.

good entry, well done!

Eshford says ...
Apr 19, 2016 @ 3:34pm

Stunning artwork D:

Populous90 says ...
Apr 19, 2016 @ 3:37pm

Nice graphics...thats all:D

AnaGF says ...
Apr 19, 2016 @ 9:07pm

A bit hard to attack, but hey, it is a good game. And it looks like it has a lot of work behind it.

Matzigon says ...
Apr 19, 2016 @ 11:34pm

Great esthetics. The collision sometimes is a bit too strict. Easy to get stuck on trees and on the wood stuff. Jumping an the perspective is strange, but at least you don't die when fall off the land. :) Nice entry!

PowerSpark says ...
Apr 20, 2016 @ 3:17am

It has cool graphics and animations as well

Gtron says ...
Apr 20, 2016 @ 4:23am

The procedural generation is very cool, and I liked the idea that the gameworld was shape shifting instead of the player character (the route I think most of us took). The music seemed quiet in the WebGL version, and the MacOSX version is very buggy (music is even quieter, and you can't jump).

TheMeorch says ...
Apr 20, 2016 @ 5:28am

You've got an incredible aesthetic going, and I'd look forward to what comes from this post-jam. In this version, it's hard to gauge your position while jumping, and movement can be a bit jerky, but that's all stuff that can be ironed out in the future!

Paskal007r says ...
Apr 20, 2016 @ 5:25pm

The graphics is quite impressive and the aestetics are very well planned. Maybe the music it's not really in theme with the rest of the game, also the shielded enemies were almost impossible to kill which feels kinda weird.

Sir Magic says ...
Apr 20, 2016 @ 8:17pm

I really like the core concept but in this type of game I feel like having a death system would work better.

joemid says ...
Apr 20, 2016 @ 8:52pm

I spent most of the time underneath the world trying to jump back up. Can the camera swivel? Beautiful graphics!

Kuality Games says ...
Apr 23, 2016 @ 8:26am

The game looked cool but I felt no challenge whatsoever.

Freank says ...
Apr 23, 2016 @ 5:58pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Fumiko says ...
Apr 24, 2016 @ 5:34pm

We'd be happy to be part of your video =)

Heres the entry:

We are currently making plans for rewriting our scripts to a more organized base and adding some lore and content in the coming months, lets see where we get.

derr says ...
Apr 30, 2016 @ 3:44pm

The idea has potential and reminded me a bit of Bastion. I really like the graphics.

May 7, 2016 @ 5:24am

Great looking game, loved the look of the world but did have an issue with collision detection at times. The use of the theme was also nicely done with the way the world changed.

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