Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Don't Race Me Or My Son Ever Again

by Idkfawin32 - Compo Entry

It's an unfinished game. All you can do is drive around the track and that's it. I'm sorry folks.

I guess my biggest flaw here is I wrote a software renderer. So the scenery and the sprites are all rendered by the java code.

My original idea was to call it "Shape Shift Racing" and have it so you would need to change your cars shape to fit through holes in walls.

Making the simple driving and rendering took way longer than I expected.

I'm merely posting this to get feedback and to give out the source so people can expand on it and learn from the raycaster.

Downloads and Links




Jordan says ...
Apr 18, 2016 @ 6:55am

While the driving and rendering may have taken longer than expected, I'd say it was worth it! The game looks and feels really cute.

bobismijnnaam says ...
Apr 18, 2016 @ 7:50am

Pretty impressive! I've never written a software renderer but I can imagine you need some experience for that. The racer feels pretty fluid, and the rendering is also pretty good, except for some jagged lines when turning the car. If I were you I would keep this code around, maybe improve it a bit, and use it next LD for your next game!

Reis Mahnic says ...
Apr 18, 2016 @ 7:54am

So here's the thing.
A. The visuals are really appealing and I think succeed as your intended tech demo of sorts.
B. You called your game Don't Race Me Or My Son Ever Again. I laughed out loud when I read it.
I mean that's worth something, to me, at least.I shouldn't have found that as unexpectedly funny as I did, but here we are.

ccglp says ...
Apr 18, 2016 @ 8:50am

Not a game, but the visuals are very good. And knowing that you wrote the renderer from scratch makes it more impressive. Good work mate!

Souperstrawer says ...
Apr 18, 2016 @ 9:12am

This is amazing from a technical standpoint. It seems crazy to pull such a thing off in the given time. It's a shame you didn't have enough time to put more content into it.

Marsouin says ...
Apr 18, 2016 @ 2:12pm

That was a funny game !

Drusilla says ...
Apr 18, 2016 @ 10:05pm

It really does look great. It feels nostalgic, somehow.

sftrabbit says ...
Apr 18, 2016 @ 10:05pm

Nice raycasting! I like the interesting effect if the camera passes through a hill.

Geckoo1337 says ...
Apr 19, 2016 @ 5:16am

Smooth physics and cool aesthetic. Wih more time you could do something interesting. Impressive skill to develop renderer. Bravo ++

treegemmer says ...
Apr 19, 2016 @ 7:11am

I love the aesthetic of the rendering. Takes me back to the original need for speed. The first driving game I fell in love with.

qikcik says ...
Apr 19, 2016 @ 10:01am

Very fun game :D

sP0CkEr2 says ...
Apr 20, 2016 @ 3:41am

i'm giving you hi humor just for the title - the renderer is excellent and you should use it for your next game

Idkfawin32 says ...
Apr 20, 2016 @ 6:25am

Thanks :D I'm actually still working on this game and plan on finishing it.

pixel_maniacs says ...
Apr 21, 2016 @ 7:23am

That title is so nice! Love the style. Another entry with a vehicle. Give mine a try too

arhpositive says ...
Apr 22, 2016 @ 9:32am

Sure, it's not finished, but spending this much effort to rendering is remarkable. Kudos!

zenmumbler says ...
Apr 22, 2016 @ 9:32am

Looks like a voxel-renderer, nicely made. Next time reuse this renderer and make a full game! I dig the old-school look.

LeoM says ...
Apr 22, 2016 @ 6:18pm

Well, the render engine look pretty nice !
Now you done the longest you are ready for the next LD and you will make us something awesome ! ;)

ReactorScram says ...
Apr 23, 2016 @ 2:11am

The graphics are cool. You should write a blog post on how they work, if you haven't already.

schw3de says ...
Apr 23, 2016 @ 3:04pm

I remember as those grafiks style, was the state of the art! Not bad, implementing all that stuff in java!

Rock Eaters says ...
Apr 29, 2016 @ 6:08pm

didn't manage to launch the game :(

lkr says ...
May 8, 2016 @ 10:55pm

Cool how you made this renderer in 48 hours :)
I guess there's not much "game" to rate/comment on, but I did like what I saw and think it would be cool to see something more made out of it.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]