Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Punch Drunk VS Geometry!

by LevieDAudio - Compo Entry

(When running the game, press Alt+Enter to go fullscreen!)

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Ah, old 'Punch Drunk'... What've you gotten yourself into THIS time?

Stumbling through life, you now face your greatest foe yet: A series of squares and triangles! Huh? That's pretty farfetched, you think? Well... L-life is full of mysteries, I-I guess! H-haha...

Armed with your POWER GLOVES, assert your dominance over the 3rd dimension and smash those creeps in the face! POW! WHALLOP! ZOOP! CRUNCH! ZAK!

Keep in mind, those glorious gauntlets ARE very powerful artifacts - How'd you even end up with them, actually!? I mean, a-anyway, yeah, you need to make sure your energy stays balanced - otherwise, it will engulf you!

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I hope you like the game mechanics! I really tried to keep things simple for this Ludum Dare, so this jam has been quite a nice success for me!

It's not as polished as I would have liked it to be, but I deeply feel like this game is finished to some degree at least. Sometimes you've just got to throw other things away to the side so you can focus on the core part of the game jam project. So yeah, I hope using this method paid off!

I'm very excited to hear your thoughts on the game! Thanks so much for stopping by and checking it out! ❤ ❤


Oh, by the way... if you can beat level 5 (the "final round"), you are amazing! It's reeeeally tough, but I can confirm that it is possible to make it through all 50 hellish seconds of it!

Also, please don't expect a great ending or anything! It's dumb... a very dumb ending...

In fact, if you're curious to see what the ending is, here's a link to all the dialogue in the game:

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Update 1: Quickly updated the game to fix a tiny glitch with music-overlapping.
Update 2: I managed to beat level 5, and I was rewarded with a game-breaking bug! So I've fixed that, and I've also tweaked level 5's shape movement speed to be slightly faster, so punching is more manageable. The level should be (slightly) more fair now. ;)

Downloads and Links




APantaloni says ...
Apr 20, 2016 @ 11:59am

Nice spin on the rhythm game genre. It definitely has that "just one more try" quality to it that I enjoy a lot. The final round is really brutal, I confess I gave up :) The shield bar to keep track of is a great idea. Would love to see this expanded more.

Apr 21, 2016 @ 3:46am

Great job Levie! :D It's awesome!

pixelpotions says ...
Apr 21, 2016 @ 6:15pm

Awesome game Levie, I'm really bad at rhythm games but I had a blast playing yours! Love the music!

Ellian says ...
Apr 21, 2016 @ 10:22pm

The idea of having to hit just to change color in anticipation to what's going to happen is great. :D
Hard to follow, but good job!

NuberuGames says ...
May 1, 2016 @ 10:38am

The gameplay its a little bit easy but great idea. Good job!

Trasevol_Dog says ...
May 1, 2016 @ 11:07am

I am very very very bad at this. Great idea though!! The one button control just feels kinda messy somehow. It might just be me. But yea, great on innovation, pretty fun, graphics are very ok and audio is really nice!! Great entry, congratz!

Ristoretto says ...
May 1, 2016 @ 11:28am

Cool game

I think I die a lot more in the beginning, because I expect it to work like guitar hero, to hit every note, instead of just switching. (negative transfer) But I learned it eventually.

I like the idea about the shields filling up but

when you get off sync its hard to get back on track. I'm not sure exactly why but most of the time on (level 4 and 5), when I would miss one "note" I would have problems to get back on track again and lose a lot, if not all hp/shields.

I like how the dialog and tutorial is presented, while the game is running, it works very well.

nice game play and music :)

rhastapunk says ...
May 1, 2016 @ 12:04pm

Wow nice concept! I would love a bit difficult mode or something but overall I enjoyed a lot

neontropics says ...
May 1, 2016 @ 11:24pm

I like the mechanics! It's hard to resist just try and hit every "note" though

Yumeito says ...
May 6, 2016 @ 8:39pm

Nice little Game:)

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