Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by Wevel - Compo Entry

Left mouse button to drag cards
Middle mouse button to move the map


SHIFT is a simulated training program designed to select only the best agents for further training.

Cards can be dragged on the map to play them, they can only be played where marked. Each card uses energy which increases over time

Being a higher level will allow for better cards, the agent can level up by killing turrets. SHIFT can level up by placing rooms or passages

Cards can be dragged to the discard if they aren’t wanted, their cost still has to be paid for though

The agent should try to get to the exit point at the bottom of the map, without being killed by the simulation

Walk to tile: The agent can move around the map
Gun: The agent can instantly destroy a turret of barricade with a gun, better guns have more range
Bomb: Will destroy walls and damage turrets can be used to get closer to the exit
Shield: Shields protect the agent from a certain number of shots
Cloak: A cloak will prevent turrets from seeing the agent for a short time
Hack: Turrets can be hacked to destroy them instantly

The simulation should try to prevent the agent from escaping, it can only play cards on tiles closer to the exit than the agent

Rooms: Can be placed to increase the simulations level, but the agent will then be able to walk in it
Turrets: Will attack the agent if in range and the agent isn't cloaked, better turrets do more damage and have more health
Barricade: Can protect turrets against bombs

Made using:
-Visual Studio

The latest version can be played here:

Downloads and Links




Max Amaden says ...
Apr 18, 2016 @ 4:52pm


cgriff says ...
Apr 18, 2016 @ 5:43pm

I found this very hard to get into, but you've certainly packed a lot of game in there!

TLansdale says ...
Apr 18, 2016 @ 5:48pm

Complicated concept, but very interesting! Well done :)

MrDave says ...
Apr 18, 2016 @ 5:54pm

I like this game, there is a lot there and it is quite hard to learn. But once you do its actually very clever.

It took me ages to find out how to move the map around =\ but after that I played a few rounds on both sides. I could see some of these mechanics being used in bigger full scale games.

Apr 18, 2016 @ 6:15pm

A neat concept!

Wirdo91 says ...
Apr 18, 2016 @ 6:15pm

Interesting, but the agent didn't seem to take damage, so couldn't win as shift. Fun though

Gemberkoekje says ...
Apr 18, 2016 @ 6:43pm

I found this an interesting, though wholly confusing concept. The fact that you needed an entire page to explain your game is probably proof enough :P

Maybe a more dedicated tutorial level would've explained a lot.

Finally: Why'd you call your game Shift, while the actual Shift key does nothing?! ;)

Rakowu says ...
Apr 18, 2016 @ 6:59pm

a tricky one. nice work. Seem to be some code inside that game :)

Z4f1 says ...
Apr 18, 2016 @ 7:26pm

The web player didn't work that well for me but else was it great!

Apr 18, 2016 @ 8:21pm

Wasn't quite sure how it fit the theme at first but I suppose you do "shapeshift" the room (well S.H.I.F.T does anyway). It's nice to see something a bit different. Good entry!

Pusty says ...
Apr 18, 2016 @ 9:03pm

Neat! I just don't get what this has to do with shapeshift :P I mean it only contains the shift part :O

monkeybit29 says ...
Apr 19, 2016 @ 5:27am

kinda hard to understand whats going on

Cerno_b says ...
Apr 19, 2016 @ 6:13am

I like the concept of having a real-time turn-based card action game. Although the graphics are basic, they show what you had in mind with the game. I didn't get far but from what I've seen I like your idea.

OveRMolo says ...
Apr 19, 2016 @ 11:55am

Very interesting mechanics!

Blobo says ...
Apr 19, 2016 @ 10:12pm

Pretty neat. it could use some polishing, but it's got a lot of content.

Patomkin says ...
Apr 21, 2016 @ 12:42pm

Very good idea for a versus game! A card games is always something nice.

jakass says ...
Apr 22, 2016 @ 5:37pm


pjimmy says ...
Apr 23, 2016 @ 6:06pm

Clever game, like how you've combined card trading with turn-based role playing. It's visually boring, too grey.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]