Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity


SEIZURE WARNING! DO NOT PLAY THIS GAME IF YOU AFRAID YOU CAN GO BLIND!!!
This is fast-paced psychedelic rave hectically crazy arcade.
Navigate your way around by using [Left/A] and [Right/D] keys.
Goal of the game is to collect as many shapes as possible. You can do this only if you "are" the same shape. You can change your shape by using [Up/W] and [Down/S] buttons. Avoid collecting "wrong" shapes.
There are 4 bonuses to make your gameplay even more fun.
Good Luck - You'll need it.
Please feel free to give constructive feedback - I always listen to the feedback from my players and add good ideas to the finish project.
Mobile build is comming soon and will be announced via social media, so feel free to follow.
Standalone builds are available on itch.io and GameJolt
Search Keywords: Mac OSX, Linux, HTML5, Unity
Downloads and Links
Ratings
![]() | Coolness | 100% |
#96 | Audio | 3.60 |
#105 | Graphics | 3.91 |
#205 | Mood | 3.32 |
#250 | Theme | 3.69 |
#300 | Overall | 3.40 |
#374 | Fun | 3.27 |
#515 | Humor | 2.07 |
#585 | Innovation | 2.91 |
Comments
It's "The Missile Game 3D" in trippy! ^_^'
Took me a bit to get used to the inverted controls and was a bit hard to judge where my current position was (depth wise). But it definitely works as a game. Nice music and flashy visuals.
This game is gorgeous, a timeless classic of gameplay all tripped out. Had me reaching for the lasers. Oh alright then, I clearly don't have the rave vocabulary to do this justice. Audio and visuals set just the right mood to keep you entranced and the starting pace is just right for someone like me who rebounds pretty hard off of things like super hexagon. It's a delight to the senses.
Took a little bit to get used to playing, but a nice idea. Well done!
Great game with a cool mechanic. I like the aesthetic and mood. Well done. Thank you ++
Tricky to learn how to play at first, but I think that's a given for me with this style of game. Enjoyed it once I got past the initial learning curve though, although I couldn't seem to pick up the power-ups for some reason? Not sure if that's a bug or if I'm just missing something.
That was so flashy, I feel my eyes are popping out... (That's a compliment, i think :P)
Not really my kind of game, but pretty well executed. Because the shapes were black, it was sometimes a bit hard to see which kind of shape I was supposed to go to, but other than that, nice entry!
Very nice! I couldn't figure out the hitboxes of the powerups, but otherwise it was simple good fun. The shapeshifting didn't seem very integral to the experience but the visuals were top-notch!
It felt like the 70's came to a 90's rave party and made babies. Seriously, loved the graphics of the game, even though they messed up my head after a while. Gameplay was a little simlistic at times, and I didn't realize what killed me until after a couple of tries. Great little game, though.
That was an interesting experience! I wasn't sure what to expect at first but after some grappling with the controls I managed to slowly get the hang of it and enjoy playing it. Still some trouble with getting the power ups but it's a great game!
I really enjoyed this game. The graphics are awesome and it reminded me of oldschool tempest! Great!
The style is not my cup of tea, but the game is well done. Visuals are nice. :)
Great visual effects! The controls (rotating around) took a bit to get used to. Eventually I broke 100 though! Good work :)
Wow :D that's trippy on fullscreen. My eyes, they burn from all the colors and effects. This one was fun to play! Funky song even!
Pretty colors! I love the tunnel. A little slow if you're used to games like Super Hexagon, but fun nonetheless.
Nice work. Like your graphics and music. Also the concept is nice. Good job
Ok... this is the trippiest game ever. Digital LSD, basically. haha
Super fun to play. Minor nitpicking is that I, sometimes, couldn't differentiate the square from the diamond shape.
Awesome entry!
Simple and challenging, it was cool to play with two players actually, it requires you to act fast together. Unfortunately couldn't get to 300 points but I'll still try!
Great game, just one thing frustrated me, the fact that the background was faster than me § Except this what a good work you've done congrats
Really loved the art style, and the theme adherence really added something to the game. Nice work!
Love the graphics in all their colorful, psychedelic glory, though it was a little hard to tell how far the obstacles are. Some type of player shadow would help with this. Some indicator for which way to press to get each shape could also help (or maybe a dedicated button for each one?). The audio is perfect.
Fun game. would be good fit for a mobile game. Nice visual effects.
Great twitchy arcade game that I am clearly the best at. Beat 198! Really great graphics. Nice job!
Super enjoyed the music and the game's pace. I will say though the screen shake was a bit extreme (caused me to lose a few times) :D
Memorable entry. The artstyle and VFX are very stylish, unique and perfectly fit with the mood : the experience feels like a psychedelic trip. It runs super smoothly on browser for me (bonus points for that because most of jam games are super slow on web). The gameplay is fun, challenging and take inspiration from the theme in a smart way. Oh... and I almost forgot to talk about the music which is especially great.
Very fun game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/_jtEhCyw5p8
Really nice graphics and simple but effective gameplay, good job :)
Cool, LSD-filled game. Also, the audio give the tone to the gameplay :)
I was expecting a more speedy start, but the slow velocity is good to test the shapeshifting and the movement control :)
i like this tempest 2000 like, could have been a lil faster
Video: https://youtu.be/OC2Isnqi0nY
Although, the idea of changing the hero's shape is rather obvious, you brought nice elements and now you have everything to release a successful game.
This was a nice game. The graphics were quite busy, but worked well and the music was also quite good. The gameplay was classic, but well executed and I liked the leeway you left the player, when it came to hitting the shapes right. Overall, challenging but solid entry!
The visual style is great :D
I really love it and the music and sound are perfect for it.
It also played pretty smoothly, after two tries I had understood the controls and meaning of the game elements.
Good game!
Starts very slow, but once it gets going is quite challenging and fun.
Good stuff.
Great game. The visual effects and music are awesome O.O ;) Love it!
The music sounds really good. This game also has some pretty nice mechanics
I played many many games that were essentially the exact same, game play wise.
The difference in yours in audio and music feel great. Graphics are much better, it feels much more polished and complete and has tweaks to the gameplay the others dont have. Really enjoyable game here. Only thing I score low on is innovation, since I played 56 games and I encountered 4 games that were of this type of exact same game mechanics.
Fun game, the sheer number of particles flying around made it a little tough to figure out what was happening at first but I enjoyed it.
Trippy! Gotta love colorful graphics like this, it's simple and effective, totally feels like a mobile game! :)
Great work on the soundtrack too, it has some nice punch and it's catchy too. Controls work nicely, on all versions, and the game's pretty easy to get into.
My criticism would only be for some "walls" with narrow spaces to pass through. It's kinda hard to "aim" properly for some and I'm finding it a bit hard to determine the distance between the shape and the walls. :P
Great entry tho! :)
Very nice. Love the music. The graphics remind me of the N64. (Not from the fidelity, but the style. Nicely done).
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Love how psychedelic this is. Normally I hate games that are 3D with no reason to be. This one meshes 3D with simple mechanics. I think you did a great job bringing them together.